SCMR Extras - v5.4.3 (English)
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FilenameSCMR_v5.4.3_Extras.zip
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UploadedDec 19, 2015
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Size43.58 MB
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Downloads19,010
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MD5ed9547500f65645ab4bdf24f58336281
Changelog
v5.4.3
- Fixes an issue where minerals on low ground couldn't be mined.
- Partly fixes a bug where the Xel'Naga Temple couldn't be destroyed.
v5.4.2
fixes certain issues with the mod that have surfaced after the Starcraft 2 patch 3.0
Mod
- fixed an issue with Carriers (and Gantrithor) unable to launch Interceptors and attack targets
- restored the missing model for burrowed Hydralisks
- restored the correct textures for burrowed Zerglings
- fixed a potential, similar issue with burrowed Devouring Ones
v5.4.1
Maps
- minor cosmetic changes
Terran08: The Big Push
- minor air pathing changes near the orange base
Terran08S: Operation Silent Scream
- fixed an issue that caused the AI to stay passive
Zerg01: Among the Ruins
- fixed an issue that sometimes caused stuttering in the score screen victory music
Zerg03: The New Dominion
- Medics will no longer appear if the Brood War tech option is disabled
Protoss09 Shadow Hunters
- Dark Templar can now be trained in this mission if Brood War tech is enabled
- added a failsafe script which respawns Cerebrates in case they're dead but their death hasn't registered
Mod
- restored missing sounds such as Hydralisk attack and death
- removed Infested Terran's movement speed multiplier on creep
- corrected the Drone attack tooltip
- updated the Sunken Colony morph tooltip
- added description to Warp Blades (Dark Templar) tooltip
- Retro edition: corrected the reversed selection/movement responses for Firebat and Mutalisk
- Retro edition: corrected the reversed sounds for Refinery and Machine Shop //
v5.4
Maps
General
- Fixed an issue with the standard Campaign Launcher, the cinematics addon is now optional
- Subtitles during cinematics can now be disabled from the options menu
- The "display aspect ratio" option now affects cinematics played from the Launcher
- Visual changes to terrain and lighting in many maps
- Some cutscenes revamped
- Other miscellaneous cosmetic changes
Episode 1 - Rebel Yell
Terran00t: Boot Camp
- The supply depot construction dialog will now trigger more consistently
Terran04: The Jacobs Installation
- Difficulty levels added
Terran07: The Trump Card
- Minor layout changes at the southern expansion
Terran08: The Big Push
- Fixed the map link when continuing to the hidden mission with cinematics disabled
Episode 2 - Overmind
Zerg02: Egression
- the following map will now unlock properly after finishing the mission
Zerg05: The Amerigo
- Difficulty levels added
- fixed an issue where units could get through a locked door
Zerg09: The Invasion of Aiur
- High Templar now have enough energy to cast storms in the final battles
- The map is now slightly easier in Easy difficulty
Zerg10: Full Circle
- Strenghtened enemy defenses slightly in hard difficulty
Episode 3 - The Fall
Protoss02: Into the Flames
- Repositioned enemy Hatchery
Protoss06: Into the Darkness
- New soundtrack added
Protoss07: Homeland
- the game no longer skips this map after the cinematic "Return to Aiur"
Protoss09: Shadow Hunters
- The AI will use slightly fewer Plagues in lower difficulties
Episode 4 - The Stand
ProtossX05: Battle of Braxis
- Power generators now gradually burn down when their hp gets low, like other Terran buildings
ProtossX08: Countdown
- Minor layout changes northeast of the temple
Episode 5 - The Iron Fist
TerranX01: First Strike
- Minor layout changes in the city
TerranX04: Assault on Korhal
- The AI is slightly more aggressive in the beginning
TerranX05a: Emperor's Fall
- The frequency of nuclear strikes now varies slightly with difficulty
Episode 6 - Queen of Blades
ZergX06: Fury of the Swarm
- Minor layout changes
Mod
Terran
- Fixed Duran's damage versus medium and large units
- Machine Shop hit points increased from 400 to 750
- Control Tower hit points increased from 400 to 500
- Covert Ops hit points increased from 400 to 750
Zerg
- Scourge are now selected by the Select Army hotkey
- Hatchery hit points reduced from 1500 to 1250
