A Standard Tower Defense 1.7 (Localized)
Details
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FilenameAStandardTD1.7.SC2Map
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Uploaded by
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UploadedJun 8, 2010
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Size1.44 MB
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Downloads1,375
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MD54ee39e0133649b03a31a9d7dac7b2a53
Changelog
Alpha 1.7 -
Ummmm.... Lots.
almost every damage/cost value for all towers has been changed. (again)
New upgrade level for Beam/Warp/Strike towers
3 New Towers which require the max level of 2 towers
Draining Tower - Requires Beam Level 3 and Strike Level 2
Laser Tower - Requires Beam Level 3 and Warp Level 3
Meteor Tower - Requires Warp Level 3 and Strike Level 2
Multi Cannon Tower replaced with Level 3 Photon Cannon
most bugs i created in 1.6 SHOULD be fixed (i hope)
Lightning Tower STILL sucks. i dont know what to do with it. maybe give it, it's stun back?
Fixed Upgrade on Beam tower to actually work.
modified some upgrades to carry over to later upgrades of that tower (so siege tank fire rate will affect level 2 siege tank tower)
most of my changes are to speed up the early game abit. add more variety and choice to the game overall
not sure how i feel on balance. definately needs some changes. i just dont know what. feedback much appreciated.
in my internal testing it was far too easy. so i halved pretty much every towers damage and left their costs
after doing this i was able to get to swarmlings with about 10 lives left and losing pretty much immediately. i did not bother saving money at all for interest gains so people can probably do alot better :)
Alpha 1.61 -
I know alot of people find this TD somewhat boring now.
my plan to fix that is basically to add more towers in. mainly as upgrades.
probably will nerf cost of tier 2/3 towers. add a 4th tier of towers.
make some of the tier 1/2 towers available earlier in the game
Renamed Income to Interest
Fixed a bug causing swarmlings to not spawn on correct level or with any life (they were unkillable)
Fixed a bug causing Larva (Wave 31) to spawn without a model.
Fixed a bug where swarmlings spawned with less health than they were supposed to (after fixing unkillable bug)
Alpha 1.6 -
Major Overhaul
Alpha 1.5 -
Additions -
New Upgrade - Strike Tower (Upgraded from Missile Tower)
Calls a Barrage of Missiles from the sky to strike Target/Location
Size - 2
Damage - 1000x3
Range - 7
Speed - Fast (0.4)
Splash - Small(1)
Cost - 300
20% Chance to Critically Strike for 2x
Changes -
Removed Splash Tower for now.
Hydra Tower Level 2 Cost reduced from 300 > 200
Lightning Tower Damage reduced from 150+125+90 to 100+85+70
Lightning Tower Cost reduced from 150 > 100
Beam Tower Cost reduced from 250 > 200
Beam Tower Level 2 Damage reduced from 1000 > 800
Siege Tank Level 2 Cost reduced from 250 > 150
Siege Tank Level 2 Rate of Fire increased from 6 > 3
Siege Tank Level 2 Radiation Damage changed from 200 Damage a second for 10 seconds to 600 Damage a second for 5 seconds.
Warp Tower Damage reduced from 4000 > 3500
Warp Tower Cost reduced from 350 > 250
Warp Tower Level 2 Damage increased from 10,000 > 15,000
Warp Tower Level 2 Cost reduced from 450 > 300
Missile Tower Cost reduced from 300 > 250
Bug Fixes -
Corrected alot of the tooltips in Build Menu to report correct information
Reposistioned Towers in Build Menu in relation to Cost
Fixed a few towers selling for more than they were supposed to.
Alpha 1.41 -
Fixed Warp Tower Level 2 doing 1,000 damage instead of 10,000
Alpha 1.4 -
This is version is possibly the most difficult version i have released.
Towers are expensive. Minerals are scarce and Early Bosses are hard.
You have been warned.
New Additions -
Upgrade System !
Bosses now award 1 Vespene Gas
Upgrades are available at the "Power Source"
Each Upgrade costs 1 Vespene Gas
these are all "minimal" upgrades as they are effectively free.
some undoubtably more powerful than others. i have not balanced at all (along with most of the map =\)
Changes -
Photon Cannons and their variants Sell Value reduced from 100% > 75%
Warp Tower Cost increased from 250 > 350
Warp Tower Level 2 cost increased from 350 > 450
Slow Tower Cost Increased from 50 > 75
Slow Tower Damage Decreased from 30 > 20
Hydra Tower Damage Decreased from 30 > 20
Hydra Tower Cost reduced from 100 > 75
Hydra Tower Level 2 Cost reduced from 300 > 200
Removed Minimum Range from Siege Tank Towers
Bug Fixes -
Fixed a huge bug in the "Player Leaves" Trigger causing the next wave to never spawn. (i had previously fixed this bug. but now re-emerged with my working leaver detection)
Alpha 1.3 -
Additions -
New Tower - Warp Tower
Size - 2
Damage - 4000
Range - 13
Speed - Very Slow (once every 2 seconds)
Splash - None
Cost - 250
not sure on the balance with this tower yet. currently it's extreme range is the selling point. does abit less damage than a missile tower
New Upgrade - Warp Tower Level 2
Size - 2
Damage - 10000
Range - 13
Speed - Very Slow (once every 2 seconds)
Splash - None
Cost - 350
Sell Tower Function.
