Shrink TD
Uploaded as first map ever to EU Battle.net!
PROJECT STOPPED
Survive 36 brutally hard enemy waves in a traditional mazing and fast paced tower defense using 26 unique towers.
Survive 36 brutally hard enemy waves in a traditional mazing and fast paced tower defense using 26 unique towers.
Information
Players: Up to 4
Modes: Solo, Consolidation, The Intersection
Races: Terran, Protoss and Zerg
Uploaded to: EU, US, SEA (EU newest)
Special Thanks . . .
Derivation, shizophreak, templar4522, Habladabla, Deison, Shulcare, kumbol, Absence, Levythenobz, IAmBeingRepressed, darkboz, StarcraftScientist, SteveBiski, anothersickpuppy, silasdh, frasze, l1lshadow, Smoothsmith, lanthanum999, vjeux, MTGNecro and all the others for your support and feedbacks!!
Help us by giving us some infos . . .
- Rate this map on a scale of 0(bad) to 10(good)
- No. of players?
- Race?
- Highest wave achieved?
- Total Score/Highscore?
- Game modes?
- Which tower you think is most efficient?
- Which tower you think is the most useless?
Thanks!
I just noticed a few things while playing terran towers: The tooltip for sniper-towers states they only attack ground, although they seem to be hitting air too (which - i think - is a good thing). The tooltip for the research-facility indicates it has upgrades for sniper-towers, although it doesn't (it has upgrades for the mini-thor though, although he's - sadly - not in the game anymore). Also, you can't sell sniper-towers.
Ahahaha sweet Ous, cheers :) Cant wait to try that one out :)
edit: woah that was quick :D
tomorrow I'll (hopefully) upload version 1.3 with a few bug fixes and balance changes.
for example the bug where aura towers gave their bonus even when they weren't powered :)
(and lifes changed to lives) XD
EDIT: version 1.3 uploaded to Battle.net and also uploaded on mapster now! ;)
Mkay so I tried to solo it and my feedback so far :
Got to round 7 using solely toss cannons with the added dmg+speed towers and some hydra canons. I must say I really like them protos cannons because they are mighty powerful. However all those pylon-powered towers have the pylon's sell ability, so they got this "you don't get nothing back when you sell it" tooltip.
At first I thought that the 180 seconds timer on pylons is kind of useless but then I kinda found liking to it - keeps you busy. Although, perhaps you could add "add life" to the pylon so for like 4 minerals you would add 1/2 of the life to it? It would be useful especially in the later parts where manually rebuilding it would be hard.
The spine crawler tower is a nice one but IMHO it needs to be buffed. I know it costs measly 10 minerals, but it's awfully slow. Panitball canons of that price worth do much more damage.
Also the double-click problem is back. When I double-click the canons when I want to focus fire it selects all the poo... erhm... sandbags :D With toss cannons it selects all the "toss structures" (ie cannons and pylons).
AI pathing updates - this is a pretty bad bug, I lost the game in 7th round because of it. Once you block something, it gets written in the AI. So even when you immediately unblock the way, the AI attacks your towers and poo.. erm sandbags :D This prevails with all the spawned wave units until the next wave. But yeah so far I really like the new stuff, will try a few more solos and report teh bugs right here :)
Oh, nibble nibble grammar - it's "lives" left, not "lifes" ;)
Keep it up, I really love the new changes!
EDIT: Aight, got it into the interceptor round and frankly they need to be toned down. I think HP would be fine, just slow them down a little. Or perhaps that was because I soloed but I had no problems with air units before this wave. It went just whoosh whoosh lives 0 :(
Otherwise did a photon cannon -> multi cannon -> tesla tower + powerups transition and a serpentine around the center. Worked pretty well. Didn't get to try the bunker tower yet, but the lazer one is pretty cool :)
Bug: Add a pylon power check for the pylon buff towers, because they still happily buff everything else (including non-toss towers) even when the main power pylon is destroyed.
So far so good :) Hope my feedback helped a lil'. cheers.
