SCMR Map Pack v5.3 1/3 German
Details
-
FilenameSCMRmaps1_v5.3_DE.zip
-
Uploaded by
-
UploadedMar 15, 2015
-
Size251.08 MB
-
Downloads1,101
-
MD5efd041d73f5b5b7a6e274bcd6164c788
Changelog
v5.3
Maps
General
- Included the original CGI cinematics as an optional feature
- The game now tracks progress for each campaign, maps are unlocked as you play (options to unlock all missions and reset all campaign progress are available)
- Easy difficulty is now somewhat easier in all campaigns
- Changes and small tweaks in several cutscenes
- New terrain detail in several maps
- Various other cosmetic changes and fixes
- Fixed an issue that prevented the AI for making drops
- The AI can no longer build medics when the Brood War tech option is disabled
Episode 0 - Loomings
TerranL04: Force of Arms
- Air attacks have been nerfed slightly
- Some of the stray Zerg will now defend their hive cluster
Episode 1 - Rebel Yell
Terran05: Revolution
- Slightly reduced AI rebuilding for medium difficulty
Episode 3 - The Fall
Protoss01: First Strike
- Some additional dialogue added
Protoss06: Into the Darkness
- Difficulty levels added
Protoss07: Homeland
- Difficulty slightly increased
Episode 5 - The Iron Fist
TerranX02: The Dylarian Shipyards
- Enemy infantry now have 2/2 upgrades in Hard difficulty
- Yamato Gun disabled in Medium and Hard difficulty
Episode 6 - Queen of Blades
ZergX05: True Colors
- Fixed an issue that would sometimes cause the ending dialogue to play twice
Mod ==
- Raynor (marine), Kerrigan (ghost) and Tassadar are now properly revealed when attacking from high ground
- Dark Archons subgroup priority is now the second highest of the Protoss (after High Templar)
- Pylons now power structures on higher ground
visual changes
- slightly increased the scale of most air units
- new portrait: Raszagal
- Edmund Duke (tank) no longer changes portrait when going back to Tank Mode
- Infantry Weapons upgrades now properly change the icon of the Cerberus Firebat weapon