SCMR Map Pack 2/2 - v5.1
Details
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FilenameSCMRmapsBW_v5.1.zip
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Uploaded by
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UploadedMay 12, 2014
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Size284.36 MB
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Downloads7,472
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MD5a55385fb5a5b2862e6ffd38648f4c44c
Changelog
v5.1
Maps
General
- The "cinematic notes" option now works properly
- Tassadar's Feedback ability, Kerrigan's anti-air attack are now only available when the "extra hero abilities" option is enabled
- Fixed an issue with the restart function in the defeat dialog
- Minor terrain tweaks
- Minor Help menu corrections
- Miscellaneous cosmetic changes
Episode 1 - Rebel Yell
Terran03: Desperate Alliance
- Mission now slightly easier on easy difficulty
- Destroying all Hatcheries now ends the mission in victory
Terran04: Jacobs Installation
- corrected Raynor's stats to match the original game
Terran05: Revolution
- Mission now slightly easier on easy difficulty
Terran06: Norad II
- Fixed an issue where victory wouldn't always trigger properly
Terran08: The Big Push
- Mission now slightly easier on easy difficulty
Terran08S: Operation Silent Scream
- Mission now slightly easier on easy difficulty
Terran10: The Hammer Falls
- corrected Raynor's tooltip
Episode 2 - Overmind
General
- Ultralisk Cavern upgrades are now only available when the "Brood War tech" option is enabled
- Fixed in-game mission timers in many maps
Zerg01: Among the Ruins
- Zasz's line now uses his custom portrait
Zerg03: The New Dominion
- Tweaked attack waves, timings slightly to make the map slightly more challenging
Zerg04: Agent of the Swarm
- The eastern part of the starting island is now unbuildable
- Fixed an issue with enemy Control Towers
- Tweaked attack waves slightly; the enemy can now attack from different angles
- Added a missing line of dialogue
- Raynor's Command Center is now visible on the minimap
Zerg05: The Amerigo
- The prison room now properly contains 7 zerglings, up from 6
- The score screen now counts the pre-placed units
Zerg06: The Dark Templar
- Corrected available tech tree
- Tweaked enemy attack paths slightly
Zerg07: The Culling
- The AI will now use Overlords with some attack waves
Zerg08: Eye for an Eye
- Mission now slightly easier on easy, medium difficulty
Zerg09: The Invasion of Aiur
- The AI will now use observers with some of the waves
- Tweaked attack waves slightly to focus more on the Khaydarin area once harvesting begins
Zerg10: Full Circle
- Tweaked attack waves, timings slightly
- The AI will now use observers with some of the waves
Episode 3 - The Fall
Protoss01: First Strike
- Mission now slightly easier
Protoss03: Higher Ground
- Minor AI tweaks
Episode 4 - The Stand
ProtossX04: The Quest for Uraj
- Added a missing line of dialogue
- Ursadons now only attack when provoked
ProtossX07: The Insurgent
- Fixed an issue with Aldaris' dialogue (again)
Episode 5 - The Iron Fist
TerranX01: First Strike
- Mouse cursor now appears properly after skipping the intro
TerranX03: Ruins of Tarsonis
- The southern expansion is now revealed in the beginning
TerranX05b: Emperor's Fall (Birds of War)
- Corrected map title on the loading screen
Episode 6 - Queen of Blades
ZergX02: Reign of Fire
- Ursadons now only attack when provoked
ZergX03: The Kel-Morian Combine
- Mission now slightly easier
ZergX06: Fury of the Swarm
- Fixed an issue that caused the AI go berserk in the beginning
SCMRmod
Stats
Terran
- Siege Tank health reduced from 160 to 150
- Ghost, Sarah Kerrigan and Duran attack range increased from 6 to 7
- Raynor (Marine) armor increased from 2 to 3; now properly benefits from all upgrades; can use stimpack without research
- Repairing Norad II now properly costs resources
Zerg
- Consume can now be used on burrowed units
- Lurkers no longer deal extra damage to small units
