Map pack (2/3) Russian v5.2
Details
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FilenameMaps_v5.2__part_2__Russian_.zip
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Uploaded by
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UploadedOct 28, 2014
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Size187.69 MB
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Downloads1,101
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MD59caf9f6693b4478c543b6f1d4aaa722c
Changelog
v5.2 ==
Maps
General
- Fixed many broken texts and subtitles
- Ground units no longer remove the black mask on higher ground
- Non-UED AIs will no longer use medics if Brood War tech is disabled
- A few minor changes to units and attack waves
- 'End of Briefing.' is consistently centered
Episode 1 - Rebel Yell
Terran08S: Operation Silent Scream
- The narrative from The Big Push is now properly displayed at the end of the level
Episode 2 - Overmind ===
- Ultralisk Cavern upgrades can now be used if Brood War tech is enabled
Zerg03: The New Dominion
- Fixed an issue where the player could lose during the victory cinematic
Zerg04: Agent of the Swarm
- The Terran no longer use medics if Brood War tech is disabled
- Added a missing line before the chrysalis hatches
Zerg10: Full Circle
- Teal Protoss units now properly gather before attacking
- Difficulty increased in Medium
Episode 3 - The Fall ===
- Maps 4 to 10 now properly show the Templar Caste decal on the scorescreen
Protoss03: Higher Ground
- The Zerg no longer send scourges with their attack waves
Protoss06: Into the Darkness
- Added missing infested Terran
- Adjusted the numbers and type of Terran units
- The ambushes now follow the original game more closely
- The score screen now counts the rescued units
- Fixed intro text and Marine subtitles
Protoss07: Homeland
- Part of the terrain of the bottom right base is now visible
- The Vanguard of Aiur should now use a bit more Stasis and Observers
- Enemy attacks are now slightly more frequent
Protoss08: The Trial of Tassadar
- The Vanguard of Aiur should now use Stasis a little more
Episode 4 - The Stand
ProtossX05: The Battle of Braxis
- Archons are now properly removed after destroying a generator in Hard mode
- Generators which have already been destroyed no longer ping in Hard mode
ProtossX08: Countdown
- The Xel'Naga Temple now blocks other structures more consistently
Episode 5 - The Iron Fist
TerranX05: Emperor's Fall
- The player can now only use Valkyries if Brood War tech is enabled
- Maps border changed so that Mengsk's command center can no longer be assaulted from the top
- The Dominion now uses a wraith defense squad
TerranX07: Patriot's Blood
- Loading screen changed to Braxis
- Fixed a bug where the score screen was replaced by a black screen
TerranX08: To Chain the Beast
- Killing a Cerebrate will now properly prevent its brood from making units (for real this time)
Episode 6 - Queen of Blades ===
- Fixed an oversight that allowed the AI to cast psionic storms in quick succession
ZergX02: Reign of Fire
- The score screen now properly shows the stats of the UED Defense Garrison
ZergX03: The Kel'Morian Combine
- The score screen now shows the Kel'Morian forces in green
ZergX05: True Colors
- The Dominion will now attempt to use scans against lurkers
ZergX06: Fury of the Swarm
- The brown Zerg will now bring overlords with their attack waves
- Slightly reduced the numer of Zerg attacking from the nydus
ZergX07: Drawing of the Web
- Reduced the number of times the Protoss will rebuild Dark Archons
ZergX09: The Reckoning
- UED units now properly gather before attacking
ZergX10: Omega
- Fixed a bug where the score screen was replaced by a black screen
SCMRmod
Stats
Terran
- Jim Raynor (vulture) speed now has the same speed as the original game: same as a regular vulture, and benefits from the Ion Thrusters upgrade
- UED medics healing rate increased from 7hp/s to a proper 14hp/s
- Non-UED medics now use 0.66 energy per health restored, up from 0.5 (their healing rate is unchanged at 4hp/s)
Zerg
- Spire hit points decreased from 850 to 600
- Kerrigan's health and energy bars now properly appear
- Infested Command centers used to build units on the supply of the original owner, this was fixed by adding a trigger in the maps
Protoss
- Fenix (dragoon) now has his own custom portrait
- Forge hit points increased from 400 hp and 400 shields to 550 hp and 550 shields
- Multiple shield batteries can no longer target the same unit
- Shield battery shielding rate reduced from 14 to 10