A demonstration map showing how Buff behaviours interacting with items can be used to convert random buff stacks on items into attributes on a hero that supports a variety of modifiers including division and subtraction which are transferred to a captured vehicle.
The first method uses a buff on the hero unit to convert buff stacks on the equipped items into an intermediate transfer buff that is then used to determine the amount of specific attributes. This method is unable to distinguish between equipped and held items.
The second method is incorporated into the vehicle capture system where the attributes of the hero are directly copied.
The third method uses a Create Persistent effect applied as the initial effect of the buff added by the item to create a feedback loop able to be used for stat adjustment and detection when the item is dropped or not equipped.