- Command Centers can now be infested properly (again)
Protoss
- Archon range reduced from 3 to 2
- Corsair splash damage radius has been increased by 0.25
Miscellaneous
- Replaced or removed all Starcraft 2 Zerg Advisor (Queen) audio
- Fixed an issue where upgrades affected the Sunken Colony weapon tooltip
- Hunter Killers now have original Brood War Hydralisk responses
Art
New buttons, wireframes
Zerg
- Queen
- Devourer
New icons
Terran
- General Duke (Norad II, Siege Tank)
Protoss
- Tassadar
v5.0
Maps
AI improvements
- Enemies are now more responsive and react to attacks better
- Enemies use abilities more effectively and frequently
- Enemies harass the player more actively
- Enemies apply more upgrades in certain maps
Other gameplay/miscellaneous improvements
- New, easier difficulty level added
- Certain things such as default game speed, difficulty level etc. can now be controlled via SCMR options
- Terran characters' portraits now have talking animations
- The name of the finished mission, decal of the playable faction and elapsed time added to the score screen displayed after the mission
- Edited epilogues at the end of each campaign
- New defeat dialog box added
- Much of the script and used assets have been standardized and transferred into the mod file, many redundant files removed
Terrain/aesthetics
- Updated terrain for each map, a lot of detail added. Certain maps re-terrained extensively
- Tweaked lighting in many maps
- Weather effects added in some maps
- Player decals updated, other textures added
- Narrative text screens standardized, changed to high-res font similar to the original
- New loading screens for many maps
Cutscenes
- Most cutscenes edited, many cutscenes reworked
- New cutscenes added
- Cutscenes now always play at normal game speed or slower
Some map-specific changes
Episode 1 - Rebel Yell
General
- New missions added: Terran07S: Biting the Bullet, Terran08S: Operation Silent Scream
- Number of Medics used in enemy attacks decreased
- Players now have the option to play the campaign without Medics available
Terran00: Boot Camp
- Victory dialog can no longer play twice
- Fixed Continue Campaign button in the score screen
Terran01: Wasteland
- Decreased starting minerals from 150 to 40 (as in the original map)
Terran03: Desperate Alliance
- Weakened the final enemy attack on easy/medium difficulty
Terran04: The Jacobs Installation
- Added another music track
- The installation now has a visible roof in third person mode
- All doors now play a sound effect when opened
- All doors are now invulnerable
Terran05: Revolution
- Decreased times between enemy attacks
- Tweaked enemy attack paths
- Certain units trained at Antigan facilities now occasionally appear as Antigan troops (visual change)
Terran06: Norad II
- Tweaked enemy attack paths slightly
- Certain units trained at Alpha Squadron facilities now occasionally appear as Alpha Squadron troops (visual change)
Terran07: The Trump Card
- The Supply Depots at the expansion no longer block a Command Center
- Tweaked enemy attack paths slightly
Terran08: The Big Push
- The northwest expansion now has room for a Command Center
- Slightly decreased time between attack waves after one enemy is defeated
Terran09: New Gettysburg
- Unloading troops from a Dropship no longer rallies them to a certain point in the starting base
- Protoss and Zerg units are now hostile towards one another
Terran10: The Hammer Falls
- Slightly decreased time between attack waves after one enemy is defeated
Episode 2 - Overmind
General
- Fixed timing issues with upgrades
- Players now have the option to play the campaign without Lurkers available
Zerg01: Among the Ruins
- Corrected available tech tree
- The Young Chrysalis is no longer invulnerable
Zerg02: Egression
- Pneumatized Carapace upgrade is no longer available
- Difficulty slightly increased on Hard difficulty
Zerg03: The New Dominion
- Corrected available tech tree
Zerg05: The Amerigo
- Kerrigan's Cloaking ability now available, Razor Swarm unavailable in RTS mode
