Starcraft 2: Odyssey Campaign
-- ALERTS --
The download link shown to the right of this is only for the most recent upload. Click on the file tab above this to view the download for both Acts.
Introduction
Odyssey is my first attempt at creating a Starcraft 2 project consisting of a multi-act campaign set in the Kardyan Quadrant... far away from the Koprulu Sector. Played from the Terran point of view of Captain Jared Harsh of the Marine Ground Forces: Hell's Rejects, Act I focuses on his struggles throughout the battle-scorned planet Duros III. Act II, on the other hand, is a direct sequel delving deeper into the Kardyan Quadrant and events started in the previous act.
Featuring high-quality terraining with some decent writing accompanying, Odyssey hopes to push forward the storytelling capabilities of a custom campaign with its long-length cutscenes and additional lore to the Starcraft universe. As storytelling alone won't make a videogame, the gameplay, despite not being the true focus, can still present fresh mechanics and unique situations.
Both Acts are comprised of 14 missions each.
How to Install and Play
- Locate the Maps folder inside your Starcraft II installation directory and create within it a folder named Odyssey.
- Place all the missions and launcher files inside it.
- Initiate the Starcraft II editor and then load the launcher file.
- On the editor go to File > Test Document.
- Follow the launcher's instructions and enjoy.
Odyssey's Russian version info at: Link here... and downloadable files at: Link here...
History of the Kardyan Quadrant
Departing from Earth, thousands of Terrans constituted the Second Exodus about ten years after the Exile of the “dissidents” who would come to crash-land on the Koprulu Sector. The members of the Second Exodus eventually arrived at the Kardyan Quadrant where they started expanding and thriving. Colonizing the Earth-like planet of Parsya and declaring it the Capital World, the quadrant became theirs. Over the decades, backwater planets and moons became increasingly aggravated with the burdening taxations employed by the Commerce Guilds of Parsya. Unable to sustain those taxations, the colonists abandoned the Parsyan Collective and settled on remote and poor systems where Parsya had no interests. There, they took the name, Exodian Clans.
The Parsyan government, shaken by the sudden loss of manpower on the outlying planets, deployed a massive funding into the Research Divisions. Such, allowed for the creation of a new artificial intelligence capable of self-learning, far more advanced than the average Adjutant. Built into manlike androids, later called Synthetics, the outlying planets were populated with them to serve as Parsya’s workforce. As their artificial minds were evolved upon with the passing generations, eventually, the Series 3 began showing signs of free-will, being capable of choosing to ignore orders given by humans. The Parsyan Collective, afraid of a possible synthetic rebellion, amassed all its military power under control of seven of the highest-ranking Admirals and Generals, unofficially named, the Steel Council. The amassed power of the Parsyan military became known as the Federation of Warfare, a force to be reckoned with. To their surprise, the Synthetics did not wish ill upon humanity and instead chose to leave Parsyan controlled space much like the Exodian Clans had done decades before. They were never heard from again. Fearing that they would one day change their minds or the possibility of an invasion by the Exodian Clans, Parsya kept expanding the Federation of Warfare and forbade the research into artificial intelligence, and even, the use of Adjutants.
As the decades went by, Parsya outgrew itself in power and economy but also in greed. The unforgivable event later named the Powering Strife led the Federation of Warfare into detaching itself from Parsya and declaring independence under command of Admiral Cassius Rourke who took the mantle of Grand Marshal. Head of the Steel Council and supreme commander of the Federation. The Parsyan Collective, aware of the threat the Federation posed, began sinking its economy into buying the loyalty of some of the Federation’s divisions and commanders and even hiring mercenary armies from the Exodian Clans. The two forces clashed and the Powering Wars lasted for five years, ending with the troubled invasion but inevitable fall of Parsya. At the Post-War Peace Treaty of 2490, it was determined that the surviving Parsyans would be restricted to their crumbled planet in agreement that the Federation could never again set foot there. As the Federation of Warfare became the unchallenged power in the Kardyan Quadrant, ten years of peace flourished.
