Crossfire Frenzy
Version: 0.6.0 (Beta release) (Bnet Version 1.1)
A reimagining of the classic Footmen Frenzy maps popular in Warcraft 3.
Choose your hero and choose your tech. Use your heroes and your base spawns to vanquish the enemy.
Three unique races, each with two unique tech branches complete with racial and unique branch abilities and upgrades and a total of four tech tiers.
Customize your hero by leveling up any one of four abilities. You will even get the option of specializing in one of two upgraded versions of each ability as the game progresses. You can further customize your hero by choosing from one of 3 attributes to improve each time your hero gains an experience level, or a combination of all 3. The maximum hero level is 20.
Any suggestions on gameplay features or improvements, balancing issues, and bug reports are always welcome and may be directed to this thread or to my email at: [email protected] (if you are contacting me via email, please include an appropriate subject - e.g. "SCV Scramble Bug Report" or the email will be promptly deleted).
Current features:
- Three races, each with two distinct branches and a total of 4 tech tiers.
- 8 unique heroes. (More will be added in future releases. I am aiming for at least 20 heroes by the final release.)
- Over a dozen items to make your heroes more powerful. (More will be added in future releases. Expect dozens by the final release.)
- Hireable mercenaries to bolster your army.
Credits
- Oryza for making the terrain, general suggestions on map features, and alpha testing
- Stealthbreed for alpha testing
- mempcy for alpha testing
Right now, this map is only localized for US. You can localize and upload to SEA if you want, just don't change anything more than you need to. For future versions (when it comes out of alpha) I might localize this for all regions.
Are you able to upload this to SEA server? If not, may I? We have v0.15a I think, at the moment, uploaded by someone named "Justin"
Structures already have detection capability that outranges Nova's attack (the base attack also outranges Nova).
Nova needs to be nerfed. My unit structure just got sniped by a single nova. Maybe like have the unit structures as a detection because otherwise Nova heroes can just slip in cloaked, do a fair bit of damage and if its low on energy it just retreats. Couldnt you add like a detection ability to our unit compounds so we cant lose like that?