Map V1.5.2

Details

  • Filename
    attack_waves.SC2Map
  • Uploaded by
  • Uploaded
    Apr 1, 2013
  • Size
    38.53 MB
  • Downloads
    289
  • MD5
    a9fc6e31f011410a93fe5aa47fcc1e95

Changelog

V1.5.2

  • Added more nukes to end cutscene
  • General improvements

V1.5.0

  • Added ending cutscene + victory at 10 minute mark
  • Updated loading screen
  • Missile bug (resulting in overlong battles) is now FIXED
  • Other minor bug fixes
  • General improvements

V1.4.0

  • New feature - continuous spawning: alongside regular waves, a continuous stream of units will come from 4 places on the map, 2 groups/team
  • Updated loading screen image
  • Adjusted some unit stats to help reduce overlong fights (battlecruisers in particular)
  • General improvements
  • Bug fixes

V1.3.0

  • Added new wave: 2x5 elite marines, 2x5 elite thor, 1x5 battlecruiser
  • Repulsor fields (purely asthetic) added around despawn areas (top right, bottom left) and revealers added to those areas to make them stand out more
  • General improvements
  • Minor bug fixes

V1.2.5

  • General improvements
  • Version number now displayed when the game starts

V1.2.0

  • Marauder bug FIXED
  • Minor improvements

V1.1.2

  • Added custom loading screen image
  • Minor bug fixes

V1.10 Second update.

  • Map redone
  • Added thor and colossus waves
  • General improvements
  • Bug fixes

V1.0.5 First update.

  • Added marauders after 1 minute mark, and tanks after another minute.
  • General improvements

V1.0.0 The first, very bad and boring version.

V1.5.2 - Working on possibly giving the player some interactivity, in that they vote for which team they think will win.

V1.5.0 - Still working on improving entertainment value and not making the player feel overwhelmed by the amount of stuff going on.

V1.4.0 - Still working on making the entertainment last, and not just seem to drone on.

V1.3.0 - Minor bug on new wave resulting in overlong battles near the repulsor fields. Will be worked on.

V1.2.5 - Still working on improvements to the game as a whole.

V1.2.0 - Still seems to be lacking in unit variety, will work towards fixing this. Even considering adding unit kill counter, and a vote at the beginning to vote on who you think will win (winner = most kills by "X" time).

V1.1.2 - There is a bug involving the marauder's bullets registering as spawn candidates for either team, resulting is an unstoppable blob of units early on for one of the teams. this is being investigated and should be resolved soon.

V1.1.0 - New map makes watching more interesting, as does more unit variety. More to come still.

V1.0.5 - So far, It's pretty uninteresting to watch. This should change as time goes on and further updates emerge.