SCV Scramble v0.2.1a

Details

  • Filename
    SCV_Scramble_v0.2.1a.SC2Map
  • Uploaded by
  • Uploaded
    Sep 22, 2010
  • Size
    269.86 KB
  • Downloads
    324
  • MD5
    ca52e19acfc079658f10fba40e000b1e

Changelog

v0.2.1a

Notes

The main purpose of this release is to provide a quick fix for the item revival bug. Various minor balance changes and bug fixes have been bundled with this release as well. The most notable are the nerf to Banelings and the change in functionality of the Insidious Parasite ability line.

Banelings have been nerfed to deal 200 (+50% vs. Biological, -25% vs. Structure, -50% vs. Hero) damage. This ensures that a single Baneling cannot kill any tier 0 or tier 1 units (unless the damage has been upgraded), which will hopefully force players to use Banelings more tactically instead of simply attack-moving and hoping to take out some SCVs, Marines, or Broodlings. The cost of Banelings has been decreased to 150 minerals and the cooldown has been decreased as well to compensate for the reduced damage.

The Queen of Blade's Insidious Parasite ability line has been changed to give the caster energy when the affected unit attacks rather than when it is attacked. The delay between successive energy gains has also been removed, and the cooldown reduced. To adjust for these changes, the energy gain per attack has been changed to be 4 for all levels instead of increasing with level. This should make these abilities more interesting to use, especially against heroes since it now punishes attack-oriented heroes with fast attack speeds such as Zeratul.

Gameplay Changes

General
  • Increased the cost of Blades of Zeratul to 3500 minerals/1000 vespene [was 3000 minerals/1000 vespene].
  • Increased the cost of Tassadar's Amulet to 4000 minerals/1500 vespene [was 3500 minerals/1200 vespene].
Heroes
  • Decreased the base attack period of Zeratul to 1.1 [was 1.2].
  • Changes to Insidious Parasite, Detritivorous Parasite, and Resistant Parasite:
    • Changed functionality to give the caster energy when the affected unit attacks and removed the delay between consecutive energy gains per parasite.
    • Parasites now give 4 energy per attack at all levels [was 5/6/7/8/9/10].
    • Decreased the cooldown to 10 seconds [was 20 seconds].
Mercs
  • Banelings' Volatile Burst ability damage decreased to 200 (150 vs. Structure) [was 300 (200 vs. Structure)].
  • Damage Upgrade now increases Volatile Burst damage by +20 (+15 vs. Structure) per level [was +15 (+10 vs. Structure].
  • Baneling cost reduced to 150 minerals [was 250 minerals] and hire cooldown time decreased to 15 seconds [was 30 seconds].

UI Changes

  • Changed hotkey for Void Walk, Shadow Walk, and Assassin Walk to (V) to avoid hotkey conflicts.
  • Floating text now appears when Zeratul does critical damage from being cloaked, and when heroes evade attacks.
  • Reverted some buttons back to their original versions after Battle.net patch 1.1.0 changed their icons.

Bug Fixes

  • Fixed item behaviors not applying correctly when reviving heroes.
  • Blades of Zeratul now correctly reduce damage to 0 when the evasion is triggered.
  • Fixed Damage Upgrade applying damage upgrade twice per level to Siege Tanks.
  • Medivac now correctly costs 2 supply instead of giving 2 supply.

SCV Scramble Known Issues

v0.2.1a

  • When your hero dies, you may find that inventory items have shifted position after revival. In the past, this was due to the workaround for the bug that items always dropped on death. Blizzard has since fixed that bug, but in doing so, they have introduced yet another bug with reviving heroes with items, so I have chosen to leave in a tweaked version of the old workaround, which fixes the new bug.
  • When researching certain upgrades, the icon that appears in the research queue is the "Cancel" icon instead of the upgrade's actual icon. This is a purely UI bug and has no adverse effect on the upgrade itself.

Important Any saved changes to this uploaded file will render the map unplayable. This is not some map protection scheme. It is simply because the map uses a customized MapScript.galaxy file that WILL be overwritten if the map is saved in the editor.