TankDef 2.0 BETA_0.5
Details
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FilenameTankDef2.0_BETA_0.5.SC2Map
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Uploaded by
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UploadedMay 28, 2010
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Size544.76 KB
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Downloads512
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MD5ec0de4177e55d013dd9ce1834b0c497a
Changelog
Changelog:
BETA_0.5
- Added ready buttons (all 4 players ready = next level start)
- changed the money system and the money values
- added the option to choose between old style and experimental zealot income
- decreased range and splash damage of tanks
- added some credits
BETA_0.4
Experimental - info N/A
BETA_0.3
- Added Zealot Trading possibilities
- Changed the spawn of zealots from 20 to 10 kills needed (first 2 levels only 5 kills needed)
- Rebalanced every Level a bit, still kinda Easy but now harder in total
- Removed some Decals and added Text-tags to show howm uch money for howm uch zealots you get (localization issues on non enGB clients)
- Added additional text-tags for mapsupport (emailaddress for feedback included)
BETA_0.2
- Removed Intro and Difficulty options for better testing purpose
- levels 1-10 are kinda balanced (balanced with 2 players while getting 1 zealot every 20 kills, 4 players probably imbalanced)
- changed tank and scv hotkey so they wont override each other
- removed some doodads
BETA_0.1
- Added full map vision for Players 3,4,5
- removed starting zealots to ensure balance testing
- added choosable difficulties for 2 and 4 players (thanks to spinecrawler D! maker, i used your trigger for that :>)
(2 players = 1 zealot every 20 kills, 4 players = 1 zealot every 10 kills)
- changed some stats of the first 6 waves to make them harder.
Please provide Feedback!