ReelCraft Mod Files v5.1
Details
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FilenameMods.zip
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Uploaded by
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UploadedJan 10, 2023
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Size93.26 MB
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Downloads80
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MD53e2f6e4f6f234c882d3b9ed9bf2b074a
Changelog
- PROTOSS FACTION NOW PLAYABLE
- 4 New heroes
- Full roster of new items
- New achievements
- NEW MAP: Braxis Blizzard
- Implemented a new and improved pathing script
- AI Stutterstep movement on higher difficulties has been disabled
- Achievement menu has been reorganized with redundant tabs removed
- Fixed a bug that could cause incorrect achievement icons to display at the end of a run
- The background of the profile summary's last played section is now determined by your last played map
- The two achievements referring to the removed tutorial now share its fate
- Rewrote reinforcement algo to now consider vespene and mineral costs independently, rather than calculating based on a combined cost
- Increased wave 1 reinforcement budget from 500 combined resources and 8 supply to 500 minerals, 500 vespene and 10 supply
- Increased wave 2 reinforcement budget from 600 combined resources and 10 supply to 650 minerals, 650 vespene and 12 supply
- Increased wave 3(+) reinforcement budget from 800 combined resources and 12 supply to 800 minerals, 800 vespene and 14 supply
- Spending attribute points no longer cancels other orders
- Radar now also tracks the position of cloaked and burrowed units
- Cellular Reactor now also reduces ability cooldowns of specialist units that don't use energy
- Ace Pilots perk now applies its effects to all air units
- "Ace Pilots" perk name changed to "Wings Of Liberty"
- Heavy Metal perk now applies its effects to all ground vehicles
- Reverted the Lighting war perk's effect to its original iteration (a flat +2 movement)
- Lightning War perk now applies its effects to all ground vehicles
- Replaced "Endurance Enhancers" perk with "Shock Troops" which has a different icon and provides percentage-based HP bonuses
- The new version of Endurance Enhancers now applies its effects to all infantry units
- The ITC-E Triggers perk now only provides +10% attack speed
- The ITC-E Triggers perk now applies its effects to all infantry units
- The new version of Ace Pilots now provides percentage-based damage bonuses
- The new version of Ace Pilots now also applies to vikings in assault mode
- Mechanical Know-how effectiveness halved
- Radar range of Nova's Ghost Visor passive increased from 25 to 30
- Mira's trait will now also increase her movement speed
- Simplified the level progression of the Homebrew Stimpack ability
- Bunker Drop no longer requires a Barracks to be used
- Bunker Drop range increased from 5 to 7
- Added range indicator to the Bunker Drop ability
- Added range indicator to the Deploy Spider Mines ability
- Reduced Wraith ground attack cooldown from 1 to 0.85
- Reduced Tal'darim Mothership base health from 850 to 800
- Reduced Tal'darim Mothership base shields from 850 to 800
- Oracles no longer passively detect but may once again use the revelation ability
- Stealth Drive no longer applies to Oracles
- Stealth Drive Cost reduced from 150|150 to 100|100
- Stealth Drive research time reduced from 90 to 60
- Added Advanced Energy Dispersion upgrade which provides Oracles with permanent cloaking
- Increased Dehaka Spawn supply from 3 to 4
- Dehaka Spawn are no longer considered heroic
- Dehaka Spawn are now considered armored
- Increased Hunterling supply from 3 to 4
- Hunterlings are no longer considered heroic
- The Drag ability can no longer stun hero units
- The Hunterling's Leap ability can no longer stun hero units
- The Drag ability can no longer stun frenzied units
- The Hunterling's Leap ability can no longer stun frenzied units
- Enemy Hercules transports with an empty cargo hold will no longer count towards clearing a wave
- Reduced Sabotage effect duration from 30 to 15
- Impostors will now sabotage more frequently
- AI Sentinels will now correctly be able to reconstruct
- AI Motherships will no longer use Thermal Lance
- Cold Is The Void wave type moved to tier 2
- Cold Is The Void will now also contain Annihilators
- Cold Is The Void will now also contain Void Rays
- Fixed a bug that caused more zealots to be spawned by the Fury Of The Firstborn wave type than intended
- Slightly reduced the number of marines spawned by the Black Flag wave type
- The "Cliff Jumpers" wave type will now contain fewer Hunterlings and Dehaka Spawn
- The "Cliff Jumpers" wave type will now adjust the number of Hunterlings and Dehaka Spawn based on the wave count
- Overall fewer Hunterlings are spawned by L2D, but they are more commonly encountered
- Increased supply of Locusts spawned through the "Not Long For This World" wave type to 1
- Reduced the likelihood of Guardian and Brood Lord spawns during the Bugtillery wave
- Terrain tweaks to the Wildfire map
- Fixed an issue where the capture zone of the western outpost was slightly offset on the Sleeping City map
- Addressed an oversight that could cause colossi and similar ground-air-hybrid units to just take off in certain areas
- Updated "Getting Started" guide
- All hero units will now appear on the minimap as a team-colored star
- Fixed units spawned by Void Rifts not having mouseover tips
- Concussive Shells, Suppression Shells and Incapacitator Shells tooltips standardized
- Ambushers now use Instigator voicelines rather than Stalker voicelines
- Enforcers now use Xel'Naga Construct voicelines rather than Annihilator voicelines
- Implemented portrait changes to unupgraded Deimos Vikings and Sovereign Battlecruisers
- Implemented portrait changes to Blood Hunters, Avengers, Ambushers, Enforcers and Ascendants
- Ursadons now actually use a unit icon rather than just a wireframe
- Ursadon Matriarchs now actually use a unit icon rather than just a wireframe
- HERC unit icon is now more vibrant and with blue team color
- Raynor's Penetrator Round ability now uses one of the two vanilla icons
- The Reaper's U238 Round upgrade now uses a different icon
- The Call In The Cavalry ability now uses a different icon
- Updated Blaze's final achievement icon
- Updated Nova's final achievement icon