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I've played SCMR in the past and playing v7.0 now it's happening again where there are hotkeys that you can't change from default in-game. For example in the Terran campaign it happens with certain hero units like Sarah Kerrigan and with add-on buildings like the control tower. While changing hotkeys in the engine is really convenient I understand that it might be difficult to fix this. I've found that creating my own hotkey file can fix this and makes it more stable as long as I don't touch the hotkeys in-game. I've confirmed that I can change things I'm unable to change in-game. For example researching stimpack at the academy can be changed with the line Stimpack/GhostAcademy= However the biggest problem I'm having with doing this is that I have no way of finding out the names of the things I want to change. So while I was able to guess what hotkey file research stimpack was through the main games files and trial and error, I have a much harder time changing something like Research U-238 Shells. What I'm wondering is if you could release a file with everything unbound so I could reference it. Since sc2 only shows changes from default in the file I can't figure it out without lots of trial and error. P.S. Thanks for the awesome mod
I've played SCMR in the past and playing v7.0 now it's happening again where there are hotkeys that you can't change from default in-game. For example in the Terran campaign it happens with certain hero units like Sarah Kerrigan and with add-on buildings like the control tower. While changing hotkeys in the engine is really convenient I understand that it might be difficult to fix this. I've found that creating my own hotkey file can fix this and makes it more stable as long as I don't touch the hotkeys in-game. I've confirmed that I can change things I'm unable to change in-game. For example researching stimpack at the academy can be changed with the line
Stimpack/GhostAcademy=
However the biggest problem I'm having with doing this is that I have no way of finding out the names of the things I want to change. So while I was able to guess what hotkey file research stimpack was through the main games files and trial and error, I have a much harder time changing something like Research U-238 Shells. What I'm wondering is if you could release a file with everything unbound so I could reference it. Since sc2 only shows changes from default in the file I can't figure it out without lots of trial and error.
P.S. Thanks for the awesome mod
I found some hotkeys by guessing and reloading a save to check:
U238Shells/GhostAcademy=
ResearchRestoration/GhostAcademy=ResearchOpticalFlare/GhostAcademy=
ResearchSiegeTech/FactoryTechReactor=ResearchIonThrusters/FactoryTechReactor=
Dragoon/Gateway=
I couldn't find SpiderMines, CharonBoosters, or CaduceusReactor. Research_/FactoryTechReactor, Research_/FactoryTechLab, Research_/FactoryMachineShop, Research_/MachineShop, _/Factory, and _/MachineShop didn't work. Changing other entries sharing the same hotkeys as those in the command card GUI ("=C" for Charon Boosters and "=M" for Spider Mines) didn't work either. I also can't bind Scouts and Corsairs to different keys. Both use the Phoenix/Stargate= hotkey.
The hotkeys can also be found in the Map Editor (Open a map file in C:\Program Files (x86)\StarCraft II\Maps\Starcraft Mass Recall\Number. Campaign Name\=>blue marine icon in top bar=>Buttons tab=>Search). But I don't know how to get the SC2Hotkeys name from that. It's not obvious that a Button Name like "SCMR - Research Stimpack" with Abilities Fields like "Academy-" and "BarracksTechLabResearch (Unknown)" is "GhostAcademy" and that "Research Stimpack" is "Stimpack" and goes before the "/" even though "Academy-" is a Prefix Field. And I'd rather edit the SC2Hotkeys file than try to use the map editor to manually set all my desired grid hotkeys as the default for every single unit and structure in every single map.
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