- Lair hit points reduced from 2000 to 1800
- Spawning Pool hit points reduced from 1000 to 750
- Ultralisk Cavern hit points reduced from 850 to 600
Protoss
- Robotics Support Bay hit points decreased from 500 hp and 500 shields to 450 hp and 450 shields
//
v5.3
Maps
General
- Included the original CGI cinematics as an optional feature
- The game now tracks progress for each campaign, maps are unlocked as you play (options to unlock all missions and reset all campaign progress are available)
- Easy difficulty is now somewhat easier in all campaigns
- Changes and small tweaks in several cutscenes
- New terrain detail in several maps
- Various other cosmetic changes and fixes
- Fixed an issue that prevented the AI for making drops
- The AI can no longer build medics when the Brood War tech option is disabled
Episode 0 - Loomings
TerranL04: Force of Arms
- Air attacks have been nerfed slightly
- Some of the stray Zerg will now defend their hive cluster
Episode 1 - Rebel Yell
Terran05: Revolution
- Slightly reduced AI rebuilding for medium difficulty
Episode 3 - The Fall
Protoss01: First Strike
- Some additional dialogue added
Protoss06: Into the Darkness
- Difficulty levels added
Protoss07: Homeland
- Difficulty slightly increased
Episode 5 - The Iron Fist
TerranX02: The Dylarian Shipyards
- Enemy infantry now have 2/2 upgrades in Hard difficulty
- Yamato Gun disabled in Medium and Hard difficulty
Episode 6 - Queen of Blades
ZergX05: True Colors
- Fixed an issue that would sometimes cause the ending dialogue to play twice
Mod
- Raynor (marine), Kerrigan (ghost) and Tassadar are now properly revealed when attacking from high ground
- Dark Archons subgroup priority is now the second highest of the Protoss (after High Templar)
- Pylons now power structures on higher ground
visual changes
- slightly increased the scale of most air units
- new portrait: Raszagal
- Edmund Duke (tank) no longer changes portrait when going back to Tank Mode
- Infantry Weapons upgrades now properly change the icon of the Cerberus Firebat weapon
//
v5.2
Maps
General
- Fixed many broken texts and subtitles
- Ground units no longer remove the black mask on higher ground
- Non-UED AIs will no longer use medics if Brood War tech is disabled
- A few minor changes to units and attack waves
- 'End of Briefing.' is consistently centered
Episode 1 - Rebel Yell
Terran08S: Operation Silent Scream
- The narrative from The Big Push is now properly displayed at the end of the level
Episode 2 - Overmind
- Ultralisk Cavern upgrades can now be used if Brood War tech is enabled
Zerg03: The New Dominion
- Fixed an issue where the player could lose during the victory cinematic
Zerg04: Agent of the Swarm
- The Terran no longer use medics if Brood War tech is disabled
- Added a missing line before the chrysalis hatches
Zerg10: Full Circle
- Teal Protoss units now properly gather before attacking
- Difficulty increased in Medium
Episode 3 - The Fall
- Maps 4 to 10 now properly show the Templar Caste decal on the scorescreen
Protoss03: Higher Ground
- The Zerg no longer send scourges with their attack waves
Protoss06: Into the Darkness
- Added missing infested Terran
- Adjusted the numbers and type of Terran units
- The ambushes now follow the original game more closely
- The score screen now counts the rescued units
- Fixed intro text and Marine subtitles
Protoss07: Homeland
- Part of the terrain of the bottom right base is now visible
- The Vanguard of Aiur should now use a bit more Stasis and Observers
- Enemy attacks are now slightly more frequent
Protoss08: The Trial of Tassadar
- The Vanguard of Aiur should now use Stasis a little more
Episode 4 - The Stand
ProtossX05: The Battle of Braxis
- Archons are now properly removed after destroying a generator in Hard mode
- Generators which have already been destroyed no longer ping in Hard mode
ProtossX08: Countdown
- The Xel'Naga Temple now blocks other structures more consistently
Episode 5 - The Iron Fist
TerranX05: Emperor's Fall
- The player can now only use Valkyries if Brood War tech is enabled
- Maps border changed so that Mengsk's command center can no longer be assaulted from the top
- The Dominion now uses a wraith defense squad
TerranX07: Patriot's Blood
- Loading screen changed to Braxis
- Fixed a bug where the score screen was replaced by a black screen