Sweet! New version, finally I have one less exam to worry about so I'll try it out and give ya feedback :) Oh and thanks for mentioning my name, makes me feel warm and fuzzy inside ^^
hm 1.2 and 1.211 aint published on EU yet :(
@ templar4522
I will consider it... still thinking at other possibility then using races to divide the towers. I like to create and experiment new things :D
About zerg explosive wall... it's suppose to last only 60 seconds after u built it. For some reason Ousnius removed the 60 seconds. For now we will keep it that way and see how it goes.
On "south of map placement" i will think of a fix for that...
And Thanks for your feedbacks!
each race with... let's say 2/3 of that much towers would be interesting! However the "advanced" button is essential: when you start if you have few options you aren't overwhelmed and you can start playing smoothly with the basic stuff and learn from your errors quite fast, then when you start reaching higher waves you have new stuff to enjoy :D
question: shouldn't the zerg explosive wall cost more than poo walls? Explosives can be useful if well placed, like damaging bosses and so on..
and a note: when i play on the south of the map i have serious difficulties placing things in the cells next to the border of the game area...
Thanks for your feedback gizmachu, shizophreak and Denerak!
We'll change a lot of balance things in the next version, it's just extremely unbalanced ;D
About the too much towers thing...well, I think when you've played your second match, you'll know the towers good enough.
We thought about making 3 races with that much towers XD
I agree with Shizophreak you should separate them into 3 races so you aren't so overwhelmed at the start with tower selection.
The Protoss towers are a little too strong especially the multi cannon, you can just spam them in the middle and have 0 leaks.
And it looks like after you cap your score 175,442 you no longer get money from the waves.
I just played it, and i think it has just way too many towers now. Makes it kinda hard to play. It might be a good idea to seperate them into the three races, so that you can choose what you want to be in the beginning, and then build only the respective towers.
just played it in single player, and there are some balance issues, more or less the protoss towers might be a bit too strong. the only thing that i ever leaked later on in the game were air units. Also the interceptor level is waaayyy to hard, by that i mean from each corner like 3 or 4 spawn and they are crazy fast. Also the 2 zerg tower buttons on the advanced menu page dont do anything except show a tooltip, besides all of that cant wait for future versions :D
map is now uploaded as "Shrink TD [Alpha]" and v0.1
I had some bugs with publishing it to b.net, sorry...
Edit: Someone stole it, he published it as "Shrink TD Alpha v0.11".
Don't play this version please!
The actual version at the time I wrote this here is "Shrink TD [Alpha]"!
I have some issues on playing the up to date map (1.0 and higher) as vie b.net when I create a game it always takes the older 0.5 version.
Any hints on how to force sc2 to download the new release?
wow that's cool! I just read the changelog up here, sounds good!
Yea i told Ousnius to unpublish.
We will try to publish v1.2 within the next 24hrs... maybe... new waves and towers need a bit of polishing.
Can you unpublish old versions?? everybody is playing on v 0.5
Looking for tester
Mothership wave may be too strong. I set up 8 (8!) upgraded missile towers in a corner plus flying over my maze and all motherships still ended at around 30% even with no other leaks.
There's still problems with some waves having extremely slow movement speed; any wave like this ends up combining with the subsequent wave, making it more difficult.
Baneling wave is pretty much a joke now; they all spawn at once but they also all have extremely low HP and die in one shot. I liked it more when it was actually a threatening wave if you weren't set up correctly.
@MTGNecro
Yes it makes the game a little bit random. The idea came from Ousnius.
Towers and waves will be remake for next version. Up to a total of 20 towers and 35 waves. I will take note of your concern when i remake the new waves.
Yep there is a version HP is set to the equivalent of impossible for normal and hard. Sorry about that.
Gave the new version a few test plays. Just gotta say that I love the assimilator mode. Makes every game a liiiiiittle different. That being said...only a few gripes.
Also, I noticed you said that before the HP values were incorrect. Were they set on the equivalent of hard? It seems like normal on this version was far easier than in previous versions.