SpineCrawler D! V1.16B

Details

  • Filename
    SpineCrawler_D_1.16B.SC2Map
  • Uploaded by
  • Uploaded
    May 7, 2010
  • Size
    297.76 KB
  • Downloads
    683
  • MD5
    a04e2d3eb898cce55b67f0c484b0c0a6

Changelog

v1.0 -Original Map v1.0B -Added anti-wall ref -Added building boundaries. -Hopefully increasing the difficulty :) v1.0c -Finally added the siege ability to the siege tanks -Increased wave health v1.1 -Greatly improved antiwall ref functionality -Lowered spinecrawler damage -Raised units damage and added damage bonuses to specific attributes of enemies -Balanced enemy HP and shields v1.15 -balance changes to units -Marines have stimpack, and an increased attack speed -Ghosts have an increases attack speed -Stalkers have more damage and an increased attack speed -Archons have increased range from 2 to 2.5 v1.16A -Reduced marines attack speed and decreased damage -Localized for EU (I hope it works I've never done it before but, hopefully the editor will do it automatically after the 11th patch comes out) -Fixed the issue when playing with more that just yourself and all the units kept dieing. v1.16B -Fixed an issue with marines being able to kill invincible units -Fixed an issue with people being able to kill money -Fixed the spawning pool dying from people killing the creep tumors that supply them

Killing creep tumors gives extra money, I plan on leaving this to boost personal play and it won't be as OP when there are more players.  You are able to block units with units and although I can't fix it right now it will be worked on as the balancing finishes.  Your tanks will hurt your own units with splash damage although I thought it was a given that it would happen I'm posting it so people are aware.