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[Enslavers Redux Epilogue 1 - The Price of Freedom]
As in Episode III, there are plenty of issues where the map edits from when Enslavers Redux was originally made do not play nice with edits when it was integrated into SCMR.
1) Firebats and Medics get double armor from Infantry Armor upgrades.
2) Vultures, Goliaths, Predators and Diamondbacks get double armor from level 1 and 2 Vehicle Plating upgrades. Level 3 Vehicle Plating does weird things to Medivacs (while not buildable, Dominion has a few on the map), replacing their wireframe with unused mercenary version.
3) Wraiths and Science Vessels get double armor from Ship Plating upgrades.
4) Commander's Combat Shield costs 1 Terrazine (what the hell). Pulse Grenade upgrade costs 1 "custom" (another what the hell). As such, both upgrades are not usable unless player through map editor's test mode, where both resources can be obtained with debug commands.
5) Marine Combat Shields (and Concussive Shells) are not available for research in Barracks Tech Lab. As I have already tried to fix this before, seeing there being no effect means there might be something wrong with Tech Lab instead. Suggestion - move those upgrades to Engineering Bay.
6) Perdition Turrets get double armor from structure armor upgrade.
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