SCMRcinematics v6.2.1
Details
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FilenameSCMRmod_cinema_v6.2.1.zip
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Uploaded by
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UploadedJan 12, 2017
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Size603.94 MB
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Downloads36,298
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MD50f28e1dbe53aee92a3b840f620fa73e0
Changelog
SCMR v6.2.1
GENERAL
- added fail-safe which loads the victory screen in missions where the game can't load AI player scores (such as ProtossX06: "Return to Char")
GAMEPLAY
ZERG
- Mutalisk movement speed decreased from 4 to 3.75
- Guardian movement speed increased from 1.25 to 1.4
PROTOSS
- Fleet Beacon now again contains upgrades Gravitic Thrusters, Argus Jewel (Scout speed, Corsair energy)
AUDIO
- Ultralisk Brood War unit responses added
- play method changed from shuffle to sequential for multiple Brood War annoyed responses
ZergX10: "Omega"
- fixed an issue where some of the narrative text at the end wouldn't display properly
SCMR v6.2
GENERAL
- cinematics are now played directly in ongoing mission, SCMR Cinematic Player map file no longer used
- fixed "blinking" portraits during transmissions for Marine, Edmund Duke
- small terrain and cutscene tweaks
GAMEPLAY
- fixed certain weapon/armor upgrade issues with Medics, Siege Tanks, High Templar, Samir Duran
TERRAN
- Academies no longer build nukes (fix for latest version of Starcraft 2)
- Battlecruisers have their energy back (fix for latest version of Starcraft 2)
- Goliath ground attack range increased from 5 to 6
- Spider Mine health decreased from 25 to 20
ZERG
- Burrowing Defilers no longer costs resources
PROTOSS
- Protoss Air Armor upgrades now require Fleet Beacon
- Shield Battery can no longer target structures
- Arbiter Attack range decreased from 6 to 5
- Corsair maximum energy until Argus Jewel is researched decreased from 250 to 200
- Argus Jewel now increases Corsair starting energy to 62
- changed Scout hotkey from O to S (no longer overlaps with Corsair hotkey)
- (Retro addon) fixed an issue where Tassadar couldn't be box selected
CAMPAIGN LAUNCHER
- fixed certain issues with statistics
- Dragoon profile is now saved in the Codex
- SCV and Marine profiles are now unlocked also when skipping the Episode 1 tutorial mission
- corrected icons for certain character profiles
- Episodes 1 and 5 now start properly without cinema addon
MAP-SPECIFIC CHANGES
Terran07: "The Trump Card"
- slightly more space in main base
Terran09b: "New Gettysburg" (city version)
- fixed a pathing issue with certain doodads
Terran10: "The Hammer Falls"
- fixed missing audio in in-game cutscene ending
ProtossX05: "Battle of Braxis"
- fixed an issue that spawned outdated versions Arbiters and Corsairs for the player
TerranX01: "First Strike"
- the back door attack route is now revealed when resistance base is found
TerranX03: "Ruins of Tarsonis"
- fixed an issue where music would not play when skipping the intro cutscene
ZergX05: "True Colors"
- fixed an issue with skipping the intro cutscene
TerranL00: "Boot Camp"
- fixed broken map link with skip tutorial button
TerranL05: "Extermination"
- removed overlapping button from score screen
TerranL03: "Den of the Beast"
- slightly optimized game performance
SCMR v6.1.1
UI
- Updated score screen transition
GAMEPLAY
TERRAN
- Reduced spider mine damage to medium units by 25%, small units by 50%
- Battlecruiser movement speed reduced from 1.85 to 1.4
ZERG
- Consume (Defiler ability) now requires research
PROTOSS
- Included missing Fleet Beacon upgrades
- High Templar movement speed reduced from 2.25 to 1.85
SCMR v6.1
GENERAL
- Fixed various issues that occured when skipping intro cutscenes
- Fixed a number of localization issues / missing text strings
- Other miscellaneous fixes and tweaks
AI
