SCMR Map Pack 1/2 - v5.0
Details
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FilenameSCMRmaps_v5.0.zip
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Uploaded by
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UploadedMar 30, 2014
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Size212.50 MB
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Downloads4,374
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MD50cbdfaeff51358f6a8c8f3cf6eafc4a2
Changelog
Maps
AI improvements
- Enemies are now more responsive and react to attacks better
- Enemies use abilities more effectively and frequently
- Enemies harass the player more actively
- Enemies apply more upgrades in certain maps
Other gameplay/miscellaneous improvements
- New, easier difficulty level added
- Certain things such as default game speed, difficulty level etc. can now be controlled via SCMR options
- Terran characters' portraits now have talking animations
- The name of the finished mission, decal of the playable faction and elapsed time added to the score screen displayed after the mission
- Edited epilogues at the end of each campaign
- New defeat dialog box added
- Much of the script and used assets have been standardized and transferred into the mod file, many redundant files removed
Terrain/aesthetics
- Updated terrain for each map, a lot of detail added. Certain maps re-terrained extensively
- Tweaked lighting in many maps
- Weather effects added in some maps
- Player decals updated, other textures added
- Narrative text screens standardized, changed to high-res font similar to the original
- New loading screens for many maps
Cutscenes
- Most cutscenes edited, many cutscenes reworked
- New cutscenes added
- Cutscenes now always play at normal game speed or slower
Some map-specific changes
Episode 1 - Rebel Yell
General
- New missions added: Terran07S: Biting the Bullet, Terran08S: Operation Silent Scream
- Number of Medics used in enemy attacks decreased
- Players now have the option to play the campaign without Medics available
Terran00
- Victory dialog can no longer play twice
- Fixed Continue Campaign button in the score screen
Terran01:
- Decreased starting minerals from 150 to 40 (as in the original map)
Terran03:
- Weakened the final enemy attack on easy/medium difficulty
Terran04:
- Added another music track
- The installation now has a visible roof in third person mode
- All doors now play a sound effect when opened
- All doors are now invulnerable
Terran05:
- Decreased times between enemy attacks
- Tweaked enemy attack paths
- Certain units trained at Antigan facilities now occasionally appear as Antigan troops (visual change)
Terran06:
- Tweaked enemy attack paths slightly
- Certain units trained at Alpha Squadron facilities now occasionally appear as Alpha Squadron troops (visual change)
Terran07:
- The Supply Depots at the expansion no longer block a Command Center
- Tweaked enemy attack paths slightly
Terran08:
- The northwest expansion now has room for a Command Center
- Slightly decreased time between attack waves after one enemy is defeated
Terran09:
- Unloading troops from a Dropship no longer rallies them to a certain point in the starting base
- Protoss and Zerg units are now hostile towards one another
Terran10:
- Slightly decreased time between attack waves after one enemy is defeated
Episode 2 - Overmind
General:
- Fixed timing issues with upgrades
- Players now have the option to play the campaign without Lurkers available
Zerg01:
- Corrected available tech tree
- The Young Chrysalis is no longer invulnerable
Zerg02:
- Pneumatized Carapace upgrade is no longer available
- Difficulty slightly increased on Hard difficulty
Zerg03:
- Corrected available tech tree
Zerg05:
- Kerrigan's Cloaking ability now available, Razor Swarm unavailable in RTS mode
- Added some Defense Turrets
- Defense Turrets now detect cloaked units
- Added another music track
- The installation now has a visible roof in third person mode
- Doors now close properly at a certain point in the mission
- All doors now play a sound effect when opened
- All doors are now invulnerable
- Some new dialogue added
Zerg06:
- Added observers to some enemy attacks
Zerg07:
- Decreased the amount of Vespene in Geysers according to the original map
Zerg08:
- Adjusted some enemy attacks slightly in hard difficulty, due to AI improvements
- Kerrigan can no longer die during the ending cutscene
Zerg09:
- Fixed an issue with Arbiters and Arbiter Tribunals
- Tweaked the amount of available resources according to the original map
Zerg10:
- Fixed an issue with Arbiters and Arbiter Tribunals
- Decreased the amount of Vespene in some Geysers
- Adjusted some enemy attacks slightly, due to AI improvements
Episode 3 - The Fall
General:
- Campaign overhauled, updated to SCMRmod
Protoss06:
- Layout changes, the map now resembles the original more closely
- Zerg units can no longer accidentally be "rescued" by the player
- Rescued Raiders now retain their decals
Protoss09:
- Fixed an issue where attacking the Cerebrates would freeze the game
Episode 4 - The Stand
ProtossX02:
- Expanded playable map area to the north, changed starting location
- Intro music track now plays all the way
ProtossX03:
- Some layout changes, particularly on the Zerg island to make it resemble the corresponding area in mission 8 more closely
ProtossX04:
- Fixed an issue with Missile Turrets during the intro
- Fixed a potential issue which would cause the AI to activate at map initialization
ProtossX05:
- Added ramp to northwest Power Generator platform
- unpowered Missile Turrets stop rotating, and have an "unpowered" tag in their unit description
ProtossX06:
- Slightly expanded playable map area in each direction
ProtossX07:
- Slightly expanded playable map area to the south - all mineral fields now within playable map area
