Hostile Isle (Map) v3.0
Details
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FilenameReelCraft - HostileIsle.zip
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Uploaded by
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UploadedMar 17, 2022
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Size466.37 KB
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Downloads54
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MD58def6d5fee7443a89592cd5b7b794a33
Changelog
- Implemented a perk system that allows you to choose from a selection of powerful buffs after each wave
- Void Rifts will now spawn in regular intervals, releasing additional enemies until destroyed
- Added the Spot, a detector vehicle buildable at the Factory
- You now have access to Medivacs, buildable at the Starport
- Adjusted production structure and Tech Lab tooltips accordingly
- The production of Barracks, Factory and Starport units respectively in Micro Mode will now have to be researched
- Vehicle Afterburners upgrade removed
- The experience difficulty modifier now reduces earned experience rather than raising xp-requirements
- The experience difficulty modifier now has an additional tier and is first applied on Veteran
- The second tier of the experience difficulty modifier is now applied on Heroic rather than on Brutal
- The AI difficulty is now first raised to brutal on the actual Brutal difficulty rather than on Heroic
- Some minor tweaks and additions to Sleeping City and Wildfire
- You may now switch between maps when selecting the "Play Again" option on the victory or defeat screen
- Decreased the delay between spawning each enemy group by 2 seconds
- You are now given an additional 15 seconds in between waves
- Hero grenade throw anims will now only take 0.8 seconds rather than 1.5
- Raynor now has his own grenade throw animation
- Frag Grenade cooldown reduced to 10 (from 20)
- Frag Grenade no longer causes knockback versus light units
- Frag Grenade energy cost reduced to 50 (from 75)
- Increased Nova's base attack range from 7 to 8
- Reduced Sabotage Drone arming time at level 1 from 8 to 6
- Reduced Sabotage Drone arming time at level 2 and 3 from 5 to 4
- Reduced Deadeye base armor reduction by 2
- The Warhound's Haywire Missiles may now be used on non-mechanical targets
- Haywire missile damage modified from 30 to 24 (+6 versus mechanical)
- Reduced the number of Raven reinforcements from 5 to 4
- Raven Type II build time reduced from 120 to 60
- Replenishable Magazine upgrade cost increased from 50|50 to 100|100
- The Radar and Imaging Radar tooltips now show the individual effect radii
- Radius of the Imaging Radar passive's unique outline effect increased by 5
- Player-owned Battlecruisers will now function like the ones in Co-op Commander Raynor's arsenal
- The Banshee's cloak ability no longer has an initial energy cost
- Covert Banshee gas cost reduced to 180
- Covert Banshee now properly costs 6 supply
- Steady Targeting damage reduced from 170 to 150
- Steady Targeting energy cost increased from 50 to 75
- Ultrasonic Pulse effect duration increased from 4 to 5
- Ultrasonic Pulse energy cost increased from 50 to 75
- Ultrasonic Pulse impact FX restored
- The Ultrasonic Pulse description now mentions the effect duration
- Psionic Lash energy cost reduced from 150 to 100
- Crius Suit cost reduced from 200|200 to 150|150
- Crius Suit research time reduced from 120 to 90
- Nyx-Class Cloaking Module cost reduced from 200|200 to 150|150
- Nyx-Class Cloaking Module research time reduced from 120 to 90
- Ionic Force Field upgrade research time reduced from 80 to 60
- Increased Raven Type II cost from 100|200 to 125|250
- Reduced Raven Type II maximum reinforcement amount from 4 to 3
- Increased Diamondback movement speed from 2.95 to 3.375
- Increased Cyclone movement speed from 2.81 to 3.375
- Increased Warhound movement speed from 2.81 to 3.375
- Creeper maximum life reduced from 130 to 80
- Zerus Creeper maximum life increased from 30 to 80
- The Bane Train now features Zerus Creepers with a very high spawn chance
- HERCS now properly benefit from infantry upgrades
- Covert Banshees now properly benefit from ship upgrades
- The Mercenary Munitions upgrade no longer applies to Firebats
- Kaboomers now have unique icon
- Updated the unit icons for Ares, Sentry Bots and Stone Zealots
- The AI will now only use Brutal Charge on normal difficulty or higher
- The AI will now only use Burrow Charge on hard difficulty or higher
- Fixed an issue that caused the Sensor Tower's placement model not to show
- Fixed Sensor Tower build animations
- Fixed an issue that caused the 12 Death Sentences 0 Deaths achievement's requirement to break
- Fixed an issue that caused several Hellbat models to stack on top of one another
- Fixed an issue that caused several Reaper models to stack on top of one another
- Options considered to be recommended for beginners will now be highlighted to first-time players
- Added an additional page to the guide menu