On the 23rd of March 2500, the miners of the Planet Duros III began a rebellion against the Federation of Warfare for the deplorable conditions they were set to work on. Now, less than forty-eight hours later, the peacekeeping Battlecruisers Heimdall and Pegasus arrive at the planet with orders to restore control.
Act I - Requiem for Duros III
- Mission 1 - Hell's Rejects
- Mission 2 - Soldiers of the Federation
- Mission 3 - The Beast of Statbrough
- Mission 4 - Unwanted Guests
- Mission 5 - Clipped Wings Part 1
- Mission 6 - Clipped Wings Part 2
- Mission 7 - The Siege of Arkingston
- Mission 8 - The Federation Strikes Back
- Mission 9 - Rising Dread
- Mission 10 - Outrunning Death
- Mission 11 - What Lies Beneath
- Mission 12 - Falling From Grace
- Mission 13 - The Bigger They Are...
- Mission 14 - Limitless
Act II - The Powerian, the Queen and the Watcher
- Mission 1 - Invasion Day
- Mission 2 - The Enemy of my Enemy
- Mission 3 - On Shakier Grounds
- Mission 4 - The Frostfire Express
- Mission 5 - United We Stand
- Mission 6 - Divided We Fall
- Mission 7 - Into Darkness
- Mission 8 - The Lion's Den
- Mission 9 - Of Fire and Brimstone Part 1
- Mission 10 - Of Fire and Brimstone Part 2
- Mission 11 - Graveyard of Legends
- Mission 12 - Untamed, Unbroken, Unleashed
- Mission 13 - TBA
- Mission 14 - TBA
All the missions' showcases can be seen on Youtube by JayborinoPlays: Link here... and also, DeltronLive: Link here...
Act II Mission 13 Status: Cinematics making phase.
Screenshots
Special Thanks
To my friend Hélio for creating the Odyssey logo and tempering with the hero icons and to Marco and Vanda for putting up with me when I wouldn't shut up about the story. Also, thanks to JayborinoPlays and DeltronLive for showcasing Odyssey on their youtube channels and to everyone who enjoys this and thinks I'm bothering myself with something cool.
Lastly, a big thank you to the guys from Firestorm Project for their work and effort to translate the whole thing to Russian.
Concerning Donations
The donate button can be found around the upper right area on the top of this page. Donations are entirely optional and won't impact the development of the campaign in any way. They are only meant to serve as a show of appreciation for my work other than reviews.
Hello, this was my first custom Starcraft II scenario that I have tried. It has been amazing, I have played it in last 2 weeks, finished all that has been released on Hard mode. Really loved it.
Perhaps there are any expectations on when follow up might come. More over, is it planned to continue the campaign? It has been starts 10 years ago, so it could be expected that creator has moved on to something else.
Very honored to have popped your custom campaign cherry. The campaign development is still ongoing, I just lack the free time and peaceful environment to continue it at the moment. There are a lot of other custom campaigns you can try in the mean time. A lot of good authors in this website.
I never post here but i confess that i needed to come here to comment about this campaign.
I've played a few custom campaigns in Warcraft and Starcraft, but i think this one is very unique as i can see how much passion the creator added to it. To be honest, it contains such a level of detail that it makes me almost certain that the story either was based on a novel or it could create one based on this. It had some very exciting moments and each scenario ending made me wishing for more.
It almost make me feel that this could actually be adapted in the original lore game if Blizzard appreciated their fans work.
In my opinion you could've almost linked it as the queen in this campaign really resembles Niadra (the queen personally made by Kerrigan in HOTS) in a way.
But in overall thank you for your amazing work and i'm really excited to see more of it :)
Glad to know you've enjoyed it. However, the story in this campaign just wouldn't allow the Queen to be Niadra. Odyssey is set during Brood War and Rhay'lla's backstory makes her much much older. Only Amon and the Overmind are older than her.
I've only played up to mission 6 (going through it), but so far loving the quality on display.