TerranX08: To Chain the Beast
- Killing a Cerebrate will now properly prevent its brood from making units (for real this time)
Episode 6 - Queen of Blades
- Fixed an oversight that allowed the AI to cast psionic storms in quick succession
ZergX02: Reign of Fire
- The score screen now properly shows the stats of the UED Defense Garrison
ZergX03: The Kel'Morian Combine
- The score screen now shows the Kel'Morian forces in green
ZergX05: True Colors
- The Dominion will now attempt to use scans against lurkers
ZergX06: Fury of the Swarm
- The brown Zerg will now bring overlords with their attack waves
- Slightly reduced the numer of Zerg attacking from the nydus
ZergX07: Drawing of the Web
- Reduced the number of times the Protoss will rebuild Dark Archons
ZergX09: The Reckoning
- UED units now properly gather before attacking
ZergX10: Omega
- Fixed a bug where the score screen was replaced by a black screen
SCMRmod
Stats
Terran
- Jim Raynor (vulture) speed now has the same speed as the original game: same as a regular vulture, and benefits from the Ion Thrusters upgrade
- UED medics healing rate increased from 7hp/s to a proper 14hp/s
- Non-UED medics now use 0.66 energy per health restored, up from 0.5 (their healing rate is unchanged at 4hp/s)
Zerg
- Spire hit points decreased from 850 to 600
- Kerrigan's health and energy bars now properly appear
- Infested Command centers used to build units on the supply of the original owner, this was fixed by adding a trigger in the maps
Protoss
- Fenix (dragoon) now has his own custom portrait
- Forge hit points increased from 400 hp and 400 shields to 550 hp and 550 shields
- Multiple shield batteries can no longer target the same unit
- Shield battery shielding rate reduced from 14 to 10
//
v5.1
Maps
General
- The "cinematic notes" option now works properly
- Tassadar's Feedback ability, Kerrigan's anti-air attack are now only available when the "extra hero abilities" option is enabled
- Fixed an issue with the restart function in the defeat dialog
- Minor terrain tweaks
- Minor Help menu corrections
- Miscellaneous cosmetic changes
Episode 1 - Rebel Yell
Terran03: Desperate Alliance
- Mission now slightly easier on easy difficulty
- Destroying all Hatcheries now ends the mission in victory
Terran04: Jacobs Installation
- corrected Raynor's stats to match the original game
Terran05: Revolution
- Mission now slightly easier on easy difficulty
Terran06: Norad II
- Fixed an issue where victory wouldn't always trigger properly
Terran08: The Big Push
- Mission now slightly easier on easy difficulty
Terran08S: Operation Silent Scream
- Mission now slightly easier on easy difficulty
Terran10: The Hammer Falls
- corrected Raynor's tooltip
Episode 2 - Overmind
General
- Ultralisk Cavern upgrades are now only available when the "Brood War tech" option is enabled
- Fixed in-game mission timers in many maps
Zerg01: Among the Ruins
- Zasz's line now uses his custom portrait
Zerg03: The New Dominion
- Tweaked attack waves, timings slightly to make the map slightly more challenging
Zerg04: Agent of the Swarm
- The eastern part of the starting island is now unbuildable
- Fixed an issue with enemy Control Towers
- Tweaked attack waves slightly; the enemy can now attack from different angles
- Added a missing line of dialogue
- Raynor's Command Center is now visible on the minimap
Zerg05: The Amerigo
- The prison room now properly contains 7 zerglings, up from 6
- The score screen now counts the pre-placed units
Zerg06: The Dark Templar
- Corrected available tech tree
- Tweaked enemy attack paths slightly
Zerg07: The Culling
- The AI will now use Overlords with some attack waves
Zerg08: Eye for an Eye
- Mission now slightly easier on easy, medium difficulty
Zerg09: The Invasion of Aiur
- The AI will now use observers with some of the waves
- Tweaked attack waves slightly to focus more on the Khaydarin area once harvesting begins
Zerg10: Full Circle
- Tweaked attack waves, timings slightly
- The AI will now use observers with some of the waves
Episode 3 - The Fall
Protoss01: First Strike
- Mission now slightly easier
Protoss03: Higher Ground
- Minor AI tweaks
Episode 4 - The Stand
ProtossX04: The Quest for Uraj
- Added a missing line of dialogue
- Ursadons now only attack when provoked
ProtossX07: The Insurgent
- Fixed an issue with Aldaris' dialogue (again)
