Struggle for the Depths
Details
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FilenameBattle_for_the_Depths.SC2Map
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Uploaded by
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UploadedApr 5, 2011
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Size2.66 MB
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Downloads1,289
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MD52c9d75b90b3cce59a9427b1b66915117
Changelog
First release - problems with the audio files may occur as they have in previous maps (War of the Elements). If this happens, I will reupload the map without the audio files attached. Also, please provide feedback for balance between the factions! I would love to test balance with others as the testing I have done with actual players has been very minimal. :C Thanks for playing.
1.2: -Fixed fog, looks less like "vagina bubbles" (youtube it if you don't get the reference). -Updated roaches to their aquatic forms. -Made Spawning Tanks more obvious when they're being built (was previously hard to tell when the building was finished just by looking)
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-Heavy Terrain updates: Due to annoying and irrepairable location issues (you may have had these issues yourself, no one has solved the yet :C ) following starting a map and ending up sharing a plateau with your enemy and not your ally, I have made the map FFA friendly. You no longer share a plateau with anyone, a large gap seperates the two of you.
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UPDATE!
-Racial buildings are here! -Abyssal Indiginous: The Gilblin Fire Cracker will now help you with your walling needs, attacks air and ground, and can burrow to let your units walk over it.
-Zalashj'ir Naga: The Naga have been working closely with the elements and have a brand new totem for you to use. The Fissure Torem cloaks itself from site and rips apart ground units with its stalagmite attack.
-Faceless: The Faceless have taken a different approach and decided to allow their ally (you) with something other than a turret. The Host of Madness can now be built, a building that acts as a hatchery, nexus or command centre and allows you to use it to harvest minerals. Although it cannot produce workers of its own, it is cloaked from enemies and takes half the time of a regular nexus/hatchery/command centre to build.
-If the map cannot load, go into dependancies and remove all the audio and music dependancies. You will not have customs sounds, voices or music, but the custom units will function as intended. This problem doesn't seem to present itself from bnet directly.