Details
Changelog
- Cloak now disables as it's stated in the tooltips
- Marines should no longer move to a distant location when their energy reaches 0
- The game should now proceed to the next room if all marines (from all players) die at the same time
- The game should now be finishable after players have completed the final room
- Grenade damage vs structures decreased from 500 to 250
- Plasma Grenade damage vs structures decreased from 1500 to 500
- Plasma Cannons now do 1000 damage vs structures
- All turrets now have proper stats and do not cause units to flee when attacking
- All turrets are now unselectable
- The sensor towers no longer show the range indicator
- Low cover should now work for all rooms