- High Templar will no longer cast Psionic Storm on defensive structures
UI
- New graphics added to the score screen
- Survival rate displayed on the score screen can no longer be negative
- Added Codex entries for Dropship, Infested Kerrigan
GAMEPLAY
- Fixed armor upgrade bugs for the following units and heroes: Firebat, Medic, Siege Tank, Kerrigan (ghost), Defiler, Hunter Killer, Torrasque, Reaver, Arbiter, Corsair, Shield Battery, Warbringer, Aldaris
TERRAN
- The Academy now requires Barracks
- Spider Mines should no longer kill units inside Bunkers
ZERG
- Spore Colony no longer deals 45 bonus damage to biological targets
- Ultralisk attack cooldown decreased from 0.96 to 0.89
- Ensnare energy cost increased from 50 to 75
- Missile weapon upgrades now affect Lurker attacks
- Metasynaptic Node (Defiler energy upgrade) works again
- Infested Command Centers now regenerate life at the same rate as other Zerg structures
PROTOSS
- Scout health and shields increased from 60/100 to 150/100
- Corsairs no longer require an Arbiter Tribunal to be built, hotkey changed to O
- Arbiters now require an Arbiter Tribunal to be built, training time changed to 138 seconds, attack cooldown increased to 2.55, Khaydarin Core (energy upgrade) works again
- Shield Battery recharge rate reduced from 36 to 10, can no longer target structures, energy drain is now 1 energy for 2 shields, cost reduced from 200 minerals to 100
- Increased Tassadar's selection priority
- Fixed a bug where psi storm could deal more than 112 damage
VISUALS
- new remastered victory screen backgrounds
3D MODELS AND TEXTURES
- Fixed a color issue with Dark Archon
New unit models / effects:
Protoss
- Carrier
- Arbiter Tribunal
Neutral
- Kakaru
New icons:
- Reaver
- Corsair
- Arbiter Tribunal
AUDIO
- included Brood War unit voiceovers for Drone, Siege Tank (siege mode), Dark Templar (vanilla version), Shuttle
- included Starcraft 2 unit voiceovers for Dragoon
- included Brood War unit annoyed responses for several units
SCMR v6.0
GENERAL
- new file structure: added SCMRLocal dependency which acts as a framework for localization
- included remastered high-definition versions of the original CGI cinematics
- added new descriptions for units, characters, planets
- the mod now tracks certain statistics across the campaigns
AI
- attacking enemy forces will try to retreat when outmatched. Survivors will be added to the next attack
- added variation to AI attack routes in certain maps
- easy difficulty setting now easier: reduced attack wave, made attacking enemy bases easier
VISUALS
- (optional) permanent visual effects on the ground at nuke detonations and destroyed buildings. Will not affect pathing or gameplay
- (optional) included a city variant of the mission Terran 09: "New Gettysburg"
- removed unit silhouettes when behind other objects
3D MODELS AND TEXTURES
New unit models / effects:
Terran
- Samir Duran
- ComSat Station
- Psi Disrupter
- (optional) UED variants for Marine, Firebat, Ghost, Siege Tank, Goliath
- new mission objective beacon variants for different Terran factions
Zerg
- Queen of Blades (without the cloud effect)
- Cerebrate
- Dark Swarm (Defiler ability)
- Plague (Defiler ability)
Protoss
- Corsair
- Arbiter
- Dark Archon
- Reaver
- Warp Gate
- Protoss Temple
- Xel'Naga Temple
- Fenix (Dragoon)
- Raszagal
Neutral
- Bengalaas
New portraits:
Terran
- Edmund Duke
- Sarah Kerrigan
- Gerard DuGalle
- (optional) UED variants for Marine, Firebat, Siege Tank
Zerg
- Overmind
- Defiler
- Devourer
Protoss
- Dragoon
- Artanis
- Raszagal
- Shuttle
New Icons:
Terran
- Edmund Duke
Zerg
- Metabolic Boost
- Parasite
- Spawn Broodlings
Protoss
- Singularity Charge
- Disruption Web
- Stasis Field
- Recall
- Khaydarin Core
- Scarab
- Upgrade Scarab Damage
- Recharge Shield
TERRAIN
- terrain aesthetics overhauled across the board
- slightly reduced clutter and added space in some maps
CUTSCENES
- most cutscenes revamped
