Supreme Commander [Scorch]
I present to you all Supreme Commander, an adaption to the massive RTS game Supreme Commander & Supreme Commander: Forged Alliance. Supreme Commander is focused on using an Armored Command Unit (or ACU) to build a base, then upgrading units to reach higher technology tiers, and conquering opponents.
I) Tiers
All units and structures belong to one of four technology tiers, or "Tech" levels, each tier being stronger and/or more efficient than the previous. Certain lower-tier structures can be upgraded into higher ones without having to rebuild them. The first tier is available at the start of the game and consists of small, relatively weak units and structures. The second tier expands the player's abilities greatly, especially in terms of stationary weapons and shielding, and introduces upgraded versions of tier one units. The third tier level has very powerful assault units designed to overcome the fortifications of the most entrenched player. The fourth tier is a limited range of "experimental" technology. These are usually massive units which take a lot of time and energy to produce, but provide a significant tactical advantage.
II) Economy
Supreme Commander uses only two resources, Mass and Energy, to produce units. To acquire mass you must construct Mass Extractors on Mass Deposits, several of which are located nearby, others you must expand your base to control. A secondary way to acquire mass is through the construction of Mass Fabricators, these method however is inefficient as there is a rather large amount of energy used to produce mass through these structures. It is also worth noting that Mass Fabricators are volatile, in that they explode when destroyed, damaging all nearby units.
To produce Energy you must construct Power Generators, all generators are volatile as well so be careful when constructing these as you may want to keep them apart from your high-value structures while still keeping them protected from an opponent who seeks to damage your economy.
III) Victory & Defeat
Victory is rewarded to the player who is able to conquer all other players on the map.
You are defeated when your A.C.U. is destroyed in battle.
IV) Changelog V1.18
- AA attack of the EX Aircraft Carrier: CZAR has been upgraded.
- AA attack of the EX Assault Bolt: Megalith has been upgrade.
V) Known Bugs
- The T1 Land Factories model seems to disappear for a short time after being constructed (Cause Unknown at this time.)
--------------------
This map is based off both Supreme Commander & it's expansion Supreme Commander: Forged Alliance.
SEARCH FOR: Supreme Commander [Scorch]
- Available on NA servers.
Features I was not able to implement from the original game:
- Adjacency system for economic structures.
- Was only able to half-implement the resource income/cost system.
- There is only one race implemented as there are not nearly enough units to complete all 3 races.
Credits to Gas Powered Games for creating the original Supreme Commander game and inspiring this project.
WoW big shit there LOL, this map is crap.
check this out: http://supcom.btanks.net/
its the w3 supcom:D, I think he was able to implement all the stuff you couldnt.
anyway, if you want I can publish it on EU as it looks pretty awesome.
Hello, are the units able to walk and shoot, like in SupCom ?
And are you able to queue infinite ammount of units ? I am really interested by this and hope max ress for E and M will be implemented. can't wait to try this on EU Bnet.
The map is already released on NA servers (Trying to figure out mapster's upload system still lol, a bit more confusing to other mapping sites I used in WC3.)
I loved Supreme Commander and I'm looking forward to playing your map when it is released. I hope the map will be available in the SEA region. ^_^