- The AI now begins with 1/1 upgrades, as in the original map
- Slightly weakened some enemy attacks
- Fixed an issue with Aldaris' dialogue
ProtossX08:
- Minor layout changes along the southern map border and the area north of Zeratul's starting base
- Activating the Temple now results in faster and stronger enemy attacks. Massive Zerg attack wave removed
- Fixed an upgrade issue
Episode 5 - The Iron Fist
General:
- Pre-placed units are now counted in score screens
- Adjusted the resources in Vespene Geysers, and mineral fields in rare cases
Terran X01:
- Expanded playable map area and moved Duran's base slightly to the east
- Disallowed Charon Boosters
- Duran's forces now retain their decals
- Marines and Firebats trained at Duran's barracks now have Confederate colors and decals
Terran X02:
- Added a missing Battlecruiser on the third platform
- Medics now have the Caduceus Reactor upgrade
- Difficulty levels reworked
TerranX03:
- Enemies gain 3/3 and Adrenal Glands upgrades when only one Hive remains (hard difficulty only)
- Fixed issues with the deactivation of the AI
TerranX05:
- expanded playable map area to the north and east slightly
- Fixed an issue with the reinforcement Wraiths during the intro sequence (TX05a)
TerranX06:
- The Warp Gate area is now revealed upon Warp Gate activation
- Tweaked the first ZvP attack waves to resemble the original map
TerranX07:
- All doors now play a sound effect when opened
- All doors are now invulnerable
- Duran's Cloaking ability is now available
- Added DuGalle's missing dialogue
Episode 6 - Queen of Blades
ZergX02:
- Rescuing Renegade Zerg now plays the original sound effect
- The SCV is now properly evacuated
ZergX05:
- Added Medics to some Terran attacks
- Fixed an issue with enemy workers remaining idle after the surprise attack sequence
Campaign Launcher & Setup
SCMR Campaign Launcher:
- Visual changes: new logo, background, loading screen
- Added credits
- Added extras
- Added options
SCMRsetup:
- Setup updated
Extras
Resurrection IV:
- New mission added
SCMRmod
Stats
Terran
- Bunker health decreased from 400 to 350
- Raynor (Marine) range decreased from 6 to 5
- Missile Turret armor increased from 0 to 1
- Wraith damage changed from 10x2 to 20, no visual change to attack
- Irradiate radius increased from 1.5 to 1.75
- Infantry and Siege Tank movement speed decreased from 2.3 to 2.2
- Defensive Matrix no longer restores Protoss shields to full upon casting and no longer leaks damage on health points
- Repairing Raynor's vehicles now costs resources
Zerg
- Creep Colony no longer requires Hatchery, armor decreased from 1 to 0
- Spore Colony armor decreased from 1 to 0
- Sunken Colony armor increased from 1 to 2, vision reduced from 11 to 10
- Fixed a hit point issue with burrowed Hunter Killers
- Defiler movement speed decreased from 2.3 to 2.2
- Cerebrate life regeneration rate decreased to 10hp/s
- Overmind life regeneration rate decreased to 20hp/s
- Duran's armor increased from 2 to 3
- Guardians and Sunken Colonies now have original Brood War responses and sound effects
Protoss
- Tassadar can now attack air units. Attack range decreased from 6 to 4, cooldown decreased from 1.5 to 1.3
- Corsairs can no longer shoot while moving
- Maelstrom radius decreased from 4 to 3
- Stasis Field radius increased from 2 to 3, duration increased from 40 to 60
- Archon attack cooldown increased from 1.13 to 1.18
- Interceptor attack cooldown increased from 2.09 to 2.19
- The Select Army button now also selects Dark Archons and Reavers
Miscellaneous
- Detailed tooltips added for all units and structures, with trivia from the Starcraft manual and other official sources. Corrected many tooltips for rare/map-specific units/structures
- The mod now uses the remastered Starcraft: Brood War soundtrack included in newer versions of Starcraft 2. Music files removed from the mod.
- Marines and structures firing from higher ground are now properly revealed
- Removed incorrect optimal number from worker count labels
- Added missing hero icons
- Corrected plenty of HotS-related bugs (overwritten links, upgrades applying twice...)
- Duplicate/redundant files have been removed
Art
New 3D unit models
Terran
- Dropship
- Jim Raynor (Vulture)
- Jim Raynor (Hyperion)
- Norad II
- Aleksander
- Alexei Stukov
- Control Tower
- Machine Shop
Zerg
- Queen
- Guardian
- Devourer
- Defiler
- Devouring One
- Hunter Killer
- Torrasque
- Sunken Colony
- Cerebrate
Protoss
- Shield Battery
- Fenix
New unit portraits
Terran
- Goliath
- Valkyrie
- Spider Mine
- Alexei Stukov
Zerg
- Cerebrate
- Torrasque
Protoss
- Reaver
- Fenix
New buttons
Terran
- Ion Thrusters
Zerg
- Consume
Protoss
- Gravitic Thrusters
- Disruption Web
- Sensor Array
- Khaydarin Core
- Stasis Field
- Scarab Damage
- Reaver Capacity
- Carrier Capacity
- Argus Talisman
New unit wireframes and icons
Terran
- Dropship
- Jim Raynor (Vulture)
- Jim Raynor (Hyperion)
- Sarah Kerrigan
- Norad II
- Aleksander
Zerg
- Defiler
- Devourer
- Devouring One
- Hunter Killer
- Kerrigan
- Overmind
- Chrysalis
Protoss
- Zealot
- Dragoon
- Shuttle
- Arbiter
- Corsair
- Fenix (Zealot)
- Fenix (Dragoon)
- Tassadar
Other visual changes
- Fixed an issue with Devouring One attack animation
- Dropship scale increased from 1.00 to 1.15, collision radius from 0.75 to 0.875
- Shuttle scale increased from 1.00 to 1.15, collision radius from 0.875 to 0.935
- Wraith scale increased from 1.00 to 1.1
- Scout scale increased from 1.00 to 1.1
- Corsair scale increased from 1.00 to 1.1
- Carrier/Gantrithor selection radius increased from 1.71 to 2.5
- The Overmind now has a death animation and a selection cicle
- Fenix (Dragoon) now has a lighting effect to make him recognizable among other Dragoons
SCMR version 5.0