Shadows of the Tal'Darim
Shadows of the Tal'Darim is a 3-part 1-10 player RPG for Starcraft 2.
Shadows of the Tal'darim 1.09 features:
- 15 Unique heros
- A hero save system that holds 5 heroes per player
- Content that adjusts difficulty based on how many players are present (Mobs and bosses have +100% life per player)
- Content that drops more loot when there are more players present.
- A Unique Stat-point spending system that allows you to customize your character, and re-spend these stat points freely at any time.
- A talent system that can unlock new abilities or improve existing abilities.
- Diablo style followers that get stronger as you get stronger, and level as you level.
- Over 240 pieces of gear including helms, shoulder, chest, bracer, gloves, boots, rings, shields, trinkets and relics!
- Drive 1 of 4 different types of vehicles!
- A waypoint system similar to Diablo.
- A PVP Arena where 4 or more players can have arena battles and compete for XP and Vespene!
- Released Dec 28, 2010. Updates every week.
Visit the Shadows of the Tal'Darim Forums
- Act I Level 1-25 content
The Protoss and the Tal'darim were fighting above restored Haven. Shortly after the Terran colonists sent up a battlecruiser from the surface, a sub-space Vortex opens up above the planet, engulfing several vessels. Trapped and stranded 85 years in the past, our heroes grow tired of waiting for reinforcements
The Tal'Darim have set up fortifications, while they gather enough materials to launch an assault on Aiur (and through their madness, destabilize time itself!)
- Act II Level 23-50 content
After nearly defeating the Destroyer, our heroes head South in pursuit. Chal'marr and his band of Templars have taken over a nearby Tal'darim outpost. This outpost will serve as a temporary sanctuary for Chal'marr's survivors while they investigate the Tal'darims recent expansion into the region.
- Act III Level 45-80 content.
Near the end of Act 2, one of the Destroyers Dark Archons had mysteriously appeared and stole a powerful crystal artifact that the Destroyer was excavating. The Destroyer was enraged. The Tal'darim Archon opened a time rift and escaped to the present.
With the timelines restored, our heroes return through the temporal vortex, but they pick up a Tal'darim warp trail that leads straight to Korhal! Chal'marr's survivors (on General Larrens Battlecruiser) follow the warp trail to an experimental research facility on Korhal, which is still mostly in ruins after the last Zerg attack.. The Ta'darim Archon (known as Nezzax the Consuming) is harnessing the powers of the crystal to amplify his ability to control human minds!
As I've mentioned before I CANT LOCALIZE IT FOR YOUR REGION. This is the users responsibility. I don't have the enGB locale installed, you just have to wait until someone in your region who knows how to use SC2Localizer and MPQedit posts it.
or you could do me a huge favor and post it after following these instructions http://forums.sc2mapster.com/resources/tutorials/945-data-trigger-fix-en-gb-en-us-localization-errors/
The problem people had trying to localize earlier versions were, the text tags were blank, any text was nonexistent, and there's a way to fix these localization issues that I recently found in this post.
I can localize enGB maps to enUS but i can't do the other way around due to client limitations :( If i can find where to download the enGB locale file, that might be another story
Did you localize this map yet? I stumbled upon it a couple of days ago and wrote a whole post about how you should use the localizer, then figured you linked to it yourself a couple of posts down.
The reset stats should always refund the proper amount of stat points (terrazine) for a hero your level (equal to hero level +1). I've honestly never seen it fail, even in multiplayer. As for the 'If you die, you seem to lose out on the upgrade' issue, i'm applying a fix for this (and reducing bank size next version.) It currently banks your hero to a quick temp folder every time you take damage a maximum of once every 30 seconds. The triggers that handle this bank folder are being carefully rewritten because of a bug that causes you to gain 1 terrazine upon resurrecting. I had to set the players unused stat points (terrazine to 0) upon res as a hotfix for it.
I'll get around to working on a system where you dont have to spend stat points so quickly, so your stat pts (terrazine) builds up. Thanks for the input
I've just recently played this map and here's something I've noticed. You have to make sure to use your stat upgrades when you get them and before you die. If you die, you seem to lose out on the upgrade. This can be frustrating as one may be in the middle of a tough fight, level and then promptly die thus losing the upgrade. Also, resetting stats seems to lose the stats entirely as you do not get the needed resource(s) to replace the stats.
yea - you localize it for your region before publishing. the person who published it for EU probably either didn't localize it or they only localized it for their language. If you want to play maps made in another country, you need to convert them using this utility
http://www.sc2mapster.com/assets/sc2-localizer/
Having the same issues as Raemas friend, so it's not the PC. I really hope there is a solution to this, because the map is unplayable that way.
Working on a 'saved hero recovery' feature, Since the map save banks havent been loading for player 1 in multiplayer games in 1.2.2, I implemented a workaround that allows a player to load another players hero. We have found with the 1.2.2 save banks, the host's save bank is often not recognized (because we can't get player name by string yet). But player 2's save banks are intact! So we get player 2 to load player 1's hero, (-loadhero player1 slot#) save to an unused slot. Now when we reload, player 1 loads the slot holding the hero, from player2. (-loadhero player2 slot#) I'll be working on the dialog based part of the save/load to include this feature, and possibly save a copy of each players hero to slots 4/5/6 until blizzard can implement this 'get player name in string' function.
I haven't tested it with any other locales. Try converting to a different locale? Haven't had any tooltip errors as enUS. May be an issue with your friends install, get him to run blizzard repair utility.
Well, me and my friend tried to host this map on Battle.net EU.
But we had major issues with ingame texts. For me (using german starcraft version) everything was fine, but my friend (using enGB version) could not read anything. All tooltips etc just were messed up. He's downloading the german starcraft just to check whether it is his pc or the enGB language thats messing everything up.
are you guys on eu servers? this is published on NA servers, I'm sure someone will publish it on EU servers soon.
Same for me, and cant publish it myself...does anyone have a solution to this?
Been trying to play this map, can not find it in-game no matter what I do.
Preparing for a act II this March. Expect over 80 new items, and a lot more difficult content. I have quadrupled the amount of items in the database in preparation for the new content. You can expect to go from 3500 vitals to 10,000 through act II. Once completing act II, players fight for the best in slot gear through a new PVP map, and through heroic act II encounters. I have enough gear for 2 more maps like this. Early tests of the gear i made for after act II (the pvp gear/heroic) indicate players will have 20,000 vitals in the best in slot gear, with haste, +damage, and shield regen bonus's.