Super fun time turbo!!! v1

Details

  • Filename
    super_fun_time_turbo_v1.SC2Map
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  • Uploaded
    Jun 19, 2011
  • Size
    117.68 KB
  • Downloads
    493
  • MD5
    079995bd1ebbe23c770e875e8e56be7b

Changelog

update 1

Jumpman(reapers) was too strong at killing building for how easy they where to mass so damage has been decreased -damage to building changed from 30 to 18

During long draw out stalemates large amounts of resources end up being stockpiled so a limit has been put on the amount that can be built up. -max minerals 6000 -max gas 3000

Firebat mk II (hellion) seemed a little to weak -light type has been removed -health increase to 120

The rate you gain resources has been lowered to reduce the pace of the game to encourage and facilitate a little less macro based wars and more micro based wars and the ratio between gas and mineral income has been improved - you gain 15 minerals every 1.5 seconds now instead of every 0.75 seconds -you gain 7 gas every 1.5 seconds now instead of 5 gas every 0.75 seconds

With the slower pace of the game starting mineral have been increase to help keep the very beginning of the game flowing - starting minerals increased to 500 from 200

Senor tower cost has been change to promote use and make there use more realistic -mineral cost increased to 200 from 125 - gas cost reduced from 100 to 25

with the increase starting range of the colossus resulting less need for extended I have reduced its cost -cost extended thermal lance cost decreased to 100 minerals and 100 gas

dragoon light (stalkers) proved to be a little to weak so the nature of its attack has been changed -rate of fire change to 0.7 instead of 1.44 -damage changed form 10+4 vs armor to 7

to further sperate the role of the roachling (roach) and the super hydralisk (hydralisk) I have increased the raochling health and changed its range and damage -health increased to 180 form 145 -range changed from 4 to 3.5