Details
Changelog
- NEW MAP: Wildfire
- NEW GAMEMODE: Endless Mode
- NEW GAMEMODE: Micro Mode
- 2-player co-op on the arcade is now supported
- A new item has been added
- Two additional early-game wave types have been added
- Three additional mid-game wave types have been added
- Five new mutator types have been added
- Increased starting supply by 8 (equivalent of one Supply Depot)
- Mutator icons now feature a symbol in their bottom right corner which denotes their respective alignment
- Wave descriptions now feature a list of all the unit types they contain
- Some wave types have had their enemy rosters further streamlined
- Achievements may now be accessed through the ReelCraft starting menu and the victory screen
- Tutorial replaced with a "Guides" menu featuring articles on the different aspects of the game
- Production structures no longer have tech requirements
- Building an Armory now requires either a Factory or a Starport
- Resource pickups will now respawn
- Added resource pickup respawn time to the difficulty modifiers
- Added hero rank experience requirement increase to the difficulty modifiers
- Drastically expanded the available build space in Hostile Isle's main base
- Slightly expanded available build space in Hostile Isle's eastern expansion
- Minor changes to Sleeping City map layout
- The frequency at which AI of a lower difficulty uses abilities has been decreased
- AI below the "Hard" setting will no longer cast abilities such as Spawn Broodlings or Stasis
- AI on the "Brutal" difficulty setting will now behave much more aggressively
- Removed "Where's The Air Support?!" mutator
- Renamed "Statistics" section of the victory screen to "Performance"
- The "Waves Cleared Total" victory screen statistic has been renamed to "Waves Cleared"
- The "Waves Cleared" statistic will now track the number of cleared waves out of the number of survived waves
- Increasing difficulty modifiers are now highlighted in the difficulty selector
- "Psi Ops" is now considered an end-game wave type
- "Psi Ops" basic terran infantry replaced with Covert Ops equivalents
- Reduced Locust, Hydralisk and Widow Mine spawn chances during wave 1 and an increased them during wave 2
- Air units now have a reduced spawn chance during wave 3
- Heroes no longer lose experience upon death
- Command Centers have received a secondary rally point for heroes
- Heroes will now play their ready quote once revived
- Players will now receive a chat message once their hero has been revived
- Reduced hero revival duration by 10
- Reduced hero revival cost by 50%
- Hero revival cost now increases by 10% (of the original amount) every time they gain a rank
- Heroes will no longer be knocked back by Reaper explosives
- The Stimpack ability no longer needs to be researched
- Neosteel Frame cost increased (from 100|100 to 150|150)
- Neosteel Frame research time increased (from 60 to 90)
- Neosteel Frame now increases the armor of combat structures by 2 in addition to its original effects
- Neosteel Frame name changed to Neosteel Armor
- Combined Hellstorm Rocket Batteries and Titanium Housing into one upgrade (150|150; 90 seconds)
- Reduced research times of weapon and armor upgrades (from 160|190|220 to 100|130|160)
- Disabled Critical Response System upgrade until I can figure out why it won't work properly :-D
- Equipping Troopers with flamethrowers no longer requires Expanded Arsenal
- Equipping flamethrowers now only grants Troopers +55 HP (as opposed to the original +105 HP)
- Equipping Troopers with LMGs now requires Expanded Arsenal
- Expanded Arsenal icon changed accordingly
- Banshees now start with Cloaking Field already researched
- You may now research Hyperflight Rotors to increase Banshee mobility
- Pulse Amplifier Pulse Laser buff reduced from +300% to +200%
- The effects of the Pulse Amplifier upgrade are now applied regardless of whether the Wraith is stationary or not
- Swann Hellbat HP increased to match that of HH Hellbats (from 135 to 235)
- Fixed an issue where Blackhammers would not be buildable
- Royal Guard gas costs reduced across the board (from 350|375|400|600|900 to 300|325|375|500|750)
- Firebats deal +2 damage and attack 0.2 seconds faster
- The Revolution Overdrive buff now has a visual indicator
- Blaze hero icon updated
- Advanced Cloaking Field icon changed
- Abridged the slotmachine unit tooltips
- Reduced the amount of infiltration units awarded as reinforcements
- Psychic Snare charges will now regenerate 5 seconds faster
- Reduced Sticky Bomb range (from 7 to 4)
- Reduced Snipe energy cost (from 80 to 75)
- Mira Han no longer falsely has the psionic attribute
- Slightly un-nerfed Archangel HP pool (from 1000 to 1250)
- Fixed an issue where Type II Ravens would not autocast their repair drones
- Certain mutators will no longer treat events such as a drop pod landing or a Trooper heavy weapon being picked up as a unit death
- The defeat screen will now only display fully completed rolls
- Shock Division portrait will no longer change to the Siege Breaker portrait while switching modes
- New players will now be greeted by a special pop-up window
- Added 6 achievements