Details
Changelog
- AI triggers should no longer be on before marines are deployed
- Lag as a result of AI at the start of rooms and turns are now significantly reduced
- Hostile units are now handled more efficiently before the start of rooms
- Triggers relating to environmental units and AI are now optimised
- AI now functions when hostile units are in the room
- Gun duplicates are no longer shown on the command card
- Changed the hotkey for the return button
- The combat guard ability has been renamed to hunker
- The demo mine, hologram, teleporter, and shield amp now have useable hotkeys
- Shield amp HP bar is now shown in yellow
- Shield amps now start off with regenerating shields