[Campaign] Starcraft 2: Ambivalence
Current Status:
All maps have now been released and are now available on the Arcade. Make sure you are on the North American server.
Arcade:
This campaign is on the Arcade: battlenet:://starcraft/map/1/340832
How To Install:
- Unzip the zip files.
- Open your StarCraft II directory (default install: C:/Program Files(x86)/StarCraft II/)
- Open the Mods folder within your StarCraft II directory. If this folder doesn't exist, create one. Paste the Amb.SC2Mod file inside the Mods folder.
- Open the Maps folder within your StarCraft II directory. If this folder doesn't exist, create one.
- Inside the Maps folder, create a new folder with the name: Ambivalence. A misspelled folder will lead to the mission launcher breaking.
- Paste all .SC2Map files inside the Ambivalence folder.
- Run StarCraft II Editor and locate the Ambivalence Launcher.SC2Map by pressing [Ctrl + O].
- Once the launcher has loaded, press the green StarCraft II icon or [Ctrl + F9] to run the launcher.
- Enjoy!
Credits:
Credits: Credits
Playthroughs:
Playthroughs for the campaign: Playthroughs
Donations:
If you so wish, you can donate to me by clicking the donate button in the top right of the page. This is 100% optional.
Missions:
- 01: The United Order - (Release)
- 02: Allies - (Release)
- 03: Shroud of Shadows - (Release)
- Cinematic - The Slums - (Release)
- 04: Test of Strength - (Release)
- 05: Enforcing Justice - (Release)
- 06: Khalai Cohort - (Release)
- 07: Broken Nation - (Release)
- Cinematic - A New Path (Release)
Last playable map is buggued. everything is replaced by param/....
In reply to MrMathio:
Hello, this is not a bug with the campaign itself but rather a localization error. I will update the campaign in the coming days to support launching the campaign in other regions along with some other fixes as well. Please follow this guide if you do not wish to wait:
Thank you for the report.
One of the most outstanding campaigns that I have played in a long time.
Actual high-quality gameplay, interesting story, and useful allies in one campaign!? Impossible!
Great work. Thank you for making this campaign.
In reply to WalterVoidX:
Your kind words warm my heart. This campaign is my magnum opus, and I am glad I was able to finish it. More importantly though, people like you can enjoy it as well. Thank you!
The romance between Mr. Wright and Vorazun makes me keen to see more! I have no doubt he'll appear again. Also keep it up the story is amazing. Can't wait to see the final product.
In reply to judicatoraldarissc1:
Thank you for your kind words. Not sure what Wright can do with Protoss internal affairs. Plus, he is very busy rebuilding his city, but you never know. Final release is imminent, all that remains is a fair amount of triggering of mission 6, programing a small mechanic in mission 7, and fixing a dozen bugs throughout the campaign. After all that is done, the campaign will be fully released, so expect it soon!
In reply to PowerCoreX64:
OOOOOOOOO!
That will be interesting. Can't wait!
thansk for the update :3 am gonna play it
I really enjoyed the campaign so far. My only complaint is the mission on Noria; there was no way to get my AI ally to use their detectors or ComSat, so it was really hard to counter Dark Templar and Signifiers -- especially when they're supported by the Laser Drill. I had to Psi Storm where I suspected they were, or create a series of pylons and Cannons on my way to the enemy base.
Otherwise, I really like the gameplay. :D I'm loving these Signifiers.
In reply to visionsofkhas:
Hello visionsofkhas,
I'm glad you are enjoying my campaign, it means a lot! Regarding mission 2, your ally does send science vessels in some later attacks which can help a little bit. However, you do gain control of your ally's Orbital Command a minute into the macro section, allowing you to throw down scans as you see fit. You even have to do this for your ally attack waves that are devoid of detection. This was a layer of challenge I decided to add to the mission as the Nerazim mobile detector has not been unlocked yet, and I believe cloaked enemies as a staple to my Nerazim faction. Thank you for pointing out that you missed that; I'll see if I can make it a little clearer to the player the Orbital Command is under their control.
I'm glad you are loving the Signifiers, I had a fun time making them!
In reply to PowerCoreX64:
Yes, I see it now! I replayed the mission with the CC's abilities and it was a complete game changer!
nice :3
Hey, any news? :)
In reply to zerobyte13:
Hello zerobyte13,
Apologizes for the long wait of map releases, I have been away from home for months and because of that I am unable to work on Ambivalence. That being said, I am returning home in a week and I might be able to release the first five maps soon.
In reply to PowerCoreX64:
Great! I'll be waiting!
Please can you release those two maps?
In reply to raducu273:
As much as I want to release the already complete maps to the public, they lack the thorough testing I want them to have. Despite my extensive testing, bugs can be rare and can elude my careful examinations. That being said, I am in need of testers. If you want early access to the maps, you can join my discord server and become an official tester. What would be required of this title would be replaying maps a few times as I update them if issues are found. As compensation, you will be credited as a tester. If you don't want to be a tester, that's fine. Once the whole campaign is complete, which I'm shooting for early November, it can be downloaded here.
In reply to PowerCoreX64:
As much as i want to test your maps, i cant because my time is alway full, and even for important things in my life i cant spare any more focus.
i just wanted to relax playing your missions. But that's fine. I will wait
Good luck to you! :)
I can't download the mod files. But the page said the first 2 missions are ready. So why?
In reply to Forge_User_77845170: