ShadowTD 1.10

Details

  • Filename
    ShadowTDbeta.SC2Map
  • Uploaded by
  • Uploaded
    May 18, 2010
  • Size
    1.48 MB
  • Downloads
    650
  • MD5
    c3caac47b170fe1ef64a5af475eef912

Changelog

Upgrade for walls changed
Hunter Seeker can now target buildings.
Missle turret detector upgrade now works properly
Missle turret damage now has 3 levels
Missile turret stun vs mechanical duration is now 50%
Wall hotkey changed to 'Z' to match QWERTY setup.
Thunder Tower no longer says "Detector" in description
"Black Hole" ability now works correctly.
Stun Duration for Thunder Tower has been reduced by 50%
3 New buildings have been added to the top left corner with extra upgrades.
The game does not reset at level 1 when you win.
Waves with fewer enemies will cost more lives.
All of the pathing has been redone.
New Blink AI.
Some towers and upgrades are more expensive
All of the enemies have been made tougher.
Radar Towers now display the detect range (upgraded missile turrets do not but its the same range)
Now the shrink ability correctly scales down the unit.

There is some massive slowdowns when you have many projectiles on the screen, especially against the very tough enemies like the Thor. I am currently trying to figure out a way to fix this.

Some air units will idle if they get pushed off the path.