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develop the normal wave.
define the round baddies and balance them.
First 5 - Zerg Second 5 - Terran Third 5 - Protoss Fourth - Zerg Fifth - Terran
I would have made the 4th and 5th different but based on the single player, the strongest units in the game are currently Terran, and Zerg... and in order to keep balance i figured they should also be the weakest.
In Normal mode, i feel bad for those players that make the anti-protoss units though. :( Dont know if i can give those players anything as compensation, but that's okay...
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