Hostile Isle (Map) v3.0

Details

  • Filename
    ReelCraft - HostileIsle.zip
  • Uploaded by
  • Uploaded
    Mar 17, 2022
  • Size
    466.37 KB
  • Downloads
    54
  • MD5
    8def6d5fee7443a89592cd5b7b794a33

Changelog

  • Implemented a perk system that allows you to choose from a selection of powerful buffs after each wave
  • Void Rifts will now spawn in regular intervals, releasing additional enemies until destroyed
  • Added the Spot, a detector vehicle buildable at the Factory
  • You now have access to Medivacs, buildable at the Starport
  • Adjusted production structure and Tech Lab tooltips accordingly
  • The production of Barracks, Factory and Starport units respectively in Micro Mode will now have to be researched
  • Vehicle Afterburners upgrade removed
  • The experience difficulty modifier now reduces earned experience rather than raising xp-requirements
  • The experience difficulty modifier now has an additional tier and is first applied on Veteran
  • The second tier of the experience difficulty modifier is now applied on Heroic rather than on Brutal
  • The AI difficulty is now first raised to brutal on the actual Brutal difficulty rather than on Heroic
  • Some minor tweaks and additions to Sleeping City and Wildfire
  • You may now switch between maps when selecting the "Play Again" option on the victory or defeat screen

 

  • Decreased the delay between spawning each enemy group by 2 seconds
  • You are now given an additional 15 seconds in between waves

 

  • Hero grenade throw anims will now only take 0.8 seconds rather than 1.5
  • Raynor now has his own grenade throw animation
  • Frag Grenade cooldown reduced to 10 (from 20)
  • Frag Grenade no longer causes knockback versus light units
  • Frag Grenade energy cost reduced to 50 (from 75)
  • Increased Nova's base attack range from 7 to 8
  • Reduced Sabotage Drone arming time at level 1 from 8 to 6
  • Reduced Sabotage Drone arming time at level 2 and 3 from 5 to 4
  • Reduced Deadeye base armor reduction by 2
  • The Warhound's Haywire Missiles may now be used on non-mechanical targets
  • Haywire missile damage modified from 30 to 24 (+6 versus mechanical)
  • Reduced the number of Raven reinforcements from 5 to 4
  • Raven Type II build time reduced from 120 to 60
  • Replenishable Magazine upgrade cost increased from 50|50 to 100|100
  • The Radar and Imaging Radar tooltips now show the individual effect radii
  • Radius of the Imaging Radar passive's unique outline effect increased by 5
  • Player-owned Battlecruisers will now function like the ones in Co-op Commander Raynor's arsenal
  • The Banshee's cloak ability no longer has an initial energy cost
  • Covert Banshee gas cost reduced to 180
  • Covert Banshee now properly costs 6 supply
  • Steady Targeting damage reduced from 170 to 150
  • Steady Targeting energy cost increased from 50 to 75
  • Ultrasonic Pulse effect duration increased from 4 to 5
  • Ultrasonic Pulse energy cost increased from 50 to 75
  • Ultrasonic Pulse impact FX restored
  • The Ultrasonic Pulse description now mentions the effect duration
  • Psionic Lash energy cost reduced from 150 to 100
  • Crius Suit cost reduced from 200|200 to 150|150
  • Crius Suit research time reduced from 120 to 90
  • Nyx-Class Cloaking Module cost reduced from 200|200 to 150|150
  • Nyx-Class Cloaking Module research time reduced from 120 to 90
  • Ionic Force Field upgrade research time reduced from 80 to 60
  • Increased Raven Type II cost from 100|200 to 125|250
  • Reduced Raven Type II maximum reinforcement amount from 4 to 3
  • Increased Diamondback movement speed from 2.95 to 3.375
  • Increased Cyclone movement speed from 2.81 to 3.375
  • Increased Warhound movement speed from 2.81 to 3.375
  • Creeper maximum life reduced from 130 to 80
  • Zerus Creeper maximum life increased from 30 to 80
  • The Bane Train now features Zerus Creepers with a very high spawn chance
  • HERCS now properly benefit from infantry upgrades
  • Covert Banshees now properly benefit from ship upgrades
  • The Mercenary Munitions upgrade no longer applies to Firebats
  • Kaboomers now have unique icon
  • Updated the unit icons for Ares, Sentry Bots and Stone Zealots
  • The AI will now only use Brutal Charge on normal difficulty or higher
  • The AI will now only use Burrow Charge on hard difficulty or higher
  • Fixed an issue that caused the Sensor Tower's placement model not to show
  • Fixed Sensor Tower build animations
  • Fixed an issue that caused the 12 Death Sentences 0 Deaths achievement's requirement to break
  • Fixed an issue that caused several Hellbat models to stack on top of one another
  • Fixed an issue that caused several Reaper models to stack on top of one another
  • Options considered to be recommended for beginners will now be highlighted to first-time players
  • Added an additional page to the guide menu