Somnium v0.2.6
Details
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FilenameSomniumV0.2.6.SC2Map
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Uploaded by
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UploadedJun 26, 2010
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Size705.23 KB
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Downloads281
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MD5294d1b37cd76557607e64a91d7616eeb
Changelog
v0.2.5 – v0.2.6 changes:
Sat, 6/26
-added sneaking (cloaking, for the demo). Player can not attack while sneaking, moves slower, and increases fear. I removed the energy requirements of cloaking in the demo, so you can Sneak as long as you want, but watch your fear!
-added a “Player Notes” feature to the Journal
-added draw screens for all 3 SketchBook items. It's impossible to impliment this in sc2 (as far as I've been told), so just press Ok. Currently, they don't do anything, but eventually to get to rooms with no door, high elevation, or locked doors, you will have to go to the correct item and hit ok.
-added “In-Game Menu” and “Quick Menu” labels to the top of the corresponding menu's dialog
-fixed the issue where you couldn't go upstairs when the miniboss died
v0.2.4 – v0.2.5 changes:
Fri, 6/25
-added Pausing (press the P key)
-attacking (left mouse click) costs fear. Magic still doesn't
-reduced the maximum fear to 40
-fixed a bug where opening menu's was not pausing the game
-added a few pointless doodads
-wrote “key, ladder, and door” in certain rooms for a note to myself
-added a miniboss. Doves does not work on him. The best strategy is to kite around a lightning tower or run away using dummy and shoot
-replaced the doodad staircase with a ramp (temporarily)
-changed Player Unit back to a ghost
-added 2 more thought messages (when drawing dies and when miniboss dies)
-added error messages for elevated terrain (ladder) and walled-in rooms (door)
-took out all the caps in Story so Far pages
-added Story so Far page 4 (when miniboss dies)
-updated all Story so Far pages
-added a Ladder button to the SketchBook
-removed F10 ending game
v0.2.3 – v0.2.4 changes:
Thurs, 6/24
-fixed a bug where the “only 1 magic at a time” message would show even when you're only making one magic ability
-added the the 2nd Magic feature: Dummy! There are 2 dummies, 1 that follows, 1 that doesnt.
-added the 3rd Magic feature: Doves.. Since it's an instant effect, it isn't limited to once, but that's just because it's a demo and I'm lazy. It will have limits in the actual game. It can not be used while a Dummy or Lightning Tower is alive.
-units no longer run away on their own when attacked
-unit no longer attack without being ordered (you MUST left click now)
-added another locked door and error message (also on 2nd floor)
-added a “Key” button to the SketchBook
-made the map much smaller (just big enough for the borders of the playable areas)
-edited the terrain (1 tiny spot on 1st floor and 2 spots on 2nd floor)
-moved all 3 bossbars (fear, health, and dummy) to the right of the screen. Now you can hold control to see the Minimap
-changed all walls from skyscraper to manmade cliffs
v0.2.2 – v0.2.3 changes:
Tues, 6/22 and Wed, 6/23
-changed the chat between the character and Drawing (labels 5, 6, 7, 11, and 14)
-Changed all “Story so Far”s to “Journal”s (including variables and trigger names)
-Changed all “Mission”s to “The Story (so far)”s (including variables and trigger names)
-the camera now starts zoomed IN all the way (to zoom out, scroll IN and vice versa)
-the fear meter now works properly. Sprinting (Q/E) increases fear, not sprinting decreases it
-having 100/100 fear now damages the player
-changed show/hide UI button from tab to control
-added a crappy doodad-fied staircase that the player can't walk on (will add interactable stairs when I know how). The point to go to the 2nd story is still in the corner (right where the top step is)
-changed Player Unit to a marine (had trouble with ghost attacking)
-added the game mechanic to AUTO-TARGET. One unit will be auto-selected. Click to attack it, go to magic when it works and do that, etc.
-updated the Chain Lightning button/tooltip in Magic
-added the Chain Tower ability in magic (details are on the button's tooltip)
-only one magic ability can be working at a time (i.e. you cant have 2 lightning towers, or a lightning tower and use doves, etc). Also added an error message for this
-made the dialog for Chat with Drawing 50 bigger on the y axis
-added a “Dummy” button to the SketchBook
-revised several buttons' tooltips (all either SketchBook or Magic)
v0.2.1 – v0.2.2 changes:
Mon, 6/21
-added Sprinting (Q or E) (costs 1 Fear for every 0.75 game seconds sprinting)
-added Fear regeneration (+1 fear per 2 seconds not sprinting)
-changed World Map to Magic
-added a 2nd menu – Quick Menu (for Sketchbook and magic)
-added a 3rd menu – DS buttons
-changed the button layout of both main menus
-removed images from the menu buttons
-opening any of the 3 menus now pauses the game and doesn't require shift to be held down
-added Next and Back buttons to Story so Far
-added the first 3 Story so Far Mission labels (when a new page is available, the game tells you “Story so Far (mission) – updated) (6 is just a random number, so ignore #/6)
-added “Mission” and “Demo controls” buttons to the Story so Far (features added, not empty buttons)
v0.1.4 – v0.2.1 changes:
Sun, 6/20
-added dialogs for the rest of the menu buttons, but only the Save & Quit button is finished
-added the first 2 thought messages. One thing about the game is that there will be triggered audio for the main character's voice-actor. Since this can't be done on my own (easily), the messages will serve their purpose
-added a door on the 2nd story maze-ish area, pathing blocker, and an error message saying it's locked
-added Drawing (high templar) as neutral unit
-added the full dialogue between the player and Drawing
-when the player goes from one story in the house to the other (back corner of the kitchen), the camera now pans to the correct story instantly instead of over 2 seconds
v0.1.3 – v0.1.4 changes:
Sat, 6/19
-fixed issues with the main menu
-added all buttons to the main menu
-added Save & Quit feature on the main menu to its full extent
-added Options feature on the main menu, but with no options (for now)
v0.1.2 – v0.1.3 changes:
Fri, 6/18
-fixed camera lag issue
-decreased camera's vision of shadowed areas
-increased ghost's scale, jump height, and speed by 50%
-added a rough draft of the menu. Click the menu button on the side to open it.
V0.1.1 – V0.1.2 changes:
Thu, 6/17
-added the rest of the terrain
-added doors going from room to room (will add open/close animations eventually)
-changed player from zergling to ghost
To-Do List:
-more than just a gun for combat (pick up other weapons, like the DT's scythe) --- Need the 3d models first
-learn to draw door, key, and ladder --- Need the 3d models first
-keep adding thought messages and error messages, and keep updating Story so Far (change “6”)
-add more enemy units
-minimap (not the one on the UI) --- not possible in beta of mapmaker
?-add BackPack (inventory)
Needed 3d models:
-picture frame (for the 3 sketchbook items)
-melee weapon (DT scythe)
-player's unit without gun
-player's unit with the melee weapon
-stairs
-ramp