Trigger - Waves definned for normal mode #2


  • Enhancment
  • Started
  • Enhancement
Open
Assigned to _ForgeUser1286656
  • _ForgeUser1286656 created this issue Nov 12, 2010
    Owner

    develop the normal wave.

    define the round baddies and balance them.

    1. Cow
    2. Feederling
    3. Drone
    4. Swarmling
    5. Orion Concealment Coupe
    6. Reaper
    7. Ghost
    8. Hellion
    9. Predator
    10. Changeling
    11. Zealot
    12. High Templar
    13. Sentry
    14. Zeratul
    15. Dominion Train (Engine, Fast)
    16. Infested Marine
    17. Pygalisk
    18. Ultralisk
    19. Omegalisk
    20. Odin
    21. Nova
    22. Thor
    23. Jim Raynor (Commando)
    24. A.R.E.S.
    25. Kerrigan (Char)
  • _ForgeUser1286656 added the tags New Enhancment Nov 12, 2010
  • _ForgeUser1286656 removed a tag Task Nov 12, 2010
  • _ForgeUser1286656 added a tag Enhancement Nov 12, 2010
  • _ForgeUser1286656 edited description Nov 18, 2010
  • _ForgeUser1286656 self-assigned this issue Nov 18, 2010
  • _ForgeUser1286656 removed a tag New Nov 18, 2010
  • _ForgeUser1286656 added a tag Accepted Nov 18, 2010
  • _ForgeUser1286656 posted a comment Nov 18, 2010

    First 5 - Zerg
    Second 5 - Terran
    Third 5 - Protoss
    Fourth - Zerg
    Fifth - Terran

    I would have made the 4th and 5th different but based on the single player, the strongest units in the game are currently Terran, and Zerg... and in order to keep balance i figured they should also be the weakest.

    In Normal mode, i feel bad for those players that make the anti-protoss units though. :(
    Dont know if i can give those players anything as compensation, but that's okay...


    Edited Nov 18, 2010
  • _ForgeUser1286656 edited description Nov 18, 2010
  • _ForgeUser1286656 removed a tag Accepted Nov 18, 2010
  • _ForgeUser1286656 added a tag Started Nov 18, 2010

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