Episode 5 - The Iron Fist
TerranX01: First Strike
- Mouse cursor now appears properly after skipping the intro
TerranX03: Ruins of Tarsonis
- The southern expansion is now revealed in the beginning
TerranX05b: Emperor's Fall (Birds of War)
- Corrected map title on the loading screen
Episode 6 - Queen of Blades
ZergX02: Reign of Fire
- Ursadons now only attack when provoked
ZergX03: The Kel-Morian Combine
- Mission now slightly easier
ZergX06: Fury of the Swarm
- Fixed an issue that caused the AI go berserk in the beginning
SCMRmod
Stats
Terran
- Siege Tank health reduced from 160 to 150
- Ghost, Sarah Kerrigan and Duran attack range increased from 6 to 7
- Raynor (Marine) armor increased from 2 to 3; now properly benefits from all upgrades; can use stimpack without research
- Repairing Norad II now properly costs resources
Zerg
- Consume can now be used on burrowed units
- Lurkers no longer deal extra damage to small units
- Command Centers can now be infested properly (again)
Protoss
- Archon range reduced from 3 to 2
- Corsair splash damage radius has been increased by 0.25
Miscellaneous
- Replaced or removed all Starcraft 2 Zerg Advisor (Queen) audio
- Fixed an issue where upgrades affected the Sunken Colony weapon tooltip
- Hunter Killers now have original Brood War Hydralisk responses
Art
New buttons, wireframes
Zerg
- Queen
- Devourer
New icons
Terran
- General Duke (Norad II, Siege Tank)
Protoss
- Tassadar
//
v5.0
Maps
AI improvements
- Enemies are now more responsive and react to attacks better
- Enemies use abilities more effectively and frequently
- Enemies harass the player more actively
- Enemies apply more upgrades in certain maps
Other gameplay/miscellaneous improvements
- New, easier difficulty level added
- Certain things such as default game speed, difficulty level etc. can now be controlled via SCMR options
- Terran characters' portraits now have talking animations
- The name of the finished mission, decal of the playable faction and elapsed time added to the score screen displayed after the mission
- Edited epilogues at the end of each campaign
- New defeat dialog box added
- Much of the script and used assets have been standardized and transferred into the mod file, many redundant files removed
Terrain/aesthetics
- Updated terrain for each map, a lot of detail added. Certain maps re-terrained extensively
- Tweaked lighting in many maps
- Weather effects added in some maps
- Player decals updated, other textures added
- Narrative text screens standardized, changed to high-res font similar to the original
- New loading screens for many maps
Cutscenes
- Most cutscenes edited, many cutscenes reworked
- New cutscenes added
- Cutscenes now always play at normal game speed or slower
Some map-specific changes
Episode 1 - Rebel Yell
General
- New missions added: Terran07S: Biting the Bullet, Terran08S: Operation Silent Scream
- Number of Medics used in enemy attacks decreased
- Players now have the option to play the campaign without Medics available
Terran00: Boot Camp
- Victory dialog can no longer play twice
- Fixed Continue Campaign button in the score screen
Terran01: Wasteland
- Decreased starting minerals from 150 to 40 (as in the original map)
Terran03: Desperate Alliance
- Weakened the final enemy attack on easy/medium difficulty
Terran04: The Jacobs Installation
- Added another music track
- The installation now has a visible roof in third person mode
- All doors now play a sound effect when opened
- All doors are now invulnerable
Terran05: Revolution
- Decreased times between enemy attacks
- Tweaked enemy attack paths
- Certain units trained at Antigan facilities now occasionally appear as Antigan troops (visual change)
Terran06: Norad II
- Tweaked enemy attack paths slightly
- Certain units trained at Alpha Squadron facilities now occasionally appear as Alpha Squadron troops (visual change)
Terran07: The Trump Card
- The Supply Depots at the expansion no longer block a Command Center
- Tweaked enemy attack paths slightly
Terran08: The Big Push
- The northwest expansion now has room for a Command Center
- Slightly decreased time between attack waves after one enemy is defeated
Terran09: New Gettysburg
- Unloading troops from a Dropship no longer rallies them to a certain point in the starting base
- Protoss and Zerg units are now hostile towards one another