Photon cannons and their variants sell for 100% while other towers sell for 75% of their value
all towers now have their own individual subgroup. double clicking a level 2 photon cannon will only select other level 2 photon cannons. not ALL photon cannons of any variant (to stop accidental sell)
Implemented a Congratulations message upon reaching swarmlings
Added Range - <n> to Description tooltip in build menu.
Changes -
Setup Hotkeys for building and upgrading towers
Re-organised Command Card (Build Menu) For builder to reflect "Tiers" of buildings
Remade Lightning Tower Completly from scratch again (for like the 100th time)
Removed Lightning Tower Level 2 Upgrade
Some towers have had their range changed (most are 7, status towers are all 5)
Slow Tower Damage increased from 2 > 30
Siege Tank Tower Level 2 Cost increased from 200 > 250
Siege Tank Tower Level 2 Damage reduced from 1250 > 750
Siege Tank Tower Level 2 "Radiation Damage" reduced from 2500 > 2000 damage over 10 seconds.
Siege Tank Tower Level 2 Splash Radius reduced from 5 > 4
Siege Tank Tower damage reduced from 360 > 100
Siege Tank Tower Cost reduced from 60 > 50
Siege Tank Tower Splash Radius reduced from 3 > 2
Siege Tank Tower Attack Speed increased from 3 > 1.5
Beam Tower Level 2 Upgrade reduced from 400 > 300
Waves 21 > 28 Kill Reward amount changed from 4 > 3
Increased Cost of Hydra Tower from 30 > 100
Increased Cost of Hydra Tower Level 2 from 100 > 300
Bug Fixes -
Fixed a bug where waves are skipped.
Fixed another bug to do with wave skipping caused by bosses
Made SCVs Invulnerable to prevent players charging their beam towers on their SCV
Alpha 1.2 -
New Additions -
New Tower - Beam Tower
Size - 2
Damage - 100
Speed - Very Fast
Splash - None
Cost - 250
Tower does increased damage the longer it fires
This is a stacking buff on the tower. increasing damage by 10% each stack
maximum of 20 stacks
New Upgrade - Beam Tower Level 2
Size - 2
Damage - 1000
Speed - Very Fast
Splash - None
Cost - 400
Tower does increased damage the longer it fires
This is a stacking buff on the tower. increasing damage by 10% each stack
maximum of 20 stacks
New Upgrade - Siege Tank Level 2
Size - 2
Damage - 1250
Speed - Extremely Slow
Splash - Huge
Cost - 200
Leaves a cloud of Radiation at Target Location. dealing 2500 damage over 10 seconds to any unit that enters.
Changes -
Doubled HP of Bosses
Slightly reduced splash range of Siege Tank Tower from 4 > 3
Siege Tank Tower no longer displays a Nuke Effect on Impact
Increased Siege Tank Tower's Attack speed from 6 > 3
Siege Tank Tower damage reduced from 480 > 360
Reduced Siege Tank Range from 13 > 9
Cost of Siege Tank Tower reduced from 80 > 60
Increased Storm (From Storm Tower) Radius from 1.5 > 2.5
Bug Fixes -
Fixed Dragging a Selection box to find/select Builder to not select Hydra/Slow Towers instead.
Swarmlings no longer give any minerals
Fixed a bug where Siege Tank Tower would only shoot Ground
Fixed a bug to do with minerals earnt from killing a boss
Alpha 1.10d -
Attempted to fix bugs
created many more bugs in the process
fixed those bugs and original bugs
bugged the bugs bugged bug
bugs bugs bugs
(should all be working now)
Alpha 1.10a -
Fixed a bug that triggered waves to continue spawning after player had lost.
Fixed a bug where a player with 0 lives was still in the game with waves not spawning (should now be defeated properly)
Changed the way players are defeated (more reliable. less spammy)
Alpha 1.10 -
HUGE PERFORMANCE INCREASE !!!
Reduced the amount of "Trigger Events" by like 9001%
this should also help prevent double spawning waves.
Swarmlings can still create lag (no real way around this. theres just so many of them)
HUGE PERFORMANCE INCREASE !!!
Altered Waves Spawn trigger to prevent a wave double spawning (i was unable to replicate the bug myself so as far as i know it's fixed)
Changed projectile for Missile Tower to something slightly flashier
Lightning Tower "Bounce" range increased from 2 > 4
Lightning Tower Level 2 Stun Duration reduced from 2 > 1
Slow Tower Splash increased from 1.5 > 3
Slow Effect from Slow Tower now has a visible animation
Fixed a stupid error by me. You will now lose when your lives reach 0. NOT 1.
