SCV Scramble v0.1.5
Details
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FilenameSCV_Scramble_v0.1.5.SC2Map
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Uploaded by
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UploadedSep 11, 2010
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Size213.01 KB
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Downloads230
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MD56c345248f2c76ea35a9663bf3304659e
Changelog
v0.1.5
=== Notes:
Version 0.1.5 focuses mainly on balance changes and some bug fixes, and doesn't introduce many new features to the map. The first main balance issue that this release hopes to address is the extremely high survivability of heroes with a combination of high armor and fast movement speed. These heroes took very little damage from units without a great number of damage upgrades and could easily kite away from enemies even at relatively low levels. To address this, the armor and movement speed bonus of all relevant attributes have been decreased. To compensate for the increased difficulty in increasing the movement speed of heroes, the base movement speed of most heroes were also increased.
The second issue is the relative ease with which players could attain tier 2 if they chose to tech at the beginning of the game instead of getting a hero. The 2000 starting mineral meant that players could tech to tier 1 and only need to obtain 500 more minerals to be able to tech to tier 2, something that could often be done within the first 5 or 10 minutes of the game. This left players that chose to recruit a hero at a significant disadvantage, since tier 0 units were never meant to be able to effectively compete with tier 2 units when backed by relatively low-level heroes like you would find such a short time into the game. Therefore, the starting minerals players receive have been reduced to 1500 while the cost of all heroes have been reduced to 1400 minerals.
The final balance issue was the fact that the Terran ranged units Marines, Reapers, Marauders, and Ghosts were overpowered due to their ability to execute hit and run attacks where they pause for a split second to fire their weapons, retreat away from any units that were chasing them, pause again to fire, and repeat until the enemy is dead or crippled. To prevent this from happening, the time it takes for the aforementioned units to fire their weapons has been significantly increased, forcing them to pause for longer periods of time in order to fire, giving enemy units the chance to catch up to them.
=== Gameplay Changes:
-Decreased the starting minerals of all players to 1500 [was 2000].
-Decreased the mineral cost of Emergency Transporter to 100 [was 250].
-Increased the range of base attacks to 10 [was 8].
-Improved base attacks to have AoE splash damage.
-Decreased the cost of all heroes to 1400 minerals [was 1750].
-Decreased the energy regeneration bonus of Clarity, Focus, Intellect, Vigor, and Willpower by 50%.
-Decreased the armor bonus of Clarity, Discipline, Endurance, Fortitude, Strength, and Willpower.
-Decreased the movement speed bonus of Dexterity and Endurance.
-Increased the base movement speed of:
-Raynor to 2.5 [was 2.25]
-Tosh to 2.8 [was 2.5]
-Nova to 2.5 [was 2.25]
-Karass to 2.5 [was 2.25]
-Queen of Blades to 2.5 [was 2.25]
-Increased total damage output of Psi Storm, Storm of Centuries, and Storm of Reckoning to:
-Psi Storm: 100/160/220 [was 100/140/180]
-Storm of Centuries: 420/510/630 [was 330/390/480]
-Storm of Reckoning: 280/340/420 [was 220/260/320]
-Increased cast time of Snipe, Hawkeye Snipe, and Penetrator Snipe to 1 second [was 0.50 seconds].
-Added vespene resource costs to Damage, Armor, and racial upgrades at higher levels.
-Increased the amount of time it takes for Marines, Reapers, Marauders, and Ghosts to fire their
weapons.
-Increased movement speed of SCVs to 2.5 [was 2.25].
=== UI Changes:
-Standardized minimap radius of bases.
-Increased minimap radius of heroes to make it easier to distinguish between heroes and units on the
minimap.
=== Bug Fixes:
-Fixed bug that broke the Spawn Burst ability when the Spawn Burst upgrade was researched.
-Fixed Void Crystal and Psi Crystal to restore health/shields based on actual damage dealt instead of
the hero's base damage.
-Fixed the descriptions of tier upgrades.
v0.1.5
-When your hero dies, you may find that inventory items have shifted position after revival. This is due
to the nature of the workaround for the "items always drop on death" bug. While this issue can potentially
be resolved, it would take a substantial amount of coding and for now I would rather wait for Blizzard to
fix the underlying issue.
-When researching the Hardened Shields upgrade, the icon that appears in the research queue is the "Cancel"
icon instead of the Hardened Shields icon. This is a purely UI bug and has no adverse effect on the
upgrade itself.
**Important**
Any saved changes to this uploaded file will render the map unplayable. This is not some map protection scheme. It is simply because the map uses a customized MapScript.galaxy file that WILL be overwritten if the map is saved in the editor.