SCMRlocal v6.0 (French)
Details
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FilenameSCMRlocal_v60_frFR.zip
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Uploaded by
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UploadedSep 25, 2016
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Size260.36 MB
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Downloads859
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MD50f7aa41f4e66597b834b36253fe8e6dc
Changelog
SCMR v6.0
GENERAL
- new file structure: added SCMRLocal dependency which acts as a framework for localization
- included remastered high-definition versions of the original CGI cinematics
- added new descriptions for units, characters, planets
- the mod now tracks certain statistics across the campaigns
AI
- attacking enemy forces will try to retreat when outmatched. Survivors will be added to the next attack
- added variation to AI attack routes in certain maps
- easy difficulty setting now easier: reduced attack wave, made attacking enemy bases easier
VISUALS
- (optional) permanent visual effects on the ground at nuke detonations and destroyed buildings. Will not affect pathing or gameplay
- (optional) included a city variant of the mission Terran 09: "New Gettysburg"
- removed unit silhouettes when behind other objects
3D MODELS AND TEXTURES
New unit models / effects:
Terran
- Samir Duran
- ComSat Station
- Psi Disrupter
- (optional) UED variants for Marine, Firebat, Ghost, Siege Tank, Goliath
- new mission objective beacon variants for different Terran factions
Zerg
- Queen of Blades (without the cloud effect)
- Cerebrate
- Dark Swarm (Defiler ability)
- Plague (Defiler ability)
Protoss
- Corsair
- Arbiter
- Dark Archon
- Reaver
- Warp Gate
- Protoss Temple
- Xel'Naga Temple
- Fenix (Dragoon)
- Raszagal
Neutral
- Bengalaas
New portraits:
Terran
- Edmund Duke
- Sarah Kerrigan
- Gerard DuGalle
- (optional) UED variants for Marine, Firebat, Siege Tank
Zerg
- Overmind
- Defiler
- Devourer
Protoss
- Dragoon
- Artanis
- Raszagal
- Shuttle
New Icons:
Terran
- Edmund Duke
Zerg
- Metabolic Boost
- Parasite
- Spawn Broodlings
Protoss
- Singularity Charge
- Disruption Web
- Stasis Field
- Recall
- Khaydarin Core
- Scarab
- Upgrade Scarab Damage
- Recharge Shield
TERRAIN
- terrain aesthetics overhauled across the board
- slightly reduced clutter and added space in some maps
CUTSCENES
- most cutscenes revamped
- many new cutscenes added
- mission intro cutscenes can now be skipped by pressing the escape key
AUDIO
- (optional) included all Brood War unit responses. Brood War or Starcraft 2 voiceovers can be selected for each unit individually
- changed ambience in certain maps and added new ambient sound effects (Aiur and city maps in particular)
- included Brood War unit death sounds for Marine, Firebat, Zealot in their respective sound sets (these sounds are played in addition to the Starcraft 2 sounds)
- new alert voiceovers for certain units
- new sound effect for Sarah Kerrigan's and Samir Duran's rifle shots
- included original sound effects for when units are rescued
UI
- revamped Campaign Launcher GUI
- new Campaign Launcher features: Codex, Stats
- changes and added animations to the briefing screen layout
- new stats included in the score screen
- replaced the default SC2 tech trees with SCMR tech trees in the help menu
- (optional) added unit, planet and character profiles as popups as they are introduced throughout the campaigns
- (optional) the game displays an alert and creates a spacebar point when a hero unit's health drops below 60%
- (optional) mission objectives are hidden until the end of the mission briefing
- removed minimap markings for untargetable, non-gameplay structures in certain maps
- added a button to the in-game menu for returning to SCMR title screen
GAMEPLAY
Terran
- Goliath ground range increased from 5 to 6
Zerg
- Consume no longer has a cooldown
- Scourge upgrades now apply properly
- Queens no longer have a speed bonus over creep
- Spawn Broodlings can no longer be cast on Heroic units
- Devourer attacks should make cloaked units visible again (in case they were visible when the attack hit)
Protoss
- Tassadar's Psi Storm radius reduced from 2.25 to 2 (same as regular High Templar)
- Feedback can no longer be cast on friendly units
- Corsair base armor increased from 0 to 1
- Fixed a bug where Fenix (Zealot) would be a priority target for the AI
SOME MAP-SPECIFIC CHANGES
Loomings04: "Force of Arms"
- enemy air units removed from waves
Terran01: "Wasteland"
- slightly expanded the map and moved the base to the south
Terran04: "The Jacobs Installation"
- map layout changes, map now closer to the original
- UI tweaks to third person mode
- added an alternative fire mode (full auto) for third person mode
Terran10: "The Hammer Falls"
- slight map layout tweaks, map now closer to the original
Zerg04: "Agent of the Swarm"
- fixed an issue where the victory trigger ran multiple times
- Help! They are forcing me to write patch notes for them
Zerg05: "The Amerigo"
- fixed an issue where Kerrigan could be controlled during the intro cutscene
Zerg09: "The Invasion of Aiur"
- the beacon in the base is now unselectable
- fixed a minor pathing issue at the east expansion
Protoss01: "First Strike"
- fixed an issue where Protoss and Zerg units fight during the Fenix cutscene
Protoss10: "Eye of the Storm"
- Terran supply is now capped at 200
ProtossX01: "Escape from Aiur"
- fixed an issue where units would freeze when skipping a cutscene
ProtossX06: "Return to Char"
- fixed an issue where campaign progress was not saved after the mission
- friendly Zerg supply is now capped at 200
ProtossX07: "The Insurgent"
- AI attack routes now less predictable
- fixed an issue with Aldaris in the ending cutscene
TerranX04: "Assault on Korhal"
- AI will no longer rally units to a destroyed base
TerranX05: "Emperor's Fall"
- AI will no longer rally units to a destroyed base
TerranX07: "Patriot's Blood"
- fixed an issue where campaign progress was not saved after the mission
ZergX06: "Fury of the Swarm"
- Fixed an issue that would break the AI at the beginning of the mission
ZergX10: "Omega"
- fixed an issue where campaign progress (final cinematic) was not saved after the mission
- blocked backdoor entrance to the Dominion base
SCMR version 6.0