Enslavers 1.0(fixed)

Details

  • Filename
    Enslavers_Fixed_.zip
  • Uploaded by
  • Uploaded
    Sep 16, 2011
  • Size
    3.27 MB
  • Downloads
    176
  • MD5
    f684c9e74b084fc57ec8834232c4b602

Changelog

Overall; Add-on buildings are now working properly. Enemy Wraith cloaks on attack. 02b; Ghosts and Science vessels are properly using their abilities. 03a; Deleted some scouts and dragoons for Protoss so it can mount attacks properly without being limited with its supplies. Reavers and High Templars will now attempt to bombard your base or units after certain amount of time. Protoss AI will now station wave units in front of Protoss Temple so it is not left unprotected. 03b; Zerg AIs are supposed to assign defilers in certain waves but it is not working as intended. AIs do make defilers but they just stay in their bases. AIs will now assign more Hydralisks instead of defilers. Deleted Fleet Beacon and Templar Archive from player's base. (You can still build them in game. They are just not supposed to be there from the beginning)