The Crystal Shards - v2.0.3

Details

  • Filename
    SC2-TheCrystalShards-V2-0-3.zip
  • Uploaded by
  • Uploaded
    Jan 22, 2024
  • Size
    71.96 MB
  • Downloads
    1,128
  • MD5
    e1f937067e846d4e6919a30a735e6e8a

Changelog

BALANCE CHANGES:
• Units
   - Predator
      - Train time reduced to 35s (previously 40s)
   - Cyclone
      - Train time reduced to 40s (previously 45s)
      - Cost reduced to 125M | 100V (previously 150M | 150V)
• Hero Tech Changes
   - Energy Nova now gives more energy to allied units
      - Level 1 - 35 Energy (previously 30)
      - Level 2 - 45 Energy (previously 35)
      - Level 3 - 55 Energy (previously 40)
      - Level 4 - 65 Energy (previously 45)
      - Level 5 - 75 Energy (previously 50)
• Unit Tech Changes
   - Marauders Level 3 (Stun Grenade)
      - Stun no longer affects own units
   - Firebats Level 3 (Frostthrowers)
      - Now applies stacks of "Chill", each slowing the unit further. If enough stacks are applied, the unit now freezes permanently
   - SCV
      - Level 1 is now "+200% Damage" (previously "+2 Armor")
      - Level 2 is now "Double Repair Speed" (previously "+200% Damage")

MISC:
• Tech Lab upgrade positions re-organized

BUG FIXES:
• Gameplay
   - Fixed a bug where Weapon and Armor upgrades were not applying to Predators
   - Fixed a bug on Solli Mission 3 where sometimes one of the starting SCVs didn't begin gathering Vespene gas