Terran10: The Hammer Falls
- Slightly decreased time between attack waves after one enemy is defeated
Episode 2 - Overmind
General
- Fixed timing issues with upgrades
- Players now have the option to play the campaign without Lurkers available
Zerg01: Among the Ruins
- Corrected available tech tree
- The Young Chrysalis is no longer invulnerable
Zerg02: Egression
- Pneumatized Carapace upgrade is no longer available
- Difficulty slightly increased on Hard difficulty
Zerg03: The New Dominion
- Corrected available tech tree
Zerg05: The Amerigo
- Kerrigan's Cloaking ability now available, Razor Swarm unavailable in RTS mode
- Added some Defense Turrets
- Defense Turrets now detect cloaked units
- Added another music track
- The installation now has a visible roof in third person mode
- Doors now close properly at a certain point in the mission
- All doors now play a sound effect when opened
- All doors are now invulnerable
- Some new dialogue added
Zerg06: The Dark Templar
- Added observers to some enemy attacks
Zerg07: The Culling
- Decreased the amount of Vespene in Geysers according to the original map
Zerg08: Eye for an Eye
- Adjusted some enemy attacks slightly in hard difficulty, due to AI improvements
- Kerrigan can no longer die during the ending cutscene
Zerg09: The Invasion of Aiur
- Fixed an issue with Arbiters and Arbiter Tribunals
- Tweaked the amount of available resources according to the original map
Zerg10: Full Circle
- Fixed an issue with Arbiters and Arbiter Tribunals
- Decreased the amount of Vespene in some Geysers
- Adjusted some enemy attacks slightly, due to AI improvements
Episode 3 - The Fall
General
- Campaign overhauled, updated to SCMRmod
Protoss06: Into the Darkness
- Layout changes, the map now resembles the original more closely
- Zerg units can no longer accidentally be "rescued" by the player
- Rescued Raiders now retain their decals
Protoss09: Shadow Hunters
- Fixed an issue where attacking the Cerebrates would freeze the game
Episode 4 - The Stand
ProtossX02: Dunes of Shakuras
- Expanded playable map area to the north, changed starting location
- Intro music track now plays all the way
ProtossX03: Legacy of the Xel'Naga
- Some layout changes, particularly on the Zerg island to make it resemble the corresponding area in mission 8 more closely
ProtossX04: The Quest for Uraj
- Fixed an issue with Missile Turrets during the intro
- Fixed a potential issue which would cause the AI to activate at map initialization
ProtossX05: The Battle of Braxis
- Added ramp to northwest Power Generator platform
- unpowered Missile Turrets stop rotating, and have an "unpowered" tag in their unit description
ProtossX06: Return to Char
- Slightly expanded playable map area in each direction
ProtossX07: The Insurgent
- Slightly expanded playable map area to the south - all mineral fields now within playable map area
- The AI now begins with 1/1 upgrades, as in the original map
- Slightly weakened some enemy attacks
- Fixed an issue with Aldaris' dialogue
ProtossX08: Countdown
- Minor layout changes along the southern map border and the area north of Zeratul's starting base
- Activating the Temple now results in faster and stronger enemy attacks. Massive Zerg attack wave removed
- Fixed an upgrade issue
Episode 5 - The Iron Fist
General
- Pre-placed units are now counted in score screens
- Adjusted the resources in Vespene Geysers, and mineral fields in rare cases
Terran X01: First Strike
- Expanded playable map area and moved Duran's base slightly to the east
- Disallowed Charon Boosters
- Duran's forces now retain their decals
- Marines and Firebats trained at Duran's barracks now have Confederate colors and decals
Terran X02: The Dylarian Shipyards
- Added a missing Battlecruiser on the third platform
- Medics now have the Caduceus Reactor upgrade
- Difficulty levels reworked
TerranX03: Ruins of Tarsonis
- Enemies gain 3/3 and Adrenal Glands upgrades when only one Hive remains (hard difficulty only)
- Fixed issues with the deactivation of the AI
TerranX05: Emperor's Fall
- expanded playable map area to the north and east slightly
- Fixed an issue with the reinforcement Wraiths during the intro sequence (TX05a)
TerranX06: Emperor's Flight
- The Warp Gate area is now revealed upon Warp Gate activation
- Tweaked the first ZvP attack waves to resemble the original map
