Minimap

Details

  • Filename
    Minimap.tga
  • Uploaded by
  • Uploaded
    Jul 9, 2010
  • Size
    48.04 KB
  • Downloads
    777
  • MD5
    795985ced95ed5a0d02608bcff515aaf

Changelog

Freeze Tag has been updated for the recent patch for Starcraft 2. Players were upset and thought the game was unbalanced, so I thoroughly looked through all the data files. Everything was exactly the same for Zerglings and Zealots. However, Blizzard's hard coded attacking system made the player with the higher player number attack first. An example would be Player 2 (Blue) could beat Player 1 (Red), this is why Zerglings would always win. This has been fixed with triggered attacking, and is now determined by at what distance you attack from. Not by who attacks first or who attacks last, but at what distance.

Reason behind Distance Attacking:
- It is based on the original Freeze Tag Algorithm, so old players will love to play again.
- It gives new players a little bit of a learning curve, so they can't come into the game freezing pros automatically.
- It creates for a fun tactic, that allows mind games of moving back and forth. Setting your opponent up for when your at that certain distance, or possibly multiple people.

Updates:
- More unit balance updates (For the heck of it)
- Who freezes who is done with triggers. (If someone somehow attacks faster, they will lose anyway because of the rules I coded)
- Terrain was balanced out, more fair for Zealots.

Bugs:
- I'm sure there are some, so please keep me updated :).