Details
Changelog
- The game now has transmissions and essential hints between rooms
- The camera is now bounded for each room
- Players now have shared vision of the turrets
- Both winning conditions are now shown in the final room
- The Energy Machine Gun (EMG) now fires 4 shots per use, instead of 3
- The EMG now costs 11500 credits instead of 6500
- Sensor range increased from 15 to 20
- Both grenades should no longer do nothing if landing in an area with no vision
- Marines should no longer move with 0 energy after another marine has stopped moving