TerranX07: Patriot's Blood
- All doors now play a sound effect when opened
- All doors are now invulnerable
- Duran's Cloaking ability is now available
- Added DuGalle's missing dialogue
Episode 6 - Queen of Blades
ZergX02:
- The SCV is now properly evacuated
- Rescuing Renegade Zerg now has the original sound effect
ZergX05: True Colors
- Added Medics to some Terran attacks
- Fixed an issue with enemy workers remaining idle after the surprise attack sequence
Campaign Launcher & Setup
SCMR Campaign Launcher
- Visual changes: new logo, background, loading screen
- Added credits
- Added extras
- Added options
SCMRsetup
- Setup updated
Extras
Resurrection IV
- New mission added
SCMRmod
Stats
Terran
- Bunker health decreased from 400 to 350
- Raynor (Marine) range decreased from 6 to 5
- Wraith damage changed from 10x2 to 20, no visual change to attack
- Irradiate radius increased from 1.5 to 1.75
- Infantry and Siege Tank movement speed decreased from 2.3 to 2.2
- Defensive Matrix no longer restores Protoss shields to full upon casting and no longer leaks damage on health points
- Repairing Raynor's vehicles now costs resources
Zerg
- Creep Colony no longer requires Hatchery, armor decreased from 1 to 0
- Spore Colony armor decreased from 1 to 0
- Sunken Colony armor increased from 1 to 2, vision reduced from 11 to 10
- Fixed a hit point issue with burrowed Hunter Killers
- Defiler movement speed decreased from 2.3 to 2.2
- Cerebrate life regeneration rate decreased to 10hp/s
- Overmind life regeneration rate decreased to 20hp/s
- Duran's armor increased from 2 to 3
- Guardians and Sunken Colonies now have original Brood War responses and sound effects
Protoss
- Tassadar can now attack air units. Attack range decreased from 6 to 4, cooldown decreased from 1.5 to 1.3
- Corsairs can no longer shoot while moving
- Maelstrom radius decreased from 4 to 3
- Stasis Field radius increased from 2 to 3, duration increased from 40 to 60
- Archon attack cooldown increased from 1.13 to 1.18
- Interceptor attack cooldown increased from 2.09 to 2.19
- The Select Army button now also selects Dark Archons and Reavers
Miscellaneous
- Detailed tooltips added for all units and structures, with trivia from the Starcraft manual and other official sources. Corrected many tooltips for rare/map-specific units/structures
- The mod now uses the remastered Starcraft: Brood War soundtrack included in newer versions of Starcraft 2. Music files removed from the mod.
- Marines and structures firing from higher ground are now properly revealed
- Removed incorrect optimal number from worker count labels
- Added missing hero icons
- Corrected plenty of HotS-related bugs (overwritten links, upgrades applying twice...)
- Duplicate/redundant files have been removed
Art
New 3D unit models
Terran
- Dropship
- Jim Raynor (Vulture)
- Jim Raynor (Hyperion)
- Norad II
- Aleksander
- Alexei Stukov
- Control Tower
- Machine Shop
Zerg
- Queen
- Guardian
- Devourer
- Defiler
- Devouring One
- Hunter Killer
- Torrasque
- Sunken Colony
- Cerebrate
Protoss
- Shield Battery
- Fenix
New unit portraits
Terran
- Goliath
- Valkyrie
- Spider Mine
- Alexei Stukov
Zerg
- Cerebrate
- Torrasque
Protoss
- Reaver
- Fenix
New buttons
Terran
- Ion Thrusters
Zerg
- Consume
Protoss
- Gravitic Thrusters
- Disruption Web
- Sensor Array
- Khaydarin Core
- Stasis Field
- Scarab Damage
- Reaver Capacity
- Carrier Capacity
- Argus Talisman
New unit wireframes and icons
Terran
- Dropship
- Jim Raynor (Vulture)
- Jim Raynor (Hyperion)
- Sarah Kerrigan
- Norad II
- Aleksander
Zerg
- Defiler
- Devourer
- Devouring One
- Hunter Killer
- Kerrigan
- Overmind
- Chrysalis
Protoss
- Zealot
- Dragoon
- Shuttle
- Arbiter
- Corsair
- Fenix (Zealot)
- Fenix (Dragoon)
- Tassadar
Other visual changes
- Fixed an issue with Devouring One attack animation
- Dropship scale increased from 1.00 to 1.15, collision radius from 0.75 to 0.875
- Shuttle scale increased from 1.00 to 1.15, collision radius from 0.875 to 0.935
- Wraith scale increased from 1.00 to 1.1
- Scout scale increased from 1.00 to 1.1
- Corsair scale increased from 1.00 to 1.1
- Carrier/Gantrithor selection radius increased from 1.71 to 2.5
- The Overmind now has a death animation and a selection cicle
- Fenix (Dragoon) now has a lighting effect to make him recognizable among other Dragoons
SCMR English version 5.4.3