SCMR v7.2

Details

  • Filename
    SCMR_v7.2.zip
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  • Uploaded
    Oct 30, 2019
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    227.63 MB
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    2,203
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    02494a803d614a75b970dcd693507b7d

Changelog

7.2 Changelog:

SCMR Mod

  • There is now a new SCMR Launcher option to toggle Console Skins.  This will change the skin model of your command bar console at the bottom when playing missions.  By default this is set to standard SC2 race-specific.  You can also choose to use SC1/SC:R retro race-specific skins, or Faction race-specific skins, which means this will correspond similarly to your selected faction unit/building model skins (a different option found in Visuals) throughout missions and, as similar to unit/building faction skins, may change mid-episode campaign depending on how the story progresses and your allegiances change.  If selecting the Factions option, your consoles will change according to this pattern:
    • Episode 1, Mission < 3 = Remastered Terran (Under Confederacy)
    • Episode 1, Mission > 4 = Machined (Under Sons of Korhal)
    • Episode 2, All Missions = Evolved (Under Overmind)
    • Episode 3, Mission < 4 = Purifier (Under Khalai)
    • Episode 3, Mission > 5 = Remastered Protoss (Under Tassadar)
    • Episode 4, All Mission = Nerazim (Under Nerazim)
    • Episode 5, All Missions = Special Forces (Under UED)
    • Episode 6, All Missions = Primal (Under Kerrigan)
  • In addition to this, you may choose ANY SC2 console skin according to your playable race within any mission by typing these new three cheat commands:
    • Tune Up - Cycles through Terran Console Skins.  Must be playing as Terran.
    • Evolve - Cycles through Zerg Console Skins.  Must be playing as Zerg.
    • Forge - Cycles through Protoss Console Skins.  Must be playing as Protoss.
  • Added a multitude of new unit and building models and icons when the Nerazim Faction is enabled
  • The Comsat Station now has an updated model with closer resemblance to SC:R
  • The Nuclear Silo now has proper add-on attachments and when detached will show no activity (active will show steam/lights/etc)
  • The Marine, Hydralisk, Zealot, Ultralisk, and Battlecruiser now have updated retro model options to choose from along with their original SC:R portraits
  • Aldaris has an updated portrait to closer resemble his SC:R portrait
  • The Zerg Queen unit now has an updated unique portrait
  • The Terran Factory, Ghost and Goliath all have updated retro models
  • The Terran Science Vessel now has a slightly modified model design when its retro model is chosen in the launcher to closer resemble SC:R.
  • The Terran Siege Tank retro portrait has been modified to use a normal siege tank portrait with a SC:R flavored twist for higher quality.
  • Updated the SOK Faction's Wraith model/portrait
  • The UED Faction now has access to a custom Wraith model/portrait
  • Edmund Duke as a tank hero has an updated unit model
  • Updated the UED faction skin of the Firebat.  Also fixes this version's flame attack animation issue
  • Samir Duran now has two updated unit models and portraits, seen in both Episode 5 and Episode 6.
  • The Arbiter Tribunal now has a proper warp-in animation
  • Updated the Perdition Turret UI description
  • Fixed various static "hero" type Dark Templar units in Episode 3 to use their BW voices when chosen in options along with standard "Gateway Built" type DT units
  • Fixed an issue with the cheat "operation cwal" where ally players didn't receive the speed bonus
  • Added room for 15 voice toggles per race and 15 model toggles per race for swapping between SC2/BW voices/models.
  • The "Kakaru" critter now has its proper voice when clicked on or killed.
  • Fixed an issue with Raynor's hero description on his vulture and/or marine version in any mission post his departure from the Sons of Korhal
  • Fixed an issue that when Retro Zerg alerts were chosen, various zerg alerts would switch between SC2 and SC1 versions
  • Fixed an issue where when Queens infest an enemy Command Center, the new Infested Command Center reverts back to the enemy.
  • Various other reported bug fixes

Terran04

  • Fixed an issue in Traditional mode where when warping at teleportation zones all units in the map are warped together - it should be a 1 to 1 warp in this mode.
  • Fixed the dropship model at the end cutscene

Terran05

  • Fixed the speaker name of a line spoken by a marine

Zerg05

  • Fixed an issue in Traditional mode where when warping at teleportation zones all units in the map are warped together - it should be a 1 to 1 warp in this mode.
  • Fixed an issue where the Hero Damage Alert option was not working when in Traditional mode (it will remain disabled during FPS mode)

Protoss03

  • Fixed an issue where Fenix's portrait was not loading during transmissions

ProtossX08

  • Fixed an issue with Mind Control where if you controlled a drone it didn't automatically give you a new 200 supply queue, as in Brood War.  (In SC2, Mind control simply adds any units to your current supply).  This extra bonus is now working as it should, only for this mission.
  • Added a failsafe AI trigger if an enemy approaches relatively in close proximity to the Xel'naga temple area after the countdown has begun that it will change its attack orders to the temple's location itself.  The AI, however, will still attack any units or structures first on its way from its current position to the temple's position.

TerranX02

  • Properly added reinforcements up to 4 times (once per area) if you lose dropship pilots, and subsequently, DuGalle becoming increasingly annoyed at you
  • Added a condition if you lose ALL pilots and have acquired 0 Battlecruisers, you will not see the cutscene with Duke and will fail the mission.

TerranX08

  • Fixed a typo error on the Overmind's unit description

ZergX04

  • Fixed a unit name and description typo error on some "garrison" doodad buildings.

ZergX09S

  • Fixed an issue where if you skipped the opening cutscene, you wouldn't see the playable map or have units to control