Somnium v1.0.1

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  • Filename
    SomniumV1.0.1.SC2Map
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    Jun 30, 2010
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    38ab53db3e1602a3635ef72b6ea88cdd

Changelog

v0.2.8 – v1.0.1 changes:
Tues, 6/29
-added the opening scene back. The movement controls will not work until the end
-added that you have to have the gun to attack (pick it up same as the scythe)
-adjusted zergling and mutalisk hp's so that it still takes 2 or 3 attacks to kill them, but not an extra hit because of regeneration (unless you give it plenty to time to heal)
-adjusted the Dark Templar's attack timing (Period of the weapon) from default (1.7) to 1.0
-adjusted the Ghost's attack timing (Period of the weapon) to 1.5
-added “.health #” (25, 50, 75, and 100). This is for demo purposes only
-switching to melee weapon now only makes the Dark Templar with the scythe
-changed the entrance to one room on the second floor to a lvl 1 elevation so you must use the ladder
-using the door now works
-moved the scythe doodad/region to the walled off room on the 1st floor
-added a 5th Story so Far label and edited all “#/6” to “#/5”
-added a thought message for going to the boss
-added the 5th “Story so Far – Updated” message

v0.2.7 – v0.2.8 changes:
Mon, 6/28
-shortened the hallway to the secret room (where you learn to draw the ladder)
-added a new feature to the In-game Menu: Weapon of Choice
-added a Scythe weapon to the game (switch between playing a ghost and dark templar). Use the Weapon of Choice feature to switch
-updated the loading screen to say that scythe does 20 dmg, gun does 10
-changed all non-error messages that were NOT thought messages from displaying in Subtitles, to Objectives
-changed “Game Paused” and “Game Resumed” to error messages
-changed the map size to 248x248
-added a minimap without Fog of War – the lack of FoW bugs me A LOT, but it's better than nothing. Also, the pathing blocker units blocking both locked doors and the Drawing show up on the minimap

v0.2.6 – v0.2.7 changes:
Sun, 6/27
-fixed the Beam Tower's damage (2020 to 20). I had forgotten to change it back – I edited it to get past the miniboss quickly
-Edited the loading screen “Story so Far” to “Journal”
-added 3 doodads/regions (1 for each sketchbook item)
-added a dialog button that tells what Left-Clicking will do. If you go next to one of the new doodads (boxes) and “examine” it, you will learn to draw items in the sketchbook. Eventually, the boxes will be paintings/pictures
-Left-Click Status shows “No Interaction”, “Attack”, and “Examine” currently. While cloaked, clicking will remain “No interaction”
-buttons on the SketchBook now only work after you have learned (examined) how to draw the corresponding item
-using sketchbook items finally works!.... except doors.

v0.2.5 – v0.2.6 changes:
Sat, 6/26
-added sneaking (cloaking, for the demo). Player can not attack while sneaking, moves slower, and increases fear. I removed the energy requirements of cloaking in the demo, so you can Sneak as long as you want, but watch your fear!
-added a “Player Notes” feature to the Journal
-added draw screens for all 3 SketchBook items. It's impossible to impliment this in sc2 (as far as I've been told), so just press Ok. Currently, they don't do anything, but eventually to get to rooms with no door, high elevation, or locked doors, you will have to go to the correct item and hit ok.
-added “In-Game Menu” and “Quick Menu” labels to the top of the corresponding menu's dialog
-fixed the issue where you couldn't go upstairs when the miniboss died

v0.2.4 – v0.2.5 changes:
Fri, 6/25
-added Pausing (press the P key)
-attacking (left mouse click) costs fear. Magic still doesn't
-reduced the maximum fear to 40
-fixed a bug where opening menu's was not pausing the game
-added a few pointless doodads
-wrote “key, ladder, and door” in certain rooms for a note to myself
-added a miniboss. Doves does not work on him. The best strategy is to kite around a lightning tower or run away using dummy and shoot
-replaced the doodad staircase with a ramp (temporarily)
-changed Player Unit back to a ghost
-added 2 more thought messages (when drawing dies and when miniboss dies)
-added error messages for elevated terrain (ladder) and walled-in rooms (door)
-took out all the caps in Story so Far pages
-added Story so Far page 4 (when miniboss dies)
-updated all Story so Far pages
-added a Ladder button to the SketchBook
-removed F10 ending game

