SCV Scramble v0.1.6
Details
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FilenameSCV_Scramble_v0.1.6.SC2Map
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Uploaded by
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UploadedSep 17, 2010
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Size257.10 KB
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Downloads197
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MD524cd18c0b3713de80a9e774a1ab9c75a
Changelog
v0.1.6
Notes
This release is a standard balance tweak. The main issues were leveling the playing field when it comes to movement speed. In general, ranged units have had their movement speeds reduced while melee units have had theirs increased. This is to make it harder for ranged units to completely kite melee, which has caused some balance issues in previous versions. Another major change was the change of Dark Templars' and Stalkers' damage mechanics. Essentially, the two had their damage mechanics swapped to put the two respective units in line with the rest of their tech branch.
Gameplay Changes
- Decreased collision radius of Xel-Naga Obelisk.
- Reduced the AoE of base attacks.
- Increased the model size and collision radius of all heroes.
- Increased attack period of Reapers to 1.7 [was 1.5].
- Reapers now do 75% damage to Structures [was 50%].
- Decreased movement speed of Reapers to 2.5 [was 2.75].
- Decreased movement speed of Ghosts to 2.25 [was 2.5].
- Increased attack damage of Zealots to 2x8 [was 2x7].
- Changed Dark Templar's attack to only hit once. Changed damage to 24 [was 2x10].
- Dark Templars now do 75% damage to Structures [was 50%].
- Increased movement speed of Dark Templars to 3 [was 2.8].
- Increased movement speed of High Templars to 2.25 [was 2.15].
- Changed Stalker's attack to hit twice. Changed damage to 2x12 [was 24].
- Stalkers now do 100% damage to Structures [was 50%].
- Decreased movement speed of Stalkers to 2.5 [was 2.9].
- Increased movement speed of Immortals to 2.5 [was 2.25].
- Increased movement speed of Broodlings to 3.5 [was 3].
- Zerglings now do 100% damage to Structures [was 75%].
- Increased movement speed of Zerglings to 3.25 [was 2.75].
- Decreased movement speed of Infested Marines to 2.25 [was 2.5].
- Increased movement speed of Aberrations to 2.5 [was 2.25].
- Hardened Shields now increases Archons' shield armor by 1.25 [was 1].
UI Changes
- Changed model of Support Center and changed name to Market.
- Increased minimap radius of heroes.
Bug Fixes
- Damage upgrade now increases SCV's damage by the correct amount.
v0.1.6
- When your hero dies, you may find that inventory items have shifted position after revival. This is due to the nature of the workaround for the "items always drop on death" bug. While this issue can potentially be resolved, it would take a substantial amount of coding and for now I would rather wait for Blizzard to fix the underlying issue.
- When researching certain upgrades, the icon that appears in the research queue is the "Cancel" icon instead of the upgrade's icon. This is a purely UI bug and has no adverse effect on the upgrade itself.
Important Any saved changes to this uploaded file will render the map unplayable. This is not some map protection scheme. It is simply because the map uses a customized MapScript.galaxy file that WILL be overwritten if the map is saved in the editor.