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Sons of Korhal models are not applied correctly. Just in case, all retro models are off: Marine: Retro model instead of Umojan model. Medic: Wrong model, most likely retro, anyway, it's white, not brown. Refinery: Standard model, not Mira's. Engineering: Standard model, not Tychus'. Starport: Standard model, not Mira's. Also, from what the "Terran Custom Models" page says, Raynor's short hair was supposed to be used with Retro models. It's still used when I played despite retro models being off. The issues persist in 7.1.1.
Sons of Korhal models are not applied correctly. Just in case, all retro models are off:
Marine: Retro model instead of Umojan model.
Medic: Wrong model, most likely retro, anyway, it's white, not brown.
Refinery: Standard model, not Mira's.
Engineering: Standard model, not Tychus'.
Starport: Standard model, not Mira's.
Also, from what the "Terran Custom Models" page says, Raynor's short hair was supposed to be used with Retro models. It's still used when I played despite retro models being off.
The issues persist in 7.1.1.
Omega said this was intentional.
https://www.sc2mapster.com/projects/starcraft-mass-recall/issues/119
It was intentional with retro skins on. In my case, the retro skins are off, yet the models still don't appear correctly.
Not to mention the "custom models" page directly states that faction models take precedence over retro, not the opposite.
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