- Added some Defense Turrets
- Defense Turrets now detect cloaked units
- Added another music track
- The installation now has a visible roof in third person mode
- Doors now close properly at a certain point in the mission
- All doors now play a sound effect when opened
- All doors are now invulnerable
- Some new dialogue added
Zerg06: The Dark Templar
- Added observers to some enemy attacks
Zerg07: The Culling
- Decreased the amount of Vespene in Geysers according to the original map
Zerg08: Eye for an Eye
- Adjusted some enemy attacks slightly in hard difficulty, due to AI improvements
- Kerrigan can no longer die during the ending cutscene
Zerg09: The Invasion of Aiur
- Fixed an issue with Arbiters and Arbiter Tribunals
- Tweaked the amount of available resources according to the original map
Zerg10: Full Circle
- Fixed an issue with Arbiters and Arbiter Tribunals
- Decreased the amount of Vespene in some Geysers
- Adjusted some enemy attacks slightly, due to AI improvements
Episode 3 - The Fall
General
- Campaign overhauled, updated to SCMRmod
Protoss06: Into the Darkness
- Layout changes, the map now resembles the original more closely
- Zerg units can no longer accidentally be "rescued" by the player
- Rescued Raiders now retain their decals
Protoss09: Shadow Hunters
- Fixed an issue where attacking the Cerebrates would freeze the game
Episode 4 - The Stand
ProtossX02: Dunes of Shakuras
- Expanded playable map area to the north, changed starting location
- Intro music track now plays all the way
ProtossX03: Legacy of the Xel'Naga
- Some layout changes, particularly on the Zerg island to make it resemble the corresponding area in mission 8 more closely
ProtossX04: The Quest for Uraj
- Fixed an issue with Missile Turrets during the intro
- Fixed a potential issue which would cause the AI to activate at map initialization
ProtossX05: The Battle of Braxis
- Added ramp to northwest Power Generator platform
- unpowered Missile Turrets stop rotating, and have an "unpowered" tag in their unit description
ProtossX06: Return to Char
- Slightly expanded playable map area in each direction
ProtossX07: The Insurgent
- Slightly expanded playable map area to the south - all mineral fields now within playable map area
- The AI now begins with 1/1 upgrades, as in the original map
- Slightly weakened some enemy attacks
- Fixed an issue with Aldaris' dialogue
ProtossX08: Countdown
- Minor layout changes along the southern map border and the area north of Zeratul's starting base
- Activating the Temple now results in faster and stronger enemy attacks. Massive Zerg attack wave removed
- Fixed an upgrade issue
Episode 5 - The Iron Fist
General
- Pre-placed units are now counted in score screens
- Adjusted the resources in Vespene Geysers, and mineral fields in rare cases
Terran X01: First Strike
- Expanded playable map area and moved Duran's base slightly to the east
- Disallowed Charon Boosters
- Duran's forces now retain their decals
- Marines and Firebats trained at Duran's barracks now have Confederate colors and decals
Terran X02: The Dylarian Shipyards
- Added a missing Battlecruiser on the third platform
- Medics now have the Caduceus Reactor upgrade
- Difficulty levels reworked
TerranX03: Ruins of Tarsonis
- Enemies gain 3/3 and Adrenal Glands upgrades when only one Hive remains (hard difficulty only)
- Fixed issues with the deactivation of the AI
TerranX05: Emperor's Fall
- expanded playable map area to the north and east slightly
- Fixed an issue with the reinforcement Wraiths during the intro sequence (TX05a)
TerranX06: Emperor's Flight
- The Warp Gate area is now revealed upon Warp Gate activation
- Tweaked the first ZvP attack waves to resemble the original map
TerranX07: Patriot's Blood
- All doors now play a sound effect when opened
- All doors are now invulnerable
- Duran's Cloaking ability is now available
- Added DuGalle's missing dialogue
Episode 6 - Queen of Blades
ZergX02:
- The SCV is now properly evacuated
- Rescuing Renegade Zerg now has the original sound effect
