Side Turret Demo

Details

  • Filename
    Side Turret Demo.zip
  • Uploaded by
  • Uploaded
    Nov 13, 2017
  • Size
    17.92 KB
  • Downloads
    76
  • MD5
    20913ec16122d541c9fbb5cc1f8855e4

Changelog

Side Turret Demo (working 22/11/2016)

  • Solution to the problem of having a weapon/passive with an arc that searches for targets at an angle and being able to lock onto a single target. Is multicastable and able to be made orthogonal allowing for a single unit to have multiple weapons with overlapping arcs that are able to fire at independent targets.
  • Uses Modify Unit effects to make models with TurretZ attachment points look at the target. Also has a second purely actor based method to get attached actors to look at the target (also allows for movement along the z axis).
  • The target locking uses an angular Search Area with an arc that applies a Set effect to a single target. The Set then marks the target with a Buff behaviour that has a stack limit of 1 per caster and uses the require caster history fields of Unit Compare Behaviour Count validator and Remove Behavior effect to prevent interaction with other units that have the same weapon/passive (similar to the Liberator). The target mark is limited to the target search arc by a combination of a Location Range validator and a periodic Search Area effect with the complimentary arc that removes marker buffs owned by the caster. The out of bounds search is performed by a Buff behaviour that disables the target search buff preventing additional targets being marked. A Create Persistent effect which persists until the target is dead or loses the marker buff is used for the periodic use of the desired effect tree and uses the final effect to reset the system.