Spinecrawler D! v2.0
Details
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FilenameSpineCrawler_D_2.0.SC2Map
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Uploaded by
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UploadedAug 18, 2010
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Size899.10 KB
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Downloads7,106
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MD5eade1c9397fc6a3c3941e0ad88d8b8ac
Changelog
v1.0
- Original Map
v1.0B
- Added anti-wall ref
- Added building boundaries.
- Hopefully increasing the difficulty :)
v1.0c
- Finally added the siege ability to the siege tanks
- Increased wave health
v1.1
- Greatly improved antiwall ref functionality
- Lowered spinecrawler damage
- Raised units damage and added damage bonuses to specific attributes of enemies
- Balanced enemy HP and shields
v1.15
- balance changes to units
- Marines have stimpack, and an increased attack speed
- Ghosts have an increases attack speed -Stalkers have more damage and an increased attack speed
- Archons have increased range from 2 to 2.5
v1.16A
- Reduced marines attack speed and decreased damage
- Localized for EU (I hope it works I've never done it before but, hopefully the editor will do it automatically after the 11th patch comes out)
- Fixed the issue when playing with more that just yourself and all the units kept dieing.
v1.16B
(thanks to saguratus2 for posting these problems)
- Fixed an issue with marines being able to kill invincible units
- Fixed an issue with people being able to kill money
- Fixed the spawning pool dying from people killing the creep tumors that supply them
v1.18
(Thanks to criss123 and EvilPiper94 for their feedback and input)
- Increased time before game starts and in between levels by 7 seconds
- Added a difficulty level only when playing solo
- Added a maximum DPS next to all buy-able units
- Added unit type, HP, SP, and armor stats to timer before each level
- Increased damage and speed to several units
- Banshee- increased speed from 1.6 to 1.25
- Siege tank (unsieged)- increased damage to 60 +40armor
- Roaches- Increased damage to 40 +35Mech and speed from 2 to 1.3
v1.18B
- Fixed a multiplayer issue thanks to XiDa
v1.20
- Fixed unit walling
v1.61
- Fixed unit walling again after patch 13
- Fixed Issue with corner spawns giving wrong directions
- Attempted a fix for the drone beacon crowding
v1.7
- Fixed Drone bug
- Eliminated attack animation for spine crawlers to reduce game lag
- Added HP to high templar, ultralisk, and baneling waves (also removed light unit type from High Templar and armored unit type from banelings)
- Gave users an overseer to spawn their units instead of just spawning in the middle of their bases
- Buffed hydras with more range and faster attack speed
- Buffed roaches with much more attack speed
- Nerfed tanks range from 13 to 9 (should reduce their kill stealing ability)
- Nerfed Archons splash area
- Tanks no longer hurt themselves or any other units
v1.71
- Fixed lamers killing others spinecrawlers
v1.8
- Added leaderboard for kills
- Nerfed tanks damage vs non-biological units kept biological unit damage the same
- Zerglings can't be blocked
- Fixed blocking with seiged tanks
- Added 20 seconds after game loss to determine who leaked
- Modified loss areas
v1.81
- Fixed for game release
v2.0
- Added lurker units