ZergX05: True Colors
- Added Medics to some Terran attacks
- Fixed an issue with enemy workers remaining idle after the surprise attack sequence
Campaign Launcher & Setup
SCMR Campaign Launcher
- Visual changes: new logo, background, loading screen
- Added credits
- Added extras
- Added options
SCMRsetup
- Setup updated
Extras
Resurrection IV
- New mission added
SCMRmod
Stats
Terran
- Bunker health decreased from 400 to 350
- Raynor (Marine) range decreased from 6 to 5
- Wraith damage changed from 10x2 to 20, no visual change to attack
- Irradiate radius increased from 1.5 to 1.75
- Infantry and Siege Tank movement speed decreased from 2.3 to 2.2
- Defensive Matrix no longer restores Protoss shields to full upon casting and no longer leaks damage on health points
- Repairing Raynor's vehicles now costs resources
Zerg
- Creep Colony no longer requires Hatchery, armor decreased from 1 to 0
- Spore Colony armor decreased from 1 to 0
- Sunken Colony armor increased from 1 to 2, vision reduced from 11 to 10
- Fixed a hit point issue with burrowed Hunter Killers
- Defiler movement speed decreased from 2.3 to 2.2
- Cerebrate life regeneration rate decreased to 10hp/s
- Overmind life regeneration rate decreased to 20hp/s
- Duran's armor increased from 2 to 3
- Guardians and Sunken Colonies now have original Brood War responses and sound effects
Protoss
- Tassadar can now attack air units. Attack range decreased from 6 to 4, cooldown decreased from 1.5 to 1.3
- Corsairs can no longer shoot while moving
- Maelstrom radius decreased from 4 to 3
- Stasis Field radius increased from 2 to 3, duration increased from 40 to 60
- Archon attack cooldown increased from 1.13 to 1.18
- Interceptor attack cooldown increased from 2.09 to 2.19
- The Select Army button now also selects Dark Archons and Reavers
Miscellaneous
- Detailed tooltips added for all units and structures, with trivia from the Starcraft manual and other official sources. Corrected many tooltips for rare/map-specific units/structures
- The mod now uses the remastered Starcraft: Brood War soundtrack included in newer versions of Starcraft 2. Music files removed from the mod.
- Marines and structures firing from higher ground are now properly revealed
- Removed incorrect optimal number from worker count labels
- Added missing hero icons
- Corrected plenty of HotS-related bugs (overwritten links, upgrades applying twice...)
- Duplicate/redundant files have been removed
Art
New 3D unit models
Terran
- Dropship
- Jim Raynor (Vulture)
- Jim Raynor (Hyperion)
- Norad II
- Aleksander
- Alexei Stukov
- Control Tower
- Machine Shop
Zerg
- Queen
- Guardian
- Devourer
- Defiler
- Devouring One
- Hunter Killer
- Torrasque
- Sunken Colony
- Cerebrate
Protoss
- Shield Battery
- Fenix
New unit portraits
Terran
- Goliath
- Valkyrie
- Spider Mine
- Alexei Stukov
Zerg
- Cerebrate
- Torrasque
Protoss
- Reaver
- Fenix
New buttons
Terran
- Ion Thrusters
Zerg
- Consume
Protoss
- Gravitic Thrusters
- Disruption Web
- Sensor Array
- Khaydarin Core
- Stasis Field
- Scarab Damage
- Reaver Capacity
- Carrier Capacity
- Argus Talisman
New unit wireframes and icons
Terran
- Dropship
- Jim Raynor (Vulture)
- Jim Raynor (Hyperion)
- Sarah Kerrigan
- Norad II
- Aleksander
Zerg
- Defiler
- Devourer
- Devouring One
- Hunter Killer
- Kerrigan
- Overmind
- Chrysalis
Protoss
- Zealot
- Dragoon
- Shuttle
- Arbiter
- Corsair
- Fenix (Zealot)
- Fenix (Dragoon)
- Tassadar
Other visual changes
- Fixed an issue with Devouring One attack animation
- Dropship scale increased from 1.00 to 1.15, collision radius from 0.75 to 0.875
- Shuttle scale increased from 1.00 to 1.15, collision radius from 0.875 to 0.935
- Wraith scale increased from 1.00 to 1.1
- Scout scale increased from 1.00 to 1.1
- Corsair scale increased from 1.00 to 1.1
- Carrier/Gantrithor selection radius increased from 1.71 to 2.5
- The Overmind now has a death animation and a selection cicle
- Fenix (Dragoon) now has a lighting effect to make him recognizable among other Dragoons
SCMR version 5.1, English