Shadows of the Tal'Darim 0.83

Details

  • Filename
    Shadows_of_the_Tal_Darim0.83a.SC2Map
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  • Uploaded
    Dec 28, 2010
  • Size
    6.49 MB
  • Downloads
    62,269
  • MD5
    81777edba3bddf855d879f0698fc7882

Changelog

0.83 -Two quest cinematics added.

  • -Players now pick their stat points through a new submenu on their command card instead of the dialog. This prevents players from picking their stat points while driving/piloting a vehicle, losing their point
  • -All abilities (except Spectre - Consumption) now have their secondary hotkeys clarified in their tooltips. All abilities will now state in bold letters 'Press 1 to cast on your current target' or 'Press 7 to cast on yourself'.
  • -High Templar has a few new talent upgrades, Improved Feedback and a second rank of improved psi storm
  • -You can no longer pick up Chal'marr with the dropship
  • -Chal'marr is now much harder to kill
  • -Chal'marr will now retaliate if attacked by a human player
  • -Players can no longer enter the 'destroy the distruption field generator' quest zone until they've reached that part of the quest chain.
  • -Spectre - Psi Shield has had its energy cost removed
  • -Spectre - Experimental Plasma Gun has had its base damage increased by 7
  • -Transition between quest zones should 'blend' alot better for unlock mode players.
  • -Queens lair should be accessable without switching to lock camera (third person) mode.
  • -Amount of mobs in starting zones has been reduced
  • -Queen Infestor should no longer be dealing damage based on a % of the targets heealth

0.82 -Intro cinematic deleted (was causing serious camera issues on multiplayer which made it unplayable) -Some types of items that do not consume charges now have a ridiculous cooldown instead! (grenades, gravity bombs) -Burrow (Queen Infestor, Roach, Ultralisk) no longer removes your stacks of agility/intelligence/strength. The correct attributes are applied after the hero unburrows -Enemies now hit harder when more players are present, gaining +20% damage done per player present -Difficulty now adjusts when a player leaves the game

0.81b -Intro cinematic added -grenades now properly consume charges -preview map image updated -all npc's are now unselectable (but not untargettable)