SC Tactics: Engine Work v.14

Details

  • Filename
    SCT_v14.SC2Map
  • Uploaded by
  • Uploaded
    Jul 19, 2010
  • Size
    2.40 MB
  • Downloads
    210
  • MD5
    2c8f3228f35025143fc2c5f06e1a20ae

Changelog

Working on the engine, early version AI introduced movement speed doubled (I was tired of waiting for them to move) power-suit half implemented support for instant cast spells implemented

Haven't extended the AT list yet;
AT list is currently hidden;
Unit pathing code is not optimized;
only physical evasion works (but magic is easily added in);
evasion only works if the attacked unit is facing within a 120 degree arc toward its attacker,
there's not a type of evasion that works regardless of facing yet;
grapple hook can result in units ending up in unpathable positions