Release Notes

Campaign Mod

• Added the Ability for Bunkers to be Salvaged

• Added zhCN Locale thanks to and by @Sprite

• Added User Profile Panels for Campaign

• Added a newly styled Help Panel

• Added a Demo achievement (Can be earned by finishing any mission)

• Achievements are now also displayed during Mission Briefing

• Achievement tooltips now display their points properly

• Tech Trees are now properly displayed

• Help Menu now displays unlocked units and enemy units in the mission

• Restart panel during Victory Screens is now displayed properly

• Added several new tips

• Several Fixes and additions to make Localization possible

• Removed unused buttons from User Profile

• Fixed several missing text styles (previously colored improperly)

 

Launcher

• Welcome Messages now display with each new release

• Added UI Sounds

• Adjusted all Menu transitions

• Fixed an issue displaying a "next mission" while the final mission was completed

• Fixed an issue always displaying the archives buttons

• Fixed an UI issue after skipping tutorial then backing out of the menu

Mission 0 - Bootcamp

• Adjusted enemy attacks on Brutal

 

Mission 1 - Strongarm

• Updated Tip Icon Assets

• Adjusted Zerg Wave sizes on Brutal difficulty

• Zerg waves will now continue to attack the base for much longer

• Added New Tips

 

Mission 2 - The Gauntlet

• Added New Tips

• Updated Tip Icon Assets

• Unlocked Vulture Speed Upgrade

 

Mission 3 - Den of the Beast

• There are now Med-Kits on Normal and Hard Difficulties

• Readjusted spawn times and wave sizes during final section

• Achievements at the end of the mission now display properly

• Added New Tips