SCMRmod - v5.0

Details

  • Filename
    SCMRmod__v5.0.zip
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  • Uploaded
    Mar 31, 2014
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    76.77 MB
  • Downloads
    3,858
  • MD5
    4be8689c7f92e4ab787308d43d811dff

Changelog

Maps

AI improvements

  • Enemies are now more responsive and react to attacks better
  • Enemies use abilities more effectively and frequently
  • Enemies harass the player more actively
  • Enemies apply more upgrades in certain maps

Other gameplay/miscellaneous improvements

  • New, easier difficulty level added
  • Certain things such as default game speed, difficulty level etc. can now be controlled via SCMR options
  • Terran characters' portraits now have talking animations
  • The name of the finished mission, decal of the playable faction and elapsed time added to the score screen displayed after the mission
  • Edited epilogues at the end of each campaign
  • New defeat dialog box added
  • Much of the script and used assets have been standardized and transferred into the mod file, many redundant files removed

Terrain/aesthetics

  • Updated terrain for each map, a lot of detail added. Certain maps re-terrained extensively
  • Tweaked lighting in many maps
  • Weather effects added in some maps
  • Player decals updated, other textures added
  • Narrative text screens standardized, changed to high-res font similar to the original
  • New loading screens for many maps

Cutscenes

  • Most cutscenes edited, many cutscenes reworked
  • New cutscenes added
  • Cutscenes now always play at normal game speed or slower

Some map-specific changes

Episode 1 - Rebel Yell

General

  • New missions added: Terran07S: Biting the Bullet, Terran08S: Operation Silent Scream
  • Number of Medics used in enemy attacks decreased
  • Players now have the option to play the campaign without Medics available

Terran00

  • Victory dialog can no longer play twice
  • Fixed Continue Campaign button in the score screen

Terran01:

  • Decreased starting minerals from 150 to 40 (as in the original map)

Terran03:

  • Weakened the final enemy attack on easy/medium difficulty

Terran04:

  • Added another music track
  • The installation now has a visible roof in third person mode
  • All doors now play a sound effect when opened
  • All doors are now invulnerable

Terran05:

  • Decreased times between enemy attacks
  • Tweaked enemy attack paths
  • Certain units trained at Antigan facilities now occasionally appear as Antigan troops (visual change)

Terran06:

  • Tweaked enemy attack paths slightly
  • Certain units trained at Alpha Squadron facilities now occasionally appear as Alpha Squadron troops (visual change)

Terran07:

  • The Supply Depots at the expansion no longer block a Command Center
  • Tweaked enemy attack paths slightly

Terran08:

  • The northwest expansion now has room for a Command Center
  • Slightly decreased time between attack waves after one enemy is defeated

Terran09:

  • Unloading troops from a Dropship no longer rallies them to a certain point in the starting base
  • Protoss and Zerg units are now hostile towards one another

Terran10:

  • Slightly decreased time between attack waves after one enemy is defeated

Episode 2 - Overmind

General:

  • Fixed timing issues with upgrades
  • Players now have the option to play the campaign without Lurkers available

Zerg01:

  • Corrected available tech tree
  • The Young Chrysalis is no longer invulnerable

Zerg02:

  • Pneumatized Carapace upgrade is no longer available
  • Difficulty slightly increased on Hard difficulty

Zerg03:

  • Corrected available tech tree

Zerg05:

  • Kerrigan's Cloaking ability now available, Razor Swarm unavailable in RTS mode
  • Added some Defense Turrets
  • Defense Turrets now detect cloaked units
  • Added another music track
  • The installation now has a visible roof in third person mode
  • Doors now close properly at a certain point in the mission
  • All doors now play a sound effect when opened
  • All doors are now invulnerable
  • Some new dialogue added

Zerg06:

  • Added observers to some enemy attacks

Zerg07:

  • Decreased the amount of Vespene in Geysers according to the original map

Zerg08:

  • Adjusted some enemy attacks slightly in hard difficulty, due to AI improvements
  • Kerrigan can no longer die during the ending cutscene