- many new cutscenes added
- mission intro cutscenes can now be skipped by pressing the escape key
AUDIO
- (optional) included all Brood War unit responses. Brood War or Starcraft 2 voiceovers can be selected for each unit individually
- changed ambience in certain maps and added new ambient sound effects (Aiur and city maps in particular)
- included Brood War unit death sounds for Marine, Firebat, Zealot in their respective sound sets (these sounds are played in addition to the Starcraft 2 sounds)
- new alert voiceovers for certain units
- new sound effect for Sarah Kerrigan's and Samir Duran's rifle shots
- included original sound effects for when units are rescued
UI
- revamped Campaign Launcher GUI
- new Campaign Launcher features: Codex, Stats
- changes and added animations to the briefing screen layout
- new stats included in the score screen
- replaced the default SC2 tech trees with SCMR tech trees in the help menu
- (optional) added unit, planet and character profiles as popups as they are introduced throughout the campaigns
- (optional) the game displays an alert and creates a spacebar point when a hero unit's health drops below 60%
- (optional) mission objectives are hidden until the end of the mission briefing
- removed minimap markings for untargetable, non-gameplay structures in certain maps
- added a button to the in-game menu for returning to SCMR title screen
GAMEPLAY
Terran
- Goliath ground range increased from 5 to 6
Zerg
- Consume no longer has a cooldown
- Scourge upgrades now apply properly
- Queens no longer have a speed bonus over creep
- Spawn Broodlings can no longer be cast on Heroic units
- Devourer attacks should make cloaked units visible again (in case they were visible when the attack hit)
Protoss
- Tassadar's Psi Storm radius reduced from 2.25 to 2 (same as regular High Templar)
- Feedback can no longer be cast on friendly units
- Corsair base armor increased from 0 to 1
- Fixed a bug where Fenix (Zealot) would be a priority target for the AI
SOME MAP-SPECIFIC CHANGES
Loomings04: "Force of Arms"
- enemy air units removed from waves
Terran01: "Wasteland"
- slightly expanded the map and moved the base to the south
Terran04: "The Jacobs Installation"
- map layout changes, map now closer to the original
- UI tweaks to third person mode
- added an alternative fire mode (full auto) for third person mode
Terran10: "The Hammer Falls"
- slight map layout tweaks, map now closer to the original
Zerg04: "Agent of the Swarm"
- fixed an issue where the victory trigger ran multiple times
- Help! They are forcing me to write patch notes for them
Zerg05: "The Amerigo"
- fixed an issue where Kerrigan could be controlled during the intro cutscene
Zerg09: "The Invasion of Aiur"
- the beacon in the base is now unselectable
- fixed a minor pathing issue at the east expansion
Protoss01: "First Strike"
- fixed an issue where Protoss and Zerg units fight during the Fenix cutscene
Protoss10: "Eye of the Storm"
- Terran supply is now capped at 200
ProtossX01: "Escape from Aiur"
- fixed an issue where units would freeze when skipping a cutscene
ProtossX06: "Return to Char"
- fixed an issue where campaign progress was not saved after the mission
- friendly Zerg supply is now capped at 200
ProtossX07: "The Insurgent"
- AI attack routes now less predictable
- fixed an issue with Aldaris in the ending cutscene
TerranX04: "Assault on Korhal"
- AI will no longer rally units to a destroyed base
TerranX05: "Emperor's Fall"
- AI will no longer rally units to a destroyed base
TerranX07: "Patriot's Blood"
- fixed an issue where campaign progress was not saved after the mission
ZergX06: "Fury of the Swarm"
- Fixed an issue that would break the AI at the beginning of the mission
ZergX10: "Omega"
- fixed an issue where campaign progress (final cinematic) was not saved after the mission
- blocked backdoor entrance to the Dominion base
SCMR version 6.2.1