Release Notes
Campaign Mod
• Added the Ability for Bunkers to be Salvaged
• Added zhCN Locale thanks to and by @Sprite
• Added User Profile Panels for Campaign
• Added a newly styled Help Panel
• Added a Demo achievement (Can be earned by finishing any mission)
• Achievements are now also displayed during Mission Briefing
• Achievement tooltips now display their points properly
• Tech Trees are now properly displayed
• Help Menu now displays unlocked units and enemy units in the mission
• Restart panel during Victory Screens is now displayed properly
• Added several new tips
• Several Fixes and additions to make Localization possible
• Removed unused buttons from User Profile
• Fixed several missing text styles (previously colored improperly)
Launcher
• Welcome Messages now display with each new release
• Added UI Sounds
• Adjusted all Menu transitions
• Fixed an issue displaying a "next mission" while the final mission was completed
• Fixed an issue always displaying the archives buttons
• Fixed an UI issue after skipping tutorial then backing out of the menu
Mission 0 - Bootcamp
• Adjusted enemy attacks on Brutal
Mission 1 - Strongarm
• Updated Tip Icon Assets
• Adjusted Zerg Wave sizes on Brutal difficulty
• Zerg waves will now continue to attack the base for much longer
• Added New Tips
Mission 2 - The Gauntlet
• Added New Tips
• Updated Tip Icon Assets
• Unlocked Vulture Speed Upgrade
Mission 3 - Den of the Beast
• There are now Med-Kits on Normal and Hard Difficulties
• Readjusted spawn times and wave sizes during final section
• Achievements at the end of the mission now display properly
• Added New Tips