SpineCrawler D! V1.7

Details

  • Filename
    SpineCrawler_D_1.7.SC2Map
  • Uploaded by
  • Uploaded
    May 31, 2010
  • Size
    865.90 KB
  • Downloads
    414
  • MD5
    3b8e27a7921f23692dcb2b6af12dae0e

Changelog

v1.0
  • Original Map
v1.0B
  • Added anti-wall ref
  • Added building boundaries.
  • Hopefully increasing the difficulty :)
v1.0c
  • Finally added the siege ability to the siege tanks
  • Increased wave health
v1.1
  • Greatly improved antiwall ref functionality
  • Lowered spinecrawler damage
  • Raised units damage and added damage bonuses to specific attributes of enemies
  • Balanced enemy HP and shields
v1.15
  • balance changes to units
    • Marines have stimpack, and an increased attack speed
    • Ghosts have an increases attack speed -Stalkers have more damage and an increased attack speed
    • Archons have increased range from 2 to 2.5
v1.16A
  • Reduced marines attack speed and decreased damage
  • Localized for EU (I hope it works I've never done it before but, hopefully the editor will do it automatically after the 11th patch comes out)
  • Fixed the issue when playing with more that just yourself and all the units kept dieing.
v1.16B

(thanks to saguratus2 for posting these problems)

  • Fixed an issue with marines being able to kill invincible units
  • Fixed an issue with people being able to kill money
  • Fixed the spawning pool dying from people killing the creep tumors that supply them
v1.18

(Thanks to criss123 and EvilPiper94 for their feedback and input)

  • Increased time before game starts and in between levels by 7 seconds
  • Added a difficulty level only when playing solo
  • Added a maximum DPS next to all buy-able units
  • Added unit type, HP, SP, and armor stats to timer before each level
  • Increased damage and speed to several units
    • Banshee- increased speed from 1.6 to 1.25
    • Siege tank (unsieged)- increased damage to 60 +40armor
    • Roaches- Increased damage to 40 +35Mech and speed from 2 to 1.3
v1.18B
  • Fixed a multiplayer issue thanks to XiDa
v1.20
  • Fixed unit walling
v1.61
  • Fixed unit walling again after patch 13
  • Fixed Issue with corner spawns giving wrong directions
  • Attempted a fix for the drone beacon crowding
v1.7
  • Fixed Drone bug
  • Eliminated attack animation for spine crawlers to reduce game lag
  • Added HP to high templar, ultralisk, and baneling waves (also removed light unit type from High Templar and armored unit type from banelings)
  • Gave users an overseer to spawn their units instead of just spawning in the middle of their bases
  • Buffed hydras with more range and faster attack speed
  • Buffed roaches with much more attack speed
  • Nerfed tanks range from 13 to 9 (should reduce their kill stealing ability)
  • Nerfed Archons splash area
  • Tanks no longer hurt themselves or any other units

Killing creep tumors gives extra money, I plan on leaving this to boost personal play and it won't be as OP when there are more players.  Your tanks will hurt your own units with splash damage although I thought it was a given that it would happen I'm posting it so people are aware.