Zerg09:

  • Fixed an issue with Arbiters and Arbiter Tribunals
  • Tweaked the amount of available resources according to the original map

Zerg10:

  • Fixed an issue with Arbiters and Arbiter Tribunals
  • Decreased the amount of Vespene in some Geysers
  • Adjusted some enemy attacks slightly, due to AI improvements

Episode 3 - The Fall

General:

  • Campaign overhauled, updated to SCMRmod

Protoss06:

  • Layout changes, the map now resembles the original more closely
  • Zerg units can no longer accidentally be "rescued" by the player
  • Rescued Raiders now retain their decals

Protoss09:

  • Fixed an issue where attacking the Cerebrates would freeze the game

Episode 4 - The Stand

ProtossX02:

  • Expanded playable map area to the north, changed starting location
  • Intro music track now plays all the way

ProtossX03:

  • Some layout changes, particularly on the Zerg island to make it resemble the corresponding area in mission 8 more closely

ProtossX04:

  • Fixed an issue with Missile Turrets during the intro
  • Fixed a potential issue which would cause the AI to activate at map initialization

ProtossX05:

  • Added ramp to northwest Power Generator platform
  • unpowered Missile Turrets stop rotating, and have an "unpowered" tag in their unit description

ProtossX06:

  • Slightly expanded playable map area in each direction

ProtossX07:

  • Slightly expanded playable map area to the south - all mineral fields now within playable map area
  • The AI now begins with 1/1 upgrades, as in the original map
  • Slightly weakened some enemy attacks
  • Fixed an issue with Aldaris' dialogue

ProtossX08:

  • Minor layout changes along the southern map border and the area north of Zeratul's starting base
  • Activating the Temple now results in faster and stronger enemy attacks. Massive Zerg attack wave removed
  • Fixed an upgrade issue

Episode 5 - The Iron Fist

General:

  • Pre-placed units are now counted in score screens
  • Adjusted the resources in Vespene Geysers, and mineral fields in rare cases

Terran X01:

  • Expanded playable map area and moved Duran's base slightly to the east
  • Disallowed Charon Boosters
  • Duran's forces now retain their decals
  • Marines and Firebats trained at Duran's barracks now have Confederate colors and decals

Terran X02:

  • Added a missing Battlecruiser on the third platform
  • Medics now have the Caduceus Reactor upgrade
  • Difficulty levels reworked

TerranX03:

  • Enemies gain 3/3 and Adrenal Glands upgrades when only one Hive remains (hard difficulty only)
  • Fixed issues with the deactivation of the AI

TerranX05:

  • expanded playable map area to the north and east slightly
  • Fixed an issue with the reinforcement Wraiths during the intro sequence (TX05a)

TerranX06:

  • The Warp Gate area is now revealed upon Warp Gate activation
  • Tweaked the first ZvP attack waves to resemble the original map

TerranX07:

  • All doors now play a sound effect when opened
  • All doors are now invulnerable
  • Duran's Cloaking ability is now available
  • Added DuGalle's missing dialogue

Episode 6 - Queen of Blades

ZergX02:

  • Rescuing Renegade Zerg now plays the original sound effect
  • The SCV is now properly evacuated

ZergX05:

  • Added Medics to some Terran attacks
  • Fixed an issue with enemy workers remaining idle after the surprise attack sequence

Campaign Launcher & Setup

SCMR Campaign Launcher:

  • Visual changes: new logo, background, loading screen
  • Added credits
  • Added extras
  • Added options

SCMRsetup:

  • Setup updated

Extras

Resurrection IV:

  • New mission added

SCMRmod

Stats

Terran

  • Bunker health decreased from 400 to 350
  • Raynor (Marine) range decreased from 6 to 5
  • Wraith damage changed from 10x2 to 20, no visual change to attack
  • Irradiate radius increased from 1.5 to 1.75
  • Infantry and Siege Tank movement speed decreased from 2.3 to 2.2
  • Defensive Matrix no longer restores Protoss shields to full upon casting and no longer leaks damage on health points
  • Repairing Raynor's vehicles now costs resources