v0.2.3 – v0.2.4 changes:
Thurs, 6/24
-fixed a bug where the “only 1 magic at a time” message would show even when you're only making one magic ability
-added the the 2nd Magic feature: Dummy! There are 2 dummies, 1 that follows, 1 that doesnt.
-added the 3rd Magic feature: Doves.. Since it's an instant effect, it isn't limited to once, but that's just because it's a demo and I'm lazy. It will have limits in the actual game. It can not be used while a Dummy or Lightning Tower is alive.
-units no longer run away on their own when attacked
-unit no longer attack without being ordered (you MUST left click now)
-added another locked door and error message (also on 2nd floor)
-added a “Key” button to the SketchBook
-made the map much smaller (just big enough for the borders of the playable areas)
-edited the terrain (1 tiny spot on 1st floor and 2 spots on 2nd floor)
-moved all 3 bossbars (fear, health, and dummy) to the right of the screen. Now you can hold control to see the Minimap
-changed all walls from skyscraper to manmade cliffs

v0.2.2 – v0.2.3 changes:
Tues, 6/22 and Wed, 6/23
-changed the chat between the character and Drawing (labels 5, 6, 7, 11, and 14)
-Changed all “Story so Far”s to “Journal”s (including variables and trigger names)
-Changed all “Mission”s to “The Story (so far)”s (including variables and trigger names)
-the camera now starts zoomed IN all the way (to zoom out, scroll IN and vice versa)
-the fear meter now works properly. Sprinting (Q/E) increases fear, not sprinting decreases it
-having 100/100 fear now damages the player
-changed show/hide UI button from tab to control
-added a crappy doodad-fied staircase that the player can't walk on (will add interactable stairs when I know how). The point to go to the 2nd story is still in the corner (right where the top step is)
-changed Player Unit to a marine (had trouble with ghost attacking)
-added the game mechanic to AUTO-TARGET. One unit will be auto-selected. Click to attack it, go to magic when it works and do that, etc.
-updated the Chain Lightning button/tooltip in Magic
-added the Chain Tower ability in magic (details are on the button's tooltip)
-only one magic ability can be working at a time (i.e. you cant have 2 lightning towers, or a lightning tower and use doves, etc). Also added an error message for this
-made the dialog for Chat with Drawing 50 bigger on the y axis
-added a “Dummy” button to the SketchBook
-revised several buttons' tooltips (all either SketchBook or Magic)

v0.2.1 – v0.2.2 changes:
Mon, 6/21
-added Sprinting (Q or E) (costs 1 Fear for every 0.75 game seconds sprinting)
-added Fear regeneration (+1 fear per 2 seconds not sprinting)
-changed World Map to Magic
-added a 2nd menu – Quick Menu (for Sketchbook and magic)
-added a 3rd menu – DS buttons
-changed the button layout of both main menus
-removed images from the menu buttons
-opening any of the 3 menus now pauses the game and doesn't require shift to be held down
-added Next and Back buttons to Story so Far
-added the first 3 Story so Far Mission labels (when a new page is available, the game tells you “Story so Far (mission) – updated) (6 is just a random number, so ignore #/6)
-added “Mission” and “Demo controls” buttons to the Story so Far (features added, not empty buttons)

v0.1.4 – v0.2.1 changes:
Sun, 6/20
-added dialogs for the rest of the menu buttons, but only the Save & Quit button is finished
-added the first 2 thought messages. One thing about the game is that there will be triggered audio for the main character's voice-actor. Since this can't be done on my own (easily), the messages will serve their purpose
-added a door on the 2nd story maze-ish area, pathing blocker, and an error message saying it's locked
-added Drawing (high templar) as neutral unit
-added the full dialogue between the player and Drawing
-when the player goes from one story in the house to the other (back corner of the kitchen), the camera now pans to the correct story instantly instead of over 2 seconds

v0.1.3 – v0.1.4 changes:
Sat, 6/19
-fixed issues with the main menu
-added all buttons to the main menu
-added Save & Quit feature on the main menu to its full extent
-added Options feature on the main menu, but with no options (for now)

v0.1.2 – v0.1.3 changes:
Fri, 6/18
-fixed camera lag issue
-decreased camera's vision of shadowed areas
-increased ghost's scale, jump height, and speed by 50%
-added a rough draft of the menu. Click the menu button on the side to open it.

V0.1.1 – V0.1.2 changes:
Thu, 6/17
-added the rest of the terrain
-added doors going from room to room (will add open/close animations eventually)
-changed player from zergling to ghost

Need to replace boxes with paintings/scythe -- Need the 3d models first

Needed 3d models:
-picture frame (for the 3 sketchbook items)
-melee weapon (DT scythe)
-player's unit without gun
-player's unit with the melee weapon
-stairs
-ramp