2.1
Details
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FilenameTactical Pause.zip
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Uploaded by
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UploadedOct 4, 2024
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Size3.74 MB
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Downloads27
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MD58037e6afea89bb818e6578461d4d0733
Changelog
Fixed bugs:
- Units with acceleration (mostly flying) were loosing their momentum and therefore path distance during pause. Fixed by providing them additional movement (inertia movement) when pause starts.
- Visual representation of pause was too weak. Units were just standing still. Added slowmo effect.
New features:
- APM tracking and APM limit functionality. Mod settings have been ovehauled to revolve around idea of keeping fair (close) APM for all players.