Shadows of the Tal'Darim
Shadows of the Tal'Darim is a 3-part 1-10 player RPG for Starcraft 2.
Shadows of the Tal'darim 1.09 features:
- 15 Unique heros
- A hero save system that holds 5 heroes per player
- Content that adjusts difficulty based on how many players are present (Mobs and bosses have +100% life per player)
- Content that drops more loot when there are more players present.
- A Unique Stat-point spending system that allows you to customize your character, and re-spend these stat points freely at any time.
- A talent system that can unlock new abilities or improve existing abilities.
- Diablo style followers that get stronger as you get stronger, and level as you level.
- Over 240 pieces of gear including helms, shoulder, chest, bracer, gloves, boots, rings, shields, trinkets and relics!
- Drive 1 of 4 different types of vehicles!
- A waypoint system similar to Diablo.
- A PVP Arena where 4 or more players can have arena battles and compete for XP and Vespene!
- Released Dec 28, 2010. Updates every week.
Visit the Shadows of the Tal'Darim Forums
- Act I Level 1-25 content
The Protoss and the Tal'darim were fighting above restored Haven. Shortly after the Terran colonists sent up a battlecruiser from the surface, a sub-space Vortex opens up above the planet, engulfing several vessels. Trapped and stranded 85 years in the past, our heroes grow tired of waiting for reinforcements
The Tal'Darim have set up fortifications, while they gather enough materials to launch an assault on Aiur (and through their madness, destabilize time itself!)
- Act II Level 23-50 content
After nearly defeating the Destroyer, our heroes head South in pursuit. Chal'marr and his band of Templars have taken over a nearby Tal'darim outpost. This outpost will serve as a temporary sanctuary for Chal'marr's survivors while they investigate the Tal'darims recent expansion into the region.
- Act III Level 45-80 content.
Near the end of Act 2, one of the Destroyers Dark Archons had mysteriously appeared and stole a powerful crystal artifact that the Destroyer was excavating. The Destroyer was enraged. The Tal'darim Archon opened a time rift and escaped to the present.
With the timelines restored, our heroes return through the temporal vortex, but they pick up a Tal'darim warp trail that leads straight to Korhal! Chal'marr's survivors (on General Larrens Battlecruiser) follow the warp trail to an experimental research facility on Korhal, which is still mostly in ruins after the last Zerg attack.. The Ta'darim Archon (known as Nezzax the Consuming) is harnessing the powers of the crystal to amplify his ability to control human minds!
I'm nearly done phase 1 of this change. We are all about to see a drastic change in how inventory items work, and 3 new inventory classes are about to be added.
Gloves 14 variations. Gloves always grant +armor and +shield regen (will be given additional stats closer to 0.95 version)
Boots 17 variations. Boots always grant generous amounts of +armor. (will be given additional stats closer to 0.95 version)
Rings 6 variations (more planned) 2 Critical strike rings, 2 haste rings, 2 +armor rings. (19 more rings are planned for closer to 0.95 version)
I'm still merging the data from act 1-3, and I have 15 new hands-slot items, I just need to work on new boots rings and trinkets.
Update
I am integrating the Act 1-3 unit/item/actor data for the purpose of adding a new hero and changing how inventory works. This change will take a few weeks.
Act III Progress
Items - 100%
Terrain - 100%
Units - 100%
Bosses - 95% 11/12 bosses are finished, 1 boss pending changes.
Quests - 85% Debugging and stress testing the quests. It works start to finish, though some pings and objectives might be wrong (or point you to the wrong place).
Act 3 is quite playable, just search for "Shadows of" on US battle.net and it will bring up acts 1, 2 and 3.
Act 3 is just lacking indoor areas, with civilians and npc's that talk.
so you are almost done with act 3 and then we can see what its like
Act III Progress
Items - 100%
Terrain - 100%
Units - 100%
Bosses - 80% One boss left to make, 9/12 bosses are finished, 2 bosses in testing phase.
Quests - 55% A basic 5 part quest line has been implemented. Killing the early act III bosses unlocks the northern wastes.
@Sharicasmi: Go
Man if you need any help, I know how to work with the editor, and at the moment im lacking of ideas to make my maps, i can help you with bosses or anything you need, just ask with a PM or anything
Act III Progress
Items - 95% Mouse hover-over image tooltips are not quite working up to act I and II standards.
Terrain - 100%
Units - 100%
Bosses - 40% Two bosses left to make, 8 bossfights are pending changes, 3 bossfights working as intended. Bosses are effectively tuned for level 50-80 players, but several fights will be redesigned.
Quests - 15% Killing most any boss will trigger one of a few 'return to Chal'marr' quests.
Act III Progress
Items - 95%
Terrain - 100%
Units - 100%
Bosses - 20%
Quests - 10%
All quests mysteriously went missing from act I. The problem only existed for a few hours, as I was able to discover they had gone missing fairly quickly.
Hero loading will now be much smoother since I implemented a 'backup' save file that the save system will use if it can't load from the main file. The problem with the main save file, is that sometimes it just gets saved to too often. The backup file CANNOT be saved manually, it only saves when you gain a hero level or finish a map.
I've already seen it save one of my heroes loading into act II since implementation, which is a good sign. When you go to load your hero, if the main bank file is corrupt/missing, it goes 'Slot is empty or corrupt! Attempting to load from backup save!' and it will then load the backup saved version of that hero.
I'm trying to implement more powerful tools for the purpose of keeping hero saves intact.
Still trying to figure out why some players have difficulty loading their hero in 3-5 player games. I may be exploring the possibility of using 2 bankfiles, one as a backup to load from, incase the main file becomes corrupt or misplaced. I have also been working like crazy on act III.
I'll be updating the buttons on most of the items. Frost nova gets a new icon. It'll take me a few days
an issue was identified with the new UI, it seems players were having problems loading in multiplayer, so I've reduced the amount of UI modifications and removed the modification that was causing this issue
I'll try making the vehicles in act II non heroic and see if that makes a difference. This will make finding your vehicle abit tricky if you're riding something, but if it prevents that bug then it's worth it.
Act I is now updated with the new UI. I should have act II updated in a few hours
In Act II,
The sentry vehicle has a glitch. If you enter the vehicle and press f2, you can't issue anymore commands. You can center the camera by pressing f2 or f3.
Only way out is to reload character.
Today I'll be taking some time to modify the UI elements. Some messages don't entirely fit on the screen, and some pings are blocked by the minimap buttons. I don't like the SC2 default UI but I don't want to alienate SC2 players with a World of Warcraft style UI, so the current theme is somewhere 'in between.'
I just want the game UI to be attractive, and kept as simple as possible.
What if the phased stalker fixes your broken scanner first and then asks you to find his agent DT as a favor? As I recall, the 2nd part doesn't trigger when you save his DT first.
As a result, you can skip the buy sentry potions and just have Chal'marr trigger - Talk to Phased Stalker.
(BTW, the merchant offers to sell 175 gas for the keys but nothing happens.)
In Act II,
Any idea on how to fix the broken scanner? I see you've removed the Ursodak Bull quest which opens up the 3 main quests from Chal'marr. (BTW, the merchant offers to sell 175 gas for the keys but nothing happens.)
What if the phased stalker fixes your broken scanner first and then asks you to find his agent DT as a favor? As I recall, the 2nd part doesn't trigger when you save his DT first.
As a result, you can skip the buy sentry potions and just have Chal'marr trigger - Talk to Phased Stalker.