Zerg

  • Creep Colony no longer requires Hatchery, armor decreased from 1 to 0
  • Spore Colony armor decreased from 1 to 0
  • Sunken Colony armor increased from 1 to 2, vision reduced from 11 to 10
  • Fixed a hit point issue with burrowed Hunter Killers
  • Defiler movement speed decreased from 2.3 to 2.2
  • Cerebrate life regeneration rate decreased to 10hp/s
  • Overmind life regeneration rate decreased to 20hp/s
  • Duran's armor increased from 2 to 3
  • Guardians and Sunken Colonies now have original Brood War responses and sound effects

Protoss

  • Tassadar can now attack air units. Attack range decreased from 6 to 4, cooldown decreased from 1.5 to 1.3
  • Corsairs can no longer shoot while moving
  • Maelstrom radius decreased from 4 to 3
  • Stasis Field radius increased from 2 to 3, duration increased from 40 to 60
  • Archon attack cooldown increased from 1.13 to 1.18
  • Interceptor attack cooldown increased from 2.09 to 2.19
  • The Select Army button now also selects Dark Archons and Reavers

Miscellaneous

  • Detailed tooltips added for all units and structures, with trivia from the Starcraft manual and other official sources. Corrected many tooltips for rare/map-specific units/structures
  • The mod now uses the remastered Starcraft: Brood War soundtrack included in newer versions of Starcraft 2. Music files removed from the mod.
  • Marines and structures firing from higher ground are now properly revealed
  • Removed incorrect optimal number from worker count labels
  • Added missing hero icons
  • Corrected plenty of HotS-related bugs (overwritten links, upgrades applying twice...)
  • Duplicate/redundant files have been removed

Art

New 3D unit models

Terran

  • Dropship
  • Jim Raynor (Vulture)
  • Jim Raynor (Hyperion)
  • Norad II
  • Aleksander
  • Alexei Stukov
  • Control Tower
  • Machine Shop

Zerg

  • Queen
  • Guardian
  • Devourer
  • Defiler
  • Devouring One
  • Hunter Killer
  • Torrasque
  • Sunken Colony
  • Cerebrate

Protoss

  • Shield Battery
  • Fenix

New unit portraits

Terran

  • Goliath
  • Valkyrie
  • Spider Mine
  • Alexei Stukov

Zerg

  • Cerebrate
  • Torrasque

Protoss

  • Reaver
  • Fenix

New buttons

Terran

  • Ion Thrusters

Zerg

  • Consume

Protoss

  • Gravitic Thrusters
  • Disruption Web
  • Sensor Array
  • Khaydarin Core
  • Stasis Field
  • Scarab Damage
  • Reaver Capacity
  • Carrier Capacity
  • Argus Talisman

New unit wireframes and icons

Terran

  • Dropship
  • Jim Raynor (Vulture)
  • Jim Raynor (Hyperion)
  • Sarah Kerrigan
  • Norad II
  • Aleksander

Zerg

  • Defiler
  • Devourer
  • Devouring One
  • Hunter Killer
  • Kerrigan
  • Overmind
  • Chrysalis

Protoss

  • Zealot
  • Dragoon
  • Shuttle
  • Arbiter
  • Corsair
  • Fenix (Zealot)
  • Fenix (Dragoon)
  • Tassadar

Other visual changes

  • Fixed an issue with Devouring One attack animation
  • Dropship scale increased from 1.00 to 1.15, collision radius from 0.75 to 0.875
  • Shuttle scale increased from 1.00 to 1.15, collision radius from 0.875 to 0.935
  • Wraith scale increased from 1.00 to 1.1
  • Scout scale increased from 1.00 to 1.1
  • Corsair scale increased from 1.00 to 1.1
  • Carrier/Gantrithor selection radius increased from 1.71 to 2.5
  • The Overmind now has a death animation and a selection cicle
  • Fenix (Dragoon) now has a lighting effect to make him recognizable among other Dragoons

SCMR version 5.0