Alpha 1.09a -
Added Difficulty Settings!
Easy(-30% HP)
Normal
Hard(+30% HP)
Added Swarmling Wave!
This is the final. endless wave.
units will spawn at a faster rate the longer you are still alive.
i may add more waves before this in the future
Fixed a bug that allowed a player to not suffer Defeat after losing all their lives
Implemented more checks to try and prevent double spawning waves from occuring
im fairly certain this stems from lag spikes making the trigger run twice at the exact same time thereby bypassing conditions, will keep my eye on it.
Locked colors of all 4 players to match leaderboard.
Fixed Hydra Tower's Debuff Tooltip to display correct information.
Removed delays added in previous version due to them causing worse issues.
Alpha 1.08 -
Fixed a bug that resulted in Wave 1 spawning indefinately with 4 players
put a small 2 second delay to hopefully prevent other waves from double spawning as they occasionally do.
Reduced price of Missile Tower from 400 > 300
New effects for Hydra Towers
Hydra Towers will continue to shoot targets affected by their debuff
New Upgrade for Lightning Tower
Lightning Tower Level 2
Size - 2
Damage - 90 > 60 > 40
Speed - Very Fast
Cost - 120
Effect - 20% Chance on hit to Stun for 2 seconds
Alpha 1.07 -
Added Missile Tower back in as a standard high DPS, single target tower.
Size - 2
Damage - 100x4 (2000 DPS)
Speed - Very Fast
Cost - 400
Splash - Small
Reduced cost of Splash Tower from 120 to 60
Reduced cost of Multi-Cannon Tower from 320 to 160
Reduced cost of Siege Tank Tower from 120 to 80
Re-arranged a couple icons in build menu
Removed Shields from Zealot wave
Buff to splash radius of siege tank tower
Alpha 1.06a -
When a player loses the lava will rise and consume his area
Alpha 1.06 -
Added Boss Waves !
these come every 5 minutes (not a specific wave)
Reversed Lightning Tower Damage (now does reduced damage each bounce but high damage on initial target)
added more information to tooltips in construction menu (size/damage/speed)
When a player loses, all units/structures belonging to him are destroyed
Increased bounty from waves 20>29 from 3 to 4
all waves have a "radius" of 0.375 (size of a zergling, should help stop units spawning in the "end" region)
Alpha 1.05 -
Fixed a hole allowing builders to cross over to over players areas
remade Lightning Tower Attack (should be better now. but im still not happy with it)
changed the armor reduction on Hydra Towers
instead of reducing armor of enemy targets. now increases damage target will take by 30%/60%
it's still pretty damn hard
bug still exists where a wave will spawn 2 units at a time but wont spawn more than 20 units
this can cause units to spawn in the "end" area causing you to lose lives. dont have a fix yet.
Removed weapons from Wave 28
Alpha 1.04 -
Should be no difference between ground/air waves
Removed "Shoots Air!" from all tooltips
Increased Lightning Tower Damage from 10>15>25 to 25>30>45
Increased Lightning Tower Cost from 30 to 60
Increased Photon Cannon Level 2 damage from 25 to 30
Increased Photon Cannon Level 2 cost from 15 to 30
Increased Splash Cannon damage from 30 to 80
Increased Splash Cannon cost to 120
Added pathing blockers to stop players from accessing other players areas.
Increased hp of all waves.
HP was increased by 20% each wave. now 30% (huge increase in later waves)
for example. Wave 23 had 1932hp. now has 9636hp.
i may need to include more upgrades for towers i think.
Alpha 1.03 -
Fixed a bug that allowed a player to not lose even after passing 0 lives
Fixed a bug that made a wave spawn multiple times for a single player
Starting Minerals decreased back to 20
Photon Cannon damage increased from 10 to 15
Photon Cannon level 2 damage increased from 20 to 25
Multi-Cannon Damage increased from 20 to 40
Removed Missile Turret Tower
Hydra Tower Armor reduction reduced to 3 for 6 seconds
Hydra Tower cost reduced to 30
Added new Upgrade for Hydra Tower
Hydra Tower Level 2
Cost = 100
Damage = 60
Aspeed = 1
AOE = 2
Status = Reduces armor by 6 for 6 seconds
Viking level still stupidly hard. cant even finish my own TD :'(
Alpha 1.02 -
Fixed your builder being able to enter the "End" region and be despawned from the game resulting in a lost life (APART FROM LOSING YOUR BUILDER)
Starting Minerals increased to 30
Alpha 1.01 -
Added effects to units as they spawn
Added effects to units as they reach the end
All waves now have 3 armor
Increased Multi Cannon Tower damage from 20 a shot to 40 a shot
Added Tower which reduces armor
Hydra Tower
Cost = 130
Damage = 30
ASpeed = 1
AOE = 2
Status = Reduces armor by 6 for 6 seconds
Alpha 1 -
Initial Release