Each mission feels varied and pretty fun/interesting. I started on casual, only to switch to normal after mission 3 or 4.
Ran into a bit of an issue though, on mission 6:
So I noticed after watching through Jayborino's video on it you added a new section with Meeks and Masterson going through the outside to find another way into the Pegasus to help Harsh, only to end up in a solo section to flank guys fighting Masterson and his troops.
There's a part where Meeks mentions needing high ground to snipe a Marauder and 2 Marines alongside a Medic, and I can't get through that bit.
Either the Goliath joins in and I lose, or just that trio blasts me to death.
I got the area revealed where there's a shredder turret and some guys, but I don't see any high ground to snipe the enemies in my way.
I was using rewind to save myself, since the 1st time I tried to use saves only for them to not even work. Like it would save but not let me load it. So I don't know if the rewind thing broke some scripting.
Again, can't wait to keep playing, but ran into a bit of roadblock, and hope I can get some clarification on what to do next.
If you've reached that group then you've already moved past the ramp that leads to higher ground. It's to the southeast of that group. If you're playing through the editor/launcher then saves do work. The rewind has a lot of issues when used on campaigns.
Thanks for your enthusiasm. You're still in the weaker part of the campaign.
top quality campaign! story, maps, all that.
each map has a unique feature, which is almost always good for spicing up the gameplay.
now, some complaints:
Thanks for the feedback.
Hi there, I really like the first Act and actually I'm playing last mission. I've doing a spanish translation, may I? I really like to sharing it with other hispanoameric players. Awesome work! Going to start with episode 2!
You're more than welcome to translate it to Spanish but only to translate. Please don't make changes to the missions other than language wise.
In reply to CooperHawkesOdyssey:
Sure, I only modified mission texts, no more. Where to share this? Here in sc2mapster or maybe on Discord? Do you have one? Meanwhile, I´ve upload the campaing here on Mediafire: www.m e d i a f i r e.com/file/y3p4lw7qg0gjm7u/%255BES%255D_Odyssey_Campaign_Act_I_%252B_Launcher.zip/file
Many thans for your work! Final of Act 1 is awesome! I'm going to start with Act 2!
Happy New Year! Hope I'll be able to play the next mission real quick this year.
Happy New Year to you too, brother. New mission would be much closer to being done if real life didn't keep getting in the way.
In reply to CooperHawkesOdyssey:
Just noticed there's a new screenshot there.
Is that the screenshot for the next mission? And I see banshees and Thors, are we gonna get the air units finally? Or were those the Federation or UED/UEC I forgot the name.
Been there for a couple of months. It is indeed the new mission and Thors are unlocked but not air units yet.
Replaying Odyssey for N-th time and still having a blast.
You created a masterpiece, Luis, and I can't wait for the last two missions of Act II.
You did a tremendous job.
You're one of the true ones. The end of this Act should be quite good.
I am having an Issue, whenever I try to start a mission, I get an unable too open map errors. There was no Map Folder in the directory so I had to create one so I don't know if that had to do anything about it.
Needing to create a Maps folder inside the game directory is quite normal and should work if you've placed the missions files in it. Keep in mind however that I've seen other people make the mistake of only placing the files for Act II and then try to start a mission from Act I. They're separate mission packs. Make sure you've downloaded and put the files from both in the folder.
Hello! Awesome campaign. I saw mission 12 was out and I decided to go ahead and replay the whole thing but I ran into a weird thing that I have no idea why it might be caused, that is team colors. I remember vividly and some LIGHT SPOILERS ahead that the Hell's Rejects deafult color was blue, yet when I started playing it was purple? And when I changed it manually like more stuff broke. For instance when you capture Red he's supposed to have a, well, Red suit of armor yet in mission 7 he appears blue. This is obviously a minor thing but it still annoys me. I tried redownloading the campaing, restore to defaults the colors aswell as reinstalling SC2 all together. I have this issue both with the Arcade launcher and also the version on here. Does anyone know what could the issue be?