Shrink TD
Uploaded as first map ever to EU Battle.net!
PROJECT STOPPED
Survive 36 brutally hard enemy waves in a traditional mazing and fast paced tower defense using 26 unique towers.
Survive 36 brutally hard enemy waves in a traditional mazing and fast paced tower defense using 26 unique towers.
Information
Players: Up to 4
Modes: Solo, Consolidation, The Intersection
Races: Terran, Protoss and Zerg
Uploaded to: EU, US, SEA (EU newest)
Special Thanks . . .
Derivation, shizophreak, templar4522, Habladabla, Deison, Shulcare, kumbol, Absence, Levythenobz, IAmBeingRepressed, darkboz, StarcraftScientist, SteveBiski, anothersickpuppy, silasdh, frasze, l1lshadow, Smoothsmith, lanthanum999, vjeux, MTGNecro and all the others for your support and feedbacks!!
Help us by giving us some infos . . .
- Rate this map on a scale of 0(bad) to 10(good)
- No. of players?
- Race?
- Highest wave achieved?
- Total Score/Highscore?
- Game modes?
- Which tower you think is most efficient?
- Which tower you think is the most useless?
Thanks!
@Shulcare
Ok jus played v1.11 again... got 51454. Didnt see any units attacking my towers, maybe u build wrongly and blocked them?
@Habladabla
Thanks! Yea some waves are very hard. Since Ousnius is messing with the balancing i let him know.
Ok i decided get on into the messy data editor and work on new towers. Wish me luck >.<
The map is great but one thing that bothered me was a huge jump in difficulty from certain wave, I think it was when changelings and THOR boss comes out.(then void rays or so). Pretty hardcore :)
My scores (alone, consolidation) were 9429... But there was a little bug: I could read that round 31 is coming in 28 seconds, although there is no wave 31 ;-)
Also I noticed, that the units sometimes will attack my towers, when I dont build the entrance to the middle tower on the upper left corner of the middle. It seems they dont like going into the middle from specific sides.... Can that be? (I didn't block.)
I had a total score of 11000 or sth. like that in version 1.0, 2 players and consolidation mode ^.^
Changelog for next version
Version 1.1 Alpha
Added : Bonus score system. Score multiplier increases along with set of kills and resets to zero when you leak.
Fixed : Thor upgrades now affect damage
@kumbol
Thank you for your support. We will keep the updates coming and hopefully the map would be completed before SC2 release!
@Shulcare & Deison
Thanks for the feedbacks!
Would be nice if everyone to share their total points.
got 6028 for my last game >.> solo and consolidation mode
@Deison: Didn't I post exactly this bug!? ;-) But the zergling fix is fine.
@Shulcare, in version 1.0 the level 11 'changeling' zergling bug is fixed, they had 1000 too much HP or something.
@authors, the minithor upgrades is bugged. Damage doesnt increased, damage vs armoured doesnt increase either. Only range increases (not sure about speed).
Hi, I wanted to say your TD is great and I love to play it, but there are several things I noticed:
The upgrade for Thor tower is buggy. Range is increased, but not damage.
There is a zergling wave which is - compared to the other waves around - a bit too strong (I think it's about 11)
Once the middle tower was invisible over the complete game (seen in v0.9)
okay thanks for saying this kumbol!
looks like I forgot to localize polish client >.<
will do it with next versions
Hey guys!
I love your map and I think it's getting better and better with each update. I just have one concern: it's pretty damn hard to play it on a Polish SC2 client because of the 'scripty strings'. How about you just copy the English texts for the Polish localization so we can at least read them? I'm not into mapmaking myself, so I don't really know how it works, but it's the same issue with every single custom map. There are those xxx/xxx/button/blah blah instead of the appropriate texts :/
Ousnius will unpublish older version when his on.
Changelog for next version
Version 1.0 Alpha:
I'll post feedback on the new ver when I have a few more games played :)
Only one thing to say - could someone of you guys (Ous) unpublish the 0.5 version? Because that one is still being played over the 0.9 one :D (35 vs 7)
Sorry for the fluctuating of difficulty for every version. We still trying to get new features in before we work on new towers, new waves and balancing.
@IAmBeingRepressed
Assimilators will be an additional mode. Will take a look at the movement speed for some waves.
@Levythenobz
Number of players in game will affect % of waves HP in most of the version and it is possible to change other properties like spawning frequency and bounty if we need to. Cant comment much on the towers but 3 races (mainly the 3 Starcraft race) with 8 towers each is planned. Each race will have different unique characteristic.
@Absence
Thanks for the cheers ^^
cheers for the new version! ^^
I think it's really hard playing solo (even at easy setting with 30lives). Could you lower the difficulty based on the number of player or something. I keep dying to the hydralisk level and i feel like if i dont make paintball turret and poo with all the money I have I won't even get to the hydralisk level. Maybe lower the price of poo?
Iirc is was easier in 0.4. I was able to get to banelings until they blew up all my turrets lol
You could also let the player choose how many locations spawn creeps to change the difficulty if people wanna play alone or with only 1 friend.
Sometimes the creeps attack my towers even though i'm not walled in. Seems to be because they have a predefined patch that doesn't change immidiately if i block it with a tower and they seem to have a preference path to get in the middle aswell.
Might consider: being able to have more than 3 upgrades (maybe it's that way in 0.8 but I never get to the point when I can upgrade). Would probably need rebalance on the prices.
I would also like a tower between the paintball and tank. Especially since the tank is so slow to fire. Iirc the tesla doesn't shot really fast either. Maybe a 50$ tower.
Nice TD though, keep improving it.
We are still working on the trigger and adding new features.
For example : A new difficulty dialog
Because of the new features and races... we might need to re-balance the waves again.
Some waves are too easy; speed is too slow and they just crawl across the screen and often they don't even get to the maze until the next wave has spawned
Baneling wave is really slow and spawns as one huge clump which blocks further waves; this results in the marauder wave getting blocked and both coming in as a group
The second colossus wave (28?) followed by the raven wave is probably harder than intended. What ends up happening is that all anti-air ends up shooting at the colossi and ravens just fly over without interference. Can be compensated for by building missile turrets outside of your maze but it's a bit awkward.
There shouldn't be assimilators scattered around on every difficulty. Probably best to have none on easy and scale it up with difficulty.
I deleted all old alpha versions; version 0.4 is up now!
btw: thanks for the feedback :)
btw 2: I published this map on EU Battle.net with patch 13 :D
All in all, I really enjoyed this TD. Just a couple of points:
That is all